Jmp's Field Scenes

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There are a few annoying arbitrary limits - this is why I think replacing parts of the field engine to render actual 3D or some other better effects/models would make this even more worth while.
 
Paul there is no limit on his request I think I made a 8x create the original size. Recreate a motor with a full set would take years must be found near guy modeling the 3D fields and good ... Because I do Beauchamp thanks to the rendering engine. I could do more for my lack of computer power, but changing the engine is the real 3D that there's need, here you will not get with my method, I work with shapes 3D and bumps etc are done by the rendering engine, there are only its different. Regarding your question scope, the original fields have resolution about all different, sometimes 480 * 320 512 * 512 again, growing the resolution 4X the size we obtain the ideal resolution to play with the current screen resolution. I try in my first scenes has a 8X the original size to see the original engine capacity and feasible :) By cons, these images are very heavy (the record of a scene doing 30 mb)
 
@jmp434
For some reason my game still shows the Waifu upscaled fields from 7th Heaven instead... How do set the game up to prioritize the textures I put in the textures folder?
 
You must place the folder with the name of the card in the field folder rather texture.
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Lol, I was just looking closely at your work JMP, and I've noticed in mds7_pb1 that you have a funky picture of Barret in the background. Lol  ;D
 
OK all I have to do is finish adding a few bits to the bookcase and the scene is done. Texture is finished. Then I have to add light in Thea and I will be ready to render, however there are a few things I'm not  sure of as this is the first time I've ever worked with graphics. I've tried asking via PM, however there is an obvious language barrier, so perhaps if White Wind could translate?

I would like to add change-able states to my scene. By that I mean background parameter changes; smoke coming from a vent; moving background whilst on a train; flowing water; rotating propellers etc. The scene I'm doing is corelin, and there are no state-changes in the original, however I would like to add a glowing fire effect. Naturally field script will have to be written within Makou Reactor, and I'm fine with that side of things, however I haven't a clue how to create these states within the background. The fire itself is mostly obscured due to the angle of the camera, however the "fire" effect will still reflect off of the ground, and will really help to make the scene look realistic.

Also, the license activated succesfully for Thea Render, however when I try to render through Sketchup using the Thea Render plugin, the scene is still rendered with the "Thea Render" watermark plastered all over the scene. Any ideas?

For the sake of professionlism, I may give the scene to you to render, as there a lot of settings that I'm too inexperienced to know how to use, unless you suggest to just stick with the default settings?

Thanks JMP, and I'm loving your work!! I noticed the Moogle in mds7_w3 too  ;D
 
The mist is not possible via Sketchup . It would use software like zbrush or scult tool in blender to get there and modelize each movement of this one.
then make SEVERAL layers that create animations. I do not think however that we can add because even the original kidding ... for the flames is the same principle c .
For your problem , try to uninstall and reinstall the license , I had the same problem .
 
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And here, I order my graphics card, I should receive the next weekend, I hope !!! Thank you for the gift has Salk, although he was the only one still maintains a support :)
 
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White is transparent reality ... In the game, it becomes black :)
I proceeded to cut tonight :)
 
When I visited, it may disregard the light, it is also present when importing palmer but this one does not work in the rendering engine: p
But here I had really made a mistake lol
 
My scene is done, I just need to add lighting. Most of my time was spent learning Sketchup, which I am pretty good with now, however I now need to spend some time learning Thea. Youtube has helped me, however I'm questioning what would be the most appropriate light source for a fireplace? Projector?
 
In your place I would try to put a pointlight in low light, 50 and 50 watt power. Set the temperature to 3000 and although the return was inside the chimney flue.
After, you have to test and adjust the source as the heat and power needed, this is the most complicate ...
 
Thanks for the advice jmp. I'm not going to beat around the bush; I'm finding the lighting stage the most difficult, and I'm really not doing too well. On top of that, I cannot remove the damn Thea Render waterlogo, which means I'm trying to use Thea Studio for lighting..... Thea Studio is a very difficult and advanced software to get used to (unlike Sketchup which I took to almost immediately).

I'm going to spend all day trying to get the lighting right, but I'm really not enjoying Thea Studio... maybe a few hours of youtube will help, but I'd rather try to install the license properly so I can do everything in Sketchup.
I'll PM you my current work so you can see where I'm at!
 
I have a problem with my computer , I can not have more démarer ff7 I uninstall and reinstall does not work, so I decide to install windows on another hard drive and reinstall ff7 and it starts not , so I do not program immediately so I could not watch now, I need to settle the problem otherwise I could test my field :(
 
Sorry to hear that, and i hope you resolve your problems quickly  :'(

Good news is I've managed to remove the Thea Render water mark  :D

Bad news is no matter what I try I just simply cannot add colour to my light source; it's always white! I'm going to keep trying, but any advice would be appreciated because I'm getting rather annoyed!

-edit- OK I'm starting to get it now..
 
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