Information on FF7.exe

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Yes, I know about those. Shared Code I'm hoping to upload now , also I'll fix the FFLZS download. There isn't an image for archived programs yet ... I'll add that in when I get around to doing a full redesign.
 
Heh. That's that, then. How's the work on Cosmo coming?  :D
 
Iffy. I'm working on improving the compression ... might be about to make progress (or my new method might be complete cr@p). Other than that ... no immediate plans 'till I've done my coursework.
 
Sounds good. Are we talking about an improved compression ratio (!), a speed increase, or both?
 
i dont think youll get both, better comp' will take more time, while more speed while take less comp'
 
Probably true, but I try not to underestimate Ficedula.
 
well, trying to make vincent turn into cloud.dat for a limit break didnt work either  :(
any general rule as to what you can n cant edit?
 
You haven't been changing the length of ff7.exe have you? Maybe the problem is that you're trying to replace a certain type of file with a different type? I'm really not sure.
 
Never underestimate the Ficedula! I'm uploading Cosmo 0.45 now - compresses to slightly smaller files and only takes a few seconds (<5 secs).
 
wha! Fice's da man! joking  :D
Seriuosley I shouldnt doubt him either  :roll: he seems to produce quicker then i can ask  :D
but he seems to have FF7 on the run  :wink:
 
Nooo! tripod's down again  :(
Ficedula: where was your mirrored site again?
 
Qhimm: No! tho that would be cool. Smaller as in smaller than the files Cosmo *used* to produce. We're talking < 1/2 KB bigger than the originals. I think Square used the format to it's maximum and there *is* no more compression to be had.Skillster: I've just been to Tripod and downloaded the file just to check it - worked fine and wasn't even slow. Sure it wasn't your connection? Or maybe it was just down for a few minutes.
 
Ficedula: Aha! I knew it! Great news. Downloading right now. The Skillster: Let's hope we do get FF7 on the run.
 
I think as a general rule of thumb:
the cloud.dat reference (thats what ill call em from now) refers to a data selction (collection of files) that are specific to their functions. Ie if the exe asks for choas.dat its expecting a set collection of motions, tex files and details, where as the cloud.dat has the collections of motions/images for attacks,magic,summon motions.
so changing a limit reference to a player reference causes the game to crash because the info or collection of files differs to the limit collection
anyone get that? anyone know some more...
look for neo, see the all the special effects function calls?
 
Thanks for the info. Therefore, wouldn't we have to swap the cloud.dat with the vinsent.dat to do what you want?
 
Skillster: I believe you're right. Haven't got any proof for it tho.As for Cosmo: Sorry all! Internal editor had a major bug in it that caused it to ignore all your changes ... fixed now.
 
ah, the update of the day...
any ways as i said b4; the vincent.dat and the cloud.dat collections have similar files in their collections thus swapping them would be possible, what i was trying was the suggestion in the original post to turn vincent into cloud for a limit break  :D
but swapping cloud.dat and vinsent.dat in the limit break section might or might not have some surprises...
 
Ficedula: Thanks for the info. Maybe I'll be able to actually use the editor again.  :)The Skillster: I guess we'll have to find out then.  :D
 
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