M
Mayo Master
Guest
About Makou reactor, maybe you could ask on the dedicated thread on the Tools section. You're probably right, but it would take someone to dig into the stuff to explore how easily the walkmeshes could be revised.
As for blender, I picked it up 2 years and a half ago - if you've browsed this thread you probably saw some progression on the way. I was lucky that I tried to get started after the 2.5 version; the interface looked a lot less user-friendly before that point. That being said, the type of work I'm into does not involve much camera control - on the contrary we want it to be rigged (SpooX's Shinratool script providing all the data in most cases). I admit that getting familiar with shortcut keys was the first necessary step, but once you know these keys then I do find Blender rather easy to use.
Oh, and by the way, bonus gift as I needed to generate a texture for ealin_2
As for blender, I picked it up 2 years and a half ago - if you've browsed this thread you probably saw some progression on the way. I was lucky that I tried to get started after the 2.5 version; the interface looked a lot less user-friendly before that point. That being said, the type of work I'm into does not involve much camera control - on the contrary we want it to be rigged (SpooX's Shinratool script providing all the data in most cases). I admit that getting familiar with shortcut keys was the first necessary step, but once you know these keys then I do find Blender rather easy to use.
Oh, and by the way, bonus gift as I needed to generate a texture for ealin_2