[HELP] Menu Overhaul / Beacause - Catalog 3.0 TESTING

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EQ2Alyza

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Hey all - I need help testing the hext setup for Menu Overhaul and Beacause in Catalog 3.0. If we can get this working, then we'll no longer need to switch .exe based upon what active mods you have. Just download, activate, configure, launch and play.

Menu Overhaul - 3.0 TEST: -redacted-

  • Change your FF7 Exe to the patched 1.02 ff7.exe provided from 7H_GameConverter_Final. Don't use any modified .exes (New Threat, Reunion, etc.)
  • Please post your Profile Details (bottom right of the Active Mods tab).
  • The control icons are a placeholder. They don't work in this test.


EDIT: I've managed to get it working on both desktop and laptop. The desktop had Data Execution Prevention (DEP) disabled, so I enabled it through the command prompt using a command line found online:

bcdedit.exe /set {current} nx optin

I'll put this in the 7H FAQ thread.
 
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I can try giving it a test when I get home from work.

Edit: Can confirm it works without a hitch. Just imported and activated, easy.

Profile Details is as follows:


Code:
FF7 Mouths Mod IRO TEST   ID: ab7355a7-0534-438a-8ec5-e3db0e9d9333   Version: 1.00   Mouths = 1Field Models - Objects   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc   Version: 2.1   huge_materia = 1   materia = 0   potions = 0   save_point = 2Animations   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87   Version: 2.1   f_animation = 0   w_animation = 0   60fps = 0   fba = 0   fbn = 0   fed = 0   fs = 0Battle Models - Bosses v1.6   ID: 72037c07-0c86-47c0-a6a9-9b3a8838a53d   Version: 1.0   models_air_buster = 2   models_aps = 0   models_bottomswell = 0   models_carry_armor = 0   models_grand_horn = 0   models_dark_nation = 2   models_demons_gate = 0   models_diamond = 0   models_dyne = 2   models_elena = 2   models_emerald = 0   models_gi = 0   models_godo = 0   models_heli_gunner = 0   models_hell_hojo = 0   models_hojo = 0   models_hundred_gunner = 2   models_jenova = 1   models_life_form = 1   models_lost_number = 0   models_keeper = 0   models_motorball = 2   models_palmer = 2   models_proud_clod = 0   models_rapps = 0   models_red_dragon = 0   models_reno = 3   models_ruby = 0   models_rude = 2   models_rufus = 0   models_sample_h0512 = 0   models_schizo = 0   models_ultimate = 0Battle Models - Characters - v4.3   ID: 710fd8db-7560-4560-a2cf-bae6606b469e   Version: 1.0   models_aerith = 2   models_barret = 4   models_caitsith = 2   models_cid = 3   models_cloud = 5   models_redxiii = 4   models_sephiroth = 3   models_tifa = 5   models_vincent = 3   models_chaos = 0   models_gigas = 0   models_galian = 0   models_hellmasker = 0   models_yuffie = 2Battle Models - Enemies v1.7   ID: 4aaef296-0b99-431f-94ea-4f0513148540   Version: 1.0   models_1st_ray = 1   models_2_faced = 1   models_8_eye = 0   models_acrophies = 0   models_adamantaimai = 0   models_aero_combatant = 2   models_allemagne = 0   models_ark_dragon = 0   models_bad_rap = 0   models_bagnadrana = 0   models_bagrisk = 0   models_bahba = 0   models_bandits = 0   models_beachplug = 0   models_behemoth = 0   models_bizarre_bug = 0   models_black_bat = 0   models_blugu = 0   models_bomb = 0   models_brain_pod = 0   models_bullmotor = 1   models_cactuar = 0   models_capparwire = 0   models_ceasar = 0   models_chocobo = 1   models_chris = 0   models_chuse_tank = 0   models_cokatolis = 0   models_crawler = 0   models_cripshay = 0   models_crown_lance = 0   models_cuahl = 0   models_death_claw = 1   models_deenglow = 0   models_devil_ride = 0   models_diver_nest = 0   models_doorbull = 0   models_dorky_face = 1   models_dragon = 0   models_dragon_rider = 0   models_dragon_zombie = 0   models_dual_horn = 0   models_eagle_gun = 0   models_elfadunk = 0   models_eligor = 0   models_flower_prong = 1   models_formula = 0   models_foulander = 0   models_frogs = 2   models_gagighandi = 0   models_gargoyle = 1   models_garuda = 0   models_ghirofelgo = 0   models_ghost = 1   models_ghost_ship = 0   models_gi_spector = 0   models_gigas = 0   models_gighee = 0   models_goblin = 0   models_golem = 0   models_grand_horn = 0   models_grangalan = 0   models_grashtrike = 1   models_gremlin = 0   models_griffin = 0   models_grimguard = 0   models_grosspanzer = 0   models_grunt = 1   models_guard_hound = 2   models_scorpion = 1   models_guardian = 0   models_gun_carrier = 0   models_hammer_blaster = 1   models_harpy = 0   models_heavy_tank = 1   models_hedgehog_pie = 0   models_hell_house = 0   models_hell_rider = 0   models_ho_chu = 0   models_hungry = 0   models_ironite = 0   models_jayjujayme = 0   models_jemnezmy = 0   models_jersey = 0   models_joker = 0   models_jumping = 0   models_kelzmelzer = 0   models_kimara_bug = 1   models_kyuvilduns = 0   models_land_worm = 0   models_levrikon = 0   models_madouge = 0   models_magic_pot = 0   models_magnade = 0   models_malboro = 0   models_mandragora = 1   models_manhole = 0   models_midgar_zolom = 0   models_mighty_grunt = 2   models_mirage = 0   models_mono_drive = 2   models_moth_slasher = 0   models_mp = 2   models_mu = 0   models_needle_kiss = 0   models_nerosuferoth = 0   models_parasite = 0   models_proto_machinegun = 2   models_pyramid = 1   models_rilfsak = 0   models_rocket_launcher = 2   models_roulette = 0   models_sahagin = 1   models_scissors = 1   models_sculpture = 0   models_search_crown = 0   models_serpent = 0   models_shadow_maker = 0   models_soldiers = 3   models_shred = 0   models_skeeskee = 0   models_slaps = 0   models_smogger = 0   models_spencer = 0   models_spiral = 0   models_stilva = 0   models_stinger = 0   models_sweeper = 2   models_sword_dance = 0   models_tail_vault = 0   models_tonberry = 0   models_unknown = 0   models_valron = 0   models_vargid_police = 0   models_velcher_task = 0   models_vlakorados = 0   models_whole_eater = 0   models_wolves = 0   models_xcannon = 0   models_wolfmeister = 0   models_ying_yang = 1   models_zemzelett = 0   models_zenene = 0   models_zuu = 0Battle Textures   ID: f7acf476-4ee6-46c3-81f5-2329081c0062   Version: 1.0   battle_bg = 3Remako HD Graphics Mod v1.0 - Pre-Rendered Backgrounds (field + char + minigames)   ID: 5ef70bfa-699c-4a92-b2b7-30ecea25aa10   Version: 1.0   remako_field = 1Gameplay - Tweaks and Cheats   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc   Version: 2.2   ar = 0   cf = 0   dm = 0   isl = 0   i = 0   li = 0   lcs = 0   lt = 0   nrb = 0   spa = 1   sc = 1   sbo = 1Media - Music and Sound   ID: 93f6aa44-d8a0-4ac1-98bc-2fca17d84b6b   Version: 1.0   music = 1   sound = 0Menu - Avatars and Backdrops   ID: aec06415-0f12-410b-ac43-f4e89e363729   Version: 2.1   avatars_aerith = 2   avatars_barret = 2   avatars_cait_sith = 2   avatars_chocobo = 2   avatars_cid = 2   avatars_cloud = 2   avatars_cloud_young = 2   avatars_red_xiii = 2   avatars_sephiroth = 2   avatars_tifa = 2   avatars_vincent = 2   avatars_yuffie = 2   game_over = 1   prelude = 2   start_menu = 1Menu Overhual - 3.0 TEST   ID: 6b28a957-67ac-4304-a914-e888b5311061   Version: 1.0   beacause = 0   menu = 1   items_materia = 4   controls = 1   nbb = 0Spell Textures - v2.2   ID: a2273c8c-ef60-46c2-8b42-2b5b334487c4   Version: 1.0   magic = 3   confuse = 0   death = 1   life = 1   death_sentence = 1   coin = 12   limit = 10   alexander = 0   bahamut = 0   neo = 0   zero = 0   choco_mog = 0   hades = 0   ifrit = 0   kotr = 0   kujata = 0   leviathan = 0   odin = 0   phoenix = 0   ramuh = 0   shiva = 0   titan = 0   toy = 0   typhon = 0World Models - Vehicles   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954   Version: 2.0   buggy = 1   chocobo = 1   highwind = 1   submarine = 1   tiny_bronco = 1World Textures   ID: 35e0906d-7da4-4da2-b10d-87149d291a38   Version: 2.0   world_bg = 2FF7 NT IRO 17th June 2019   ID: 1c8186fb-82b0-4c12-a81d-36d750ca7ad9   Version: 1.5   gameplay = 0
 
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Thank you Derek. It's good to see it working with mods outside of Qhimm as well.

I'm going to release this alongside an FFX version, Avalanche 2.1.0 GUI and Menu Enhancement (Reunion R05c) within a new category called Menu - Interface.
 
Apparently it's working, but the control icons are not showing up (they appear as [OK] [Cancel] instead of icons). However, I have The Reunion (R05c) installed, maybe that's why the icons do not appear? (I had installed some time before I started using the 7thHeaven mods)

Other than that, everything seems to be working properly.

Profile Details:

Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.33
   CloudSword = 1
   Sword = 3
   Dynamic = 1
Miscellaneous - Jessie Mod
   ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
   Version: 2.3
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.1
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 1
   fbn = 1
   fed = 1
   fs = 1
battle models
   ID: f995653d-17eb-48a6-8f26-098ab55dd0d9
   Version: 1.0
   models_aerith = 1
   models_aerocombatant = 1
   models_airbuster = 1
   models_barret = 1
   models_caitsith = 1
   models_chokobo = 1
   models_cid = 1
   models_cloud = 0
   models_elena = 1
   models_grunt = 1
   models_guardhound = 1
   models_hundredgunner = 1
   models_motorball = 1
   models_mightygrunt = 1
   models_mp = 1
   models_redxiii = 0
   models_rude = 1
   models_reno = 1
   models_sephiroth = 1
   models_soldier = 0
   models_sweeper = 0
   models_tifa = 1
   models_vincent = 1
   models_yuffie = 1
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 0
   models_barret = 0
   models_caitsith = 0
   models_cid = 0
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 0
   models_tifa = 0
   models_vincent = 0
   models_yuffie = 0
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
AVALANCHE ARISEN Battle Textures
   ID: ebc16fdc-4a43-4223-ae97-12ef74f3fc8c
   Version: 1.0
   battle_bg = 1
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_cloud = 0
   models_aerith = 2
   models_barret = 6
   models_caitsith = 1
   models_cid = 2
   models_redxiii = 1
   models_sephiroth = 2
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - Omzy
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.3
   field_bg = 1
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.391
   gameplay = 0
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 1
   cf = 1
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 1
   sbo = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 2
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.1
   music = 4
   sound = 3
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 1
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 1
   avatars_red_xiii = 1
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 2
   start_menu = 10
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 2
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 16
   limit = 2
Menu Overhual - 3.0 TEST
   ID: 8f96f369-c589-4aef-8a91-00e530c8ec8b
   Version: 1.0
   beacause = 0
   menu = 1
   items_materia = 2
   controls = 2
   nbb = 1
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 2
   cloud_world = 5
   tifa_world = 4
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
 
Read the OP again :P
Well, now everything makes sense. :)

I realized that this version does not have the option to remove the hand indicator and some other functions, but I assume they will be in the final version, right?

And thank you for your awesome work.
 
I want to test it out too but would using the 1.54 version of 7th heaven cause issues?
 
Can anyone test this or is this for specific people who have catalog 3 already?

I am ok testing it but you never released catalog 3 so i am confused if this is testable by anyone?
 
Catalog 3 is still in early testing, it'll be a while before it actually hits the wire.
 
I imported it and it auto activated but doesnt show anywhere.

Also iderek has a bunch of mods that are not there as well.
 
I have a few custom IRO's I edited and imported myself, as for the menu overhaul 3.0 IRO, anyone can download and test. Alyza just needed feedback from different user's to make sure the new additions check out okay.
 
ok thanks for confirming anyone can test.

After I relaunched 7thheaven it showed properly as decactivated, I then activated and it appears and can be configured, I moved it to your order above spell textures.

Enabled the menu overheaul, disabled, beacause in settings.

The good news is materia stats are stock.

The bad news it is overiding my equipment mods, so this exe mod is still overiding balance aspects of the game.

I will post some screenshots ASAP to show what I mean.

(I had to fix sound config issue to even get ff7 to run hence my delay).
 
Obviously this is probably out of EQ2Alyza's power as she is just making this exe compatible with 7thheaven, I expect the issue is reunion itself, with its proprietry non modular design.

Here is screenshots comparing my equipment screens for ultimate weapon and chocobracelet, with the menu mod and without it.  I modded using tools on this site which changes data files the game uses, somehow this exe is overiding those data files.

Ultimate weapon I think has no stats modded, but like most equipment in the game I enhanced its description.  chocobracelet has enhanced description and growth changed to triple.  On the menu mod exe you can see these are overuled.

LGpVqMY.jpg


Ke1IE3w.jpg


Also I can confirm as well its forcing stock materia values, I have customised materia balance changes as well that are overriden by the mod.

So if this mod is added to 7thheaven a description needs to make it clear it "enforces" stock materia/equipment values, probably overiding game change/balance mods.

Also for some reason in my game if I goto the check option whilst in the menu, my game crashes. 

If I keep the mod activated but just disable the menu change, everything is fine on the balance, so the menu code itself is whats overiding the balance changes.  This makes me wonder if the balance changes are actually live or if the developer just is forcing it cosmetically on menus, I would need to test in game if e..g. chocobracelet does actually still do triple AP growth.

--

Tested, can confirm MP cost of summons and AP reward on chocobo are not cosmetic only, they actually rebalanced by the mod. :(

Check in the menu consistently crashes game, but in game battle menu doesnt crash.
 
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Always post your Profile Details, that way we can see what mods and load order you're using in conjunction with MO. What mod(s) are you using to balance your game stats?
 
sorry I forgot that, here you go.

The mods are my own mods, I used tools like proudclod, sceneedit, scenereader etc. to manually alter the scene and kernel files, those files seem to be overriden by the reunion menu mod.  I cannot remember the complete list of tools off hand as I last adjusted in 2017 but I still have all the tools on my hdd.

I think wallmarket is what I been using mostly.  so wallmarket, proudclod.  Plus black chocobo to put aerith back after her events.

I also hex edited some stuff like changing miss's for tifa to yeah's on her limit break, and a few other minor things in the game.  I can do a complete list if you think its important.  I would be surprised if these are the cause of the menu issue tho.  Everything plays well together except this reunion menu mod.  Also I did test on a exe without the hexedit mod's. Because of this  --> Change your FF7 Exe to the patched 1.02 ff7.exe provided from 7H_GameConverter_Final. Don't use any modified .exes (New Threat, Reunion, etc.)

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Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.1 huge_materia = 1 materia = 2 potions = 1 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 0 fbn = 0 fed = 0 fs = 0Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.1 models_aerith = 1 models_barret = 2 models_caitsith = 1 models_cid = 2 models_cloud = 4 models_redxiii = 3 models_sephiroth = 1 models_tifa = 2 models_vincent = 2 models_yuffie = 1Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 1 models_soldiers = 1 models_sweeper = 1Battle Textures: [Tsunamods] Avalanche Arisen 1k Battle Scenes ID: c33191b1-439d-4536-9c70-cc5f6957dfa2 Version: 1.0 battle_bg = 1Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.2 models_aerith = 3 models_barret = 6 models_caitsith = 2 models_cid = 3 models_cloud = 11 models_redxiii = 4 models_sephiroth = 2 models_tifa = 3 models_vincent = 2 models_yuffie = 2Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.34 models_base = 2 models_biggs = 2 models_jessie = 2 models_wedge = 2Field Textures - satsuki ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.3 field_bg = 1Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.1 movie = 1Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 0 avatars_barret = 0 avatars_cait_sith = 3 avatars_chocobo = 2 avatars_cid = 0 avatars_cloud = 0 avatars_cloud_young = 0 avatars_red_xiii = 0 avatars_sephiroth = 1 avatars_tifa = 1 avatars_vincent = 0 avatars_yuffie = 1 game_over = 1 prelude = 1 start_menu = 5Minigames Collection ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.31 chocobo_models = 1 condor_models = 1 motorbike_models = 2 chocobo_textures = 1 coaster_textures = 1 condor_textures = 1 motorbike_textures = 1 snowboard_textures = 1 wonder_square = 0Menu Overhual - 3.0 TEST ID: bcb1b767-002b-4f19-92ef-6abadcd670aa Version: 1.0 beacause = 0 menu = 1 items_materia = 3 controls = 2 nbb = 0Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 12 limit = 0World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3
--

Just done bit more testing

What proudclod edits (monsters) which is scene.bin, actually looks like its intact, so monsters are still rebalanced by my changes.  Its kernel.bin  and kernel2.bin (edited by wallmarket mostly) that's been overriden by the exe mod.  I hope that helps.
 
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I am thinking the solution is to somehow make my kernel.bin and kernel2.bin a patch, and then put it "after" the menu overhaul in the 7thheaven order.

See this thread also.  https://www.ff7catalog.com/threads/11323/  You replied and indicated this wouldnt be an issue in 3.0 but seems it still is.  I am trying to figure out how to make my files a 7thheaven patch and then see if that fixes the problem, but I guess I need to take this to another thread, as I think this is unexpected behaviour from what you was expecting but I am not sure if this is part of what you wanted testing.

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Fixed it.

Taking note of your post saying the kernel files would be removed.

I extracted the lro file using 7th heaven.
Noticed both kernel files were there, and removed them.
Made a new lro file.
Uninstalled the old LRO and imported the new one.

Now my balance changes are intact.  Also this has fixed the check menu bug crash.

Wow you dont know how happy I am, waited 2 years for this but the day is here, fixed menu mod.  This was probably considered such a minor fix, but for me this is huge, as youcan see in my screenies I added lext descriptions, on the default UI with it's big font, for some of the stuff it went off screen as was too much text, on this menu overhaul it all fits, as well as looking nicer.  Thank you so much.  I dont know if there is any issues that be caused by removing the kernel files from the lro, but I think they shouldnt be as the menu changes are in the exe patch not the kernel files and you said yourself in the older post they should be removed.

HcTh8iC.jpg


Here is new profile.


Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.33
   CloudSword = 1
   Sword = 1
   Dynamic = 1
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.1
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.1
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Textures: [Tsunamods] Avalanche Arisen 1k Battle Scenes
   ID: c33191b1-439d-4536-9c70-cc5f6957dfa2
   Version: 1.0
   battle_bg = 1
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 3
   models_barret = 6
   models_caitsith = 2
   models_cid = 3
   models_cloud = 0
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 2
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 2
Field Textures - satsuki
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.3
   field_bg = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.1
   movie = 1
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 0
   avatars_barret = 0
   avatars_cait_sith = 3
   avatars_chocobo = 2
   avatars_cid = 0
   avatars_cloud = 0
   avatars_cloud_young = 0
   avatars_red_xiii = 0
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 0
   avatars_yuffie = 1
   game_over = 1
   prelude = 1
   start_menu = 5
Minigames Collection
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.31
   chocobo_models = 1
   condor_models = 1
   motorbike_models = 2
   chocobo_textures = 1
   coaster_textures = 1
   condor_textures = 1
   motorbike_textures = 1
   snowboard_textures = 1
   wonder_square = 0
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 12
   limit = 0
Menu Overhual - 3.0 TEST - no kernel
   ID: 61864edd-d6aa-4cbf-9d99-ada0bc3f2d42
   Version: 1.0
   beacause = 0
   menu = 1
   items_materia = 3
   controls = 2
   nbb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 3
   cloud_world = 6
   tifa_world = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3


This was previously not fitting to width of screen.

ES8C3v5.jpg
 
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Thank you for testing :)

I'm not perfect (but almost ;)), so I'll make note of the kernels for the 3.0 release.

Can you share that "bix" font with me?
 
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