Information on FF7.exe

  • Thread starter Thread starter The SaiNt
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ok i found where the limit breaks are in the exe. further down after the vincent.dat section at about line: 003c07a0h in ultra edit or whatever your using.
youll see lmcl2.dat then lmcl3.dat and so on till u get hvshot.dat (i think that is big shot) then limbr5.dat and even theres limea5.dat (aeris remember = earith), and so on, they arent labelled 1-5, usually the 1st limit.dat has a personal name and the other ones follow a convention of lim then 3 letters to destinguish the character then the limit number and then .dat, From what i gather this is almost straight from the psx exe almost, so i gather that there maybe some Disabled limit breaks...
just have to replace a number and find out  :D
see ya
 
ficedula: could u do us a favour? Could you write a small command line/GUI program where you pass a file to it and it converts to ff7 compatible ascii (i mean converts any readable/non readable text into FF7 compatible language) I hope that explains it ok? Its just that im going to use some 'Bruteforce' (TM) on some of the file formats, but some of the text is mangled so i need to 'translate it' into something i can read, then change it back after editing...
 
What, you mean so it translates a text file into FF7-format data, or vice versa? Sure, that'd be quite easy...
 
Yeah that would be great! But it has to take ANY file as input, like so if i throw a tut file or a bin file or a feild file then there might be some readable text inside the translated output file.
Thanks again/
 
Whoa! That would be kinda cool, but with what The Skillster's asking... easy? Maybe I misunderstand. Being able to convert *each* of the file formats back and forth into text and vice versa gives me the heeby jeebies thinking about the amount of work involved. FF7 has *how* many different file formats?
 
hmm i think you got it the wrong way srethron...
I/we mean passing raw file data thru a ascii converter (remember FF7 dialog/txt is NOT in ascii but in a slightly different version) and once its passed thru, any DIALOG/TEXT INTENDED for use IN THE GAME will become readable (ie, tut, bin, dialog, texts etc).
thats all, man i could probably do it in VB but i aint good at handeling files yet  :D
 
hmm i think you got it the wrong way srethron...
I/we mean passing raw file data thru a ascii converter (remember FF7 dialog/txt is NOT in ascii but in a slightly different version) and once its passed thru, any DIALOG/TEXT INTENDED for use IN THE GAME will become readable (ie, tut, bin, dialog, texts etc).
thats all, man i could probably do it in VB but i aint good at handling files yet  :D
 
Skillster, do a search in the EXE file for the words 'limit' and 'special'.
 
The .rsd file links for each of the limits are there. Try and see if you replace them maybe you can get customized limit breaks.
Specials refer to the enemys special attacks i think. You might find something of interest there
 
The Skillster: Ah, that makes more sense.The SaiNt: Thanks for the info.
 
this sounds stupid, but anyone know anything that can DEcompile an exe?
 
hmm i see the sections in the exe with the limit breaks...
Dont think changing them will help, there also tim refs and .spt refs too.
but somenames i cant make out, if someone could confirm all the limit break sections and the real game names, then maybe we can single out any disabled limits...
 
another thing, the summons(.dat) seem to be listed under limits/*.dat !  :D a dumb thing to do!
 
There are programmes that allow you to decompile and exe. Unfortunately, you wont understand most of it unless you know asm.[This message has been edited by The SaiNt (edited February 08, 2001).]
 
i  remember reading of a program that beaks a exe down into some of its original components, like icans images exes libararies etc...
 
Well, if you really wanna try, go to  [url="<a]http://www.exetools.com[/url]" TARGET=_blank>http://www.exetools.com
I'm currently using The Interactive Dissasembler Pro (ISD Pro) to disassemble FF7.exe.
I'll get back to you guys when I do figure something out.
 
hmm, which 1 is it? i see a IDA pro, but thats 12 parts to d/l!!
 
Oops, I meant IDA Pro
It isnt too big a d/l cause each file is 1.44mb
1.44x12 is only 17.28mb
Besides its nothing compared to the decompiled ff7.exe;65+mb!!!
 
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