O
omega res novae
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It's been nearly 2 years since I've been on here. What new break throughs are out or rather what do I need to catch up on
Hopefully, one day, he'll be back![18:22:22] Daniel Burke: Have you given up on us qhimmers!
[18:22:25] Daniel Burke:
[18:23:03] FeliX Leonhart: too busy with real life T_T
An invisible but general change is that the forum has moved on a new server. Ficedula is back to and has created a very great but overlooked tool (as well as Dan's little tools are) Ultrasound. It can add voice dialog and ambient sound to a field and replace existing sounds. Shard is working on two voiceover projects one for 8 and one for 7. Sadly no one seems to be interested to use ultrasound to create ambient sound effects.I was on when the ff7 pc re-release came out before the steam release. I communicated with dlpb (I believe you were more interested in pure differences of the old and new releases) , the creator of black chocobo, and I believe someone else to figure out how to get the re-release to stop deleting edited and imported saves. I found a work around by switching the save file at a certain screen while the game was on. Then shortly after black chocobo was updated to edit the metadata.Xml so saves wouldn't be deleted.
So much stuff though. Is there any grunt work that can be done? I'm no coder and my modeling is easily outdone visually and with less polies and my texturing is even worse. I have a general knowledge of batch files and a fair share of experience on qhimm.
So much stuff though. Is there any grunt work that can be done? I'm no coder and my modeling is easily outdone visually and with less polies and my texturing is even worse. I have a general knowledge of batch files and a fair share of experience on qhimm.
So, y'know, if you were interested in doing something, finding background sound effects to apply to the scenes might be worthwhile...Sadly no one seems to be interested to use ultrasound to create ambient sound effects.
I made once a scene analysis for the first scene:So - I'm a musician, producer, recording engineer and amateur voice actor. Foley Work is fun - I can generate sounds for whatever projects people are working on if you guys are interested. Let me know if I can help in any way.
If there's people interested in getting this moving, consider me available for the technical side of things, of course: let's get something going.I made once a scene analysis for the first scene:
https://www.ff7catalog.com/posts/202988/
I think if we could cover upper and under Midgar it would be a very impressive demo. If you are interested I assume that Mayo Master would be glad if you could cover the HD scenes he has made for his video presentation.
...are you interested in putting together sounds for a project?So - I'm a musician, producer, recording engineer and amateur voice actor. Foley Work is fun - I can generate sounds for whatever projects people are working on if you guys are interested. Let me know if I can help in any way.
I would love to - my free time is limited, however. I would love to work on something a piece at a time, though - if that's alright? What kind of sounds/soundscapes do you have in mind? Any areas from the game you would like me to start on?Good stuff. So:
...are you interested in putting together sounds for a project?
There are so many cool projects to do and not enough time.I made once a scene analysis for the first scene:
https://www.ff7catalog.com/posts/202988/
I think if we could cover upper and under Midgar it would be a very impressive demo. If you are interested I assume that Mayo Master would be glad if you could cover the HD scenes he has made for his video presentation.
It's up to you, really, but - absent any suggestions from Shard etc. - I think Midgar is a pretty good place to start: you've got lots of fairly confined, urban areas that could plausibly have all sorts of background things going on. Wall Market is meant to be sort of bustling - in places at least! and it has quite a few different areas, too - the sewers after you complete Wall Market could be enhanced with some underground, wet sounds, the train sequence after the first bombing mission could be upgraded with some good sound effects, and so on.I would love to - my free time is limited, however. I would love to work on something a piece at a time, though - if that's alright? What kind of sounds/soundscapes do you have in mind? Any areas from the game you would like me to start on?