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evilmog6
Guest
@Maki I wasn't suggesting there was a problem with Doomtrain if that's what you mean
Maybe an addition that can toggle Squall's weapon to not behave this way would be a cool feature addition to the tool, but I didn't mean to make it sound like anything was wrong with it in this regard, its FF8 itself that is coded this way it seems.
@JWP and on that note, I tried what you said to change the attack type byte from 0A to 01. I am not really good with the hex stuff so I am mostly eagerly using the tools you guys magically make, but I can sometimes sort out some of your posts and I am pretty sure I found the right byte according to the post on the weapon section, and that value made sense since it was "10"... it didn't seem to change the behavior in the game though, even 0% hit in the menu with 01 in that byte and squall can't miss. Not sure if I messed up my edit, or if that just isn't enough to fix it. I edited the 6th byte in from the offset, the byte just before the byte that seems to definitely change attack power so I think its the right one...
@JWP and on that note, I tried what you said to change the attack type byte from 0A to 01. I am not really good with the hex stuff so I am mostly eagerly using the tools you guys magically make, but I can sometimes sort out some of your posts and I am pretty sure I found the right byte according to the post on the weapon section, and that value made sense since it was "10"... it didn't seem to change the behavior in the game though, even 0% hit in the menu with 01 in that byte and squall can't miss. Not sure if I messed up my edit, or if that just isn't enough to fix it. I edited the 6th byte in from the offset, the byte just before the byte that seems to definitely change attack power so I think its the right one...