C
cmh175
Guest
When you have the piece selected in pcreator does it give you the option to add the texture or is it greyed out? If you have it set for a battle model do you have textures checked?
I'm at work right now, but I will do my best to recall. I have been working under field model (although switching to battle model did not seem to make a difference for me) and I would pull down the drop down menu and check the texture option (texture file(s) or something like that?)When you have the piece selected in pcreator does it give you the option to add the texture or is it greyed out? If you have it set for a battle model do you have textures checked?
I may try to rename my texture file to something simple (like 1.bmp or something) then export it. Maybe my texture name is too long and it is getting lost in the translation...Umm... you do know that .3DS format is from stone-age and everyone who still uses it today is asking for trouble?I bet that you don't remember for example that .3DS supports only 8+3 characters in a filename, so "HugeCockpitPanel.jpg" is shortened to-- well, something "totally different" like Monty Python would say. Filename mismatch would explain why .OBJ works but .3DS doesn't if it's texture problem.
I'd like to have a look at that file if possible. The one comming from Blender.I can open the Aeris head that originally came with FF7 that has been converted to a .3ds file. I can't open my blender converted .3ds file, though.
Sure. I can send you the original blender file and/or the exported object file.I'd like to have a look at that file if possible. The one comming from Blender.
That's good, it'll actually work now. If it's not mapped correctly you need to check the uv layout in pcreator. Don't just flip the Y, make sure the mapping matches what you have in Blender.Well,
I finally got the head to show with textures in Kimera (latest version) but they aren't mapping right on the head
It still doesn't show anything useful in pcreator, though.
I still can't get pcreator to see the uv mapping, though. Even if I convert the pfile to 3ds, it just won't see it.That's good, it'll actually work now. If it's not mapped correctly you need to check the uv layout in pcreator. Don't just flip the Y, make sure the mapping matches what you have in Blender.
Yes, good call Meshlab fixed the errors! I'll try to post an in game shot of Aeris with her new head if I canInclude pictures, texture issues could be almost anything. If you're using Meshlab it should convert to 3ds without any issues. Have you checked the mesh? The faces aren't flipped or anything? I had that problem with Red XIII, the feet were rendering light upside down. Also double check the texture and uv mapping in blender, make sure there isn't anything you missed, even small errors can show if something isn't lined up right. At least it's importing to Kimera now, that's half the battle right there.
btw if you're the last to post you can edit your posts to add to them, it'll make keeping track of your progress easier.
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