[HD Remake] Sector 6 Slums

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Well it's quite interesting you'd spot that, Covarr: when creating the fence, I actually modeled it down to the intertwined chain links (instead of relying on some poly plane with textured transparency as the original apparently used):

opz5u.jpg


...alas, there is little chance one will notice those details from the aerial view even at full resolution.

@Nightmarish: the left leg on the swings you mean? it's already slightly bent but will work on that, thanks.
 
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ohh.. such details.. you good man, can't wait till you finish this..
 
Hi there,

I'm alive and well but currently between university exams and military obligations. I haven't forgotten this project and found the latest BG work of Mayo Master, SpooX and now-returned Timu quite inspiring. Hope to see more in the future as well as extend my own contributions.

Wishing you all a great start in 2013


Ulpian
 
Great to see you're alive and well! Take courage for all these obligations, we'll be looking forward to seeing you back on this project  :)
 
well sry to bump in this topic
first of all it looks stunning both of the pics
and i wanted to ask how to get to use in game using just the pic
 
Yeah, and the Jessie, Biggs, Wedge, and 1st Ray models are amazing. I hope they release those soon. And I'm pretty sure this wouldn't be a bump if the server hadn't been down and deleted the last few weeks of posts.
 
C'est complétement dingue !  ;)

What's a lot of effort ! Thank you ! :)
 
Hi folks,

If someone out there has a minimum of skills with an image processing software (Photoshop, Gimp, etc.), we could use some help regarding a particular scene, given that Ulpian went MIA.
The thing is: Ulpian made a final render of the "broken road" scene mds6_1 and uploaded it on the repo, but as it is the scene is not playable. The job in question would involve taking this render, and (painstakingly and painfully) re-create the layers. I see a lot of Magic Wand involved in this :P
Thanks in advance to anyone who volunteers!
 
That scene looks pretty tricky to do. I may take a stab at it when i finish these textures.
 
I think in the future you should probably start asking people for the original model file (or at least a .psd file with all the layers), even if it's just a WIP version, because WAY too often works just gets lost. Hell, even make it obligatory...

Some people come here, start one scene, maybe leaving some finished rendered images without layers (which are usable but a pain in the ass to edit), or renders of unfinished work with great potential, but never come back to the forums to finish it, and didn't leave the model file for someone else to finish it...
 
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Quick update:

I got some help from someone at ff7.fr to make the layering process of the mds6_1 scene and have it playable. It can probably be released within 2 weeks  :)
 
It is done.
It took quite a number of retouches to get Ulpian's render in the game, namely because of a fair amount of layering issues. There were more than 20 Photoshop/Gimp revisions which were necessary.
Kudos to Shampignon from the ff7.fr community who helped out a great deal.
I hope you'll enjoy!
 
Would it be possible if you update some .jpg images on the gallery with the original .png files?
There seems to be much quality loss on some such files. One would think those renders are of bad quality instead.

And can I ask why are some renders with noise? I'm not a big fan of that noise effect. :|

Anyway, do you people realize you are doing some amazing work? ;)
 
That hand drawn look is very attractive, it's a real shame he hasn't done more. The Photoshop'd effects look great compared to the blender rendered ones, not that they don't look great in their own right
 
Would it be possible if you update some .jpg images on the gallery with the original .png files?
There seems to be much quality loss on some such files. One would think those renders are of bad quality instead.

And can I ask why are some renders with noise? I'm not a big fan of that noise effect. :|

Anyway, do you people realize you are doing some amazing work? ;)
Ehmm... to be sincere, I'm not sure what images you're referring to. The "Release gallery" only has .png images, high res, and as noise-free as it can get. If you're referring to other pictures from other threads, they're "work in progress" stuff, which may explain the presence of noise.
In case you don't know: when you want to render, in most 3d software you use a raytracing technique which has to back-calculate how objects are illuminated. Realistic illumination is achieved by accounting for indirect illumination (ie, light bouncing on neighboring objects before being reflected by the object of interest), in addition to direct lighting. Back-calculating the sources of indirect illumination can be viewed as an iterative process - in Blender they correspond to a number of Samples. At low Sample number, the image is very noisy, and the more Samples you have, the more the render will converge towards a "perfect" picture. However, the number of samples you decide on when launching the rendering process will be the main factor in your rendering time. My "release quality" pictures took more or less 20+ hours to render, based on the complexity of the scene and the picture size (mds5_1 took a lot more, for instance). So, when you just want to show an update or a "work in progress" picture, it makes sense to make faster render, which will display some amount of noise.

That hand drawn look is very attractive, it's a real shame he hasn't done more. The Photoshop'd effects look great compared to the blender rendered ones, not that they don't look great in their own right
Well, it would be awesome to see him back, I've sent him a message about the completion of the scene and hope it can reach him.
 
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