S
Skillster/RedSarg99
Guest
ok i found where the limit breaks are in the exe. further down after the vincent.dat section at about line: 003c07a0h in ultra edit or whatever your using.
youll see lmcl2.dat then lmcl3.dat and so on till u get hvshot.dat (i think that is big shot) then limbr5.dat and even theres limea5.dat (aeris remember = earith), and so on, they arent labelled 1-5, usually the 1st limit.dat has a personal name and the other ones follow a convention of lim then 3 letters to destinguish the character then the limit number and then .dat, From what i gather this is almost straight from the psx exe almost, so i gather that there maybe some Disabled limit breaks...
just have to replace a number and find out
see ya
youll see lmcl2.dat then lmcl3.dat and so on till u get hvshot.dat (i think that is big shot) then limbr5.dat and even theres limea5.dat (aeris remember = earith), and so on, they arent labelled 1-5, usually the 1st limit.dat has a personal name and the other ones follow a convention of lim then 3 letters to destinguish the character then the limit number and then .dat, From what i gather this is almost straight from the psx exe almost, so i gather that there maybe some Disabled limit breaks...
just have to replace a number and find out
see ya