S
sl1982
Guest
Yeah throw them on the repo and ill take a look
Sent from my SM-N900W8 using Tapatalk
Sent from my SM-N900W8 using Tapatalk
I appreciate you feedback, although I am actually not sure I would change anything to the current glass material, and here is why:I like it a lot.
My only humble suggestion is - and it's a general gripe I have with many games - to lower the refraction for mirror-like surface. The way it is now it looks too clean and to me, it feels like the pavement extends to the wardrobe's doors.
The only other suggestion would be to have a non glass material. A material that is almost transparent but doesnt have the refraction/reflection of glass. I would be interested in seeing this. Remember we arent looking for photo quality renders and not everything needs to make logical sense as in real life if it looks good.
Realistic is fine as long as it looks good. If it doesnt then what is the point? This is a fantasy game after all
My approach to modelling is to be able to have something looking realistic AND good - or at least tend to the best compromise I can manage. I also think we can't really be bothered by seeing environment reflections and no character reflections, because the first thing is that character models do not even cast shadows.
- One thing that is a bit annoying: if the scale of the character models is adjusted for ealin_2, then there is a problem with the animation of Cloud getting up from bed. More particularly, there's a discontinuity between the end of the "getting up" animation and where the character is placed afterwards, as he's walking out of the room. It'd be great if someone could look into it.