Jmp's Field Scenes

  • Thread starter Thread starter jmp434
  • Start date Start date
Status
Not open for further replies.
Hi joyous troops, I thought a lot about my project succeeded, it takes forever to create when: UDK is a complete game creation software (sound effects, animation, story, combat, etc.) it allows to recreate the game in HD but with possibility not least, while reflecting, since the creation of the 3D work is the 3/4 of the work, I wonder whether it would not be better to re-create the game as was the original but even better detail and add the same features as our fetish play. UDK is a free software basic version. But still allows creative game. We can import Performers there any software including mine, however, does not claim the obligation to respect the millimeter near the layers FF7 forces us, then there Reflective, I lose 3-4 months of coding, but I win 3-4 months of implementation to scale, but I recovered another modeler for this project. So I was wondering for those who follow the project What do you think?

I post here two sets of video recreate with UDK, and let me point out that this logicile had the honor of working for Uncharted and God of war, I shall take an example for their graphic quality.

 
Sadly no, we can't go this route. The problem is that SE will force to close this project as soon as it will be in contest for the remake (look at the fan made project of Chrono Trigger). 7gears is our best hope for a real 3D environment, because it would create a custom made exe, which we can entirely control. This way it needs the orignal game and we could mod the hell out of the game. But at the moment we have a lack of programmers here for FF7.
Still if SE would had been clever they had worked with us on QGears, let us had develop FF7 for free, while having a potent engine for all there Gears-engine based games. We probably would now not only talk about FFIX for PC but also about Xenogears and probably Chrono Cross (Parasite Eve too I guess).
However SE isn't interested in long term earned money and only looking for the fastest way to make profit to finance thier silly projects which should bring the big money.
 
Last edited:
Ah ah ok ... I think I have a pretty big portfolio for its so ^^ We spend something else :p
 
What about just replacing the field of FF7.exe via injection dll? It might be possible to embed unreal within the field.
 
1464035003-elmtow-camera-1-outils-de-camera-avances-verrouillee.png


I start to work on this stage tonight, finally, almost the same end lol.
Paul, stop talking to me in C, dll etc. I understand nothing lol. I mount computers, I installed them, I repair for, I model, I quibble, but I do not work with the coded language. I made a proposal of the UDK software as no coding knowledge is required. Whenever you propose to change my engine but I really know nothing ... Do not take it badly, but here is not the right section ... If you give me a chance to build 3D more realistic, I would do but for now I am content that the game offers me and I could do more. I am also sorry because if I could I would be designer, this is a dream .. Hoping not to have been too dry, because I do not know how you do understand ... but I would c 'is beyond my skills ...
 
What about just replacing the field of FF7.exe via injection dll? It might be possible to embed unreal within the field.
That is a really, really good idea, and probably the only feasible way of getting what we all want. Sounds tricky, but less tricky than rewriting entire game logic for ogre3d
 
Could you explain your idea with a simplified language which has permettrais everyone to understand what is your idea? I create this topic for 3D modeling and coding talking, then I am nothing more about the topic that I create .. You understand?
 
Could you explain your idea with a simplified language which has permettrais everyone to understand what is your idea? I create this topic for 3D modeling and coding talking, then I am nothing more about the topic that I create .. You understand?
Sorry to derail from your awesome fields. The ff7.exe contains the logic that turns the models and art into an actual game. Within ff7.exe, it's internals are structured into modules. One of the modules handles gameplay/3d/logic when in the field, there's a module that makes the menus etc. It could be possible to bypass the field module in ff7.exe and just hand the art/geometry off to a fully fledged game engine like unity.

That's the ELI5 version, it's harder than it sounds unfortunately
 
The in moin I have understood .
This subject may be boring . It faudrais possibly study the issue and once built the project , create a topic that could do operate. Thereafter, I could share my models in low poly that he faudrais texturing via software using ...
 
jmp434,

your latest scene is again wonderful! I am sorry it does feel it takes forever to redo the game. You are incredibly fast but you are still alone at the moment. But I hope DynamixDJ can become a valid asset soon! He can learn a lot from you and has already produced a nice work!

Keep it up! ;)
 
I make a concept for the banister, what do you think of the idea? I wanted to keep the original idea of a metal railing thinking of the slums, so recovery pipes to build this one, I also think to make the fixing of the shelf like this to follow my idea :)

1464116207-elmtow-rampe-escalier-camera-1-outils-de-camera-avances-verrouillee.png
 
jmp434,

your latest scene is again wonderful! I am sorry it does feel it takes forever to redo the game. You are incredibly fast but you are still alone at the moment. But I hope DynamixDJ can become a valid asset soon! He can learn a lot from you and has already produced a nice work!

Keep it up! ;)
Too bad everyone else who was capable has for some reason stopped recreating scenes, so jmp343 and DynamixDJ are our only hope at the moment, lol. Please keep up the amazing work, guys. :)
 
As I explained to JMP in a PM, I cannot fully commit to this project for varying reasons, the main one being that I am going to have to return to my walkthrough soon, as I haven't been working on that for a few months now, and that is my main project. I also have a number of smaller side projects for FFVII, however this project is by far the most inspiring, and I will be returning periodically to do a scene from time to time. Once my guide is finished, I will be free to indulge in the other things I have going on, namely this project.

The problem is, there is a world of learning to do in this field, and given the fact that I spend 40 hrs a week doing a job I hate, I am left with very little time and energy to learn, and I don't want to be making half-arsed scenes; each scene is a work of art, and needs to be treated as such. JMP's speed and skill amazes me.

Lastly, sorry to go off-topic bit it's woth noting: (as an example of how the qhimm forums have inspired me) I do not want to spend the rest of my life doing crap work for crap money, so this year I am inquiring with my local University and College about enrolling on a course in Computer Science and Mathematics. If that ends up happening, then it stands a very strong chance be that I will have to completely step away from the world of Final Fantasy. Not forever....
 
Last edited:
1464126299-elmtow-camera-1-outils-de-camera-avances-verrouillee.png

1464126967-elmtow-camera-1-outils-de-camera-avances-verrouillee.png


Here the idea of the ramp pre-rendered :)
Hoping it comes in layers .. 4 hours of work above ^^
I took more time on the ramp as the rest of the field lol
Finally I hope you enjoy this one :)
 
Yes Dynamix, a fair limit model and I take care of texture, made just attention have almost correct dimmensions please, and rugs, just faires rectangle, round, finally in the form it has, but not to the decorations in 3D. I redo all under one :) photoshop paint textures lol
 
Errmm, sorry JMP I'm not sure I understand... I think you're saying I model and you finish the scene... That can work, because I won't lie, when it comes to the finishing touches, I feel out of my depth, amateur, and I don't want to make something that is un-worthy....

I meant to say also, I have a week booked of work next week, so I definitely want to finish corelin. I have already corrected the sofa using trupaint, I changed some of the textures to remove the reptition that you mentioned, the last thing to do was the rug, which I had a lot of difficulty with. Nothing I was trying was working, so I will try to install crazybump and add displacement that way. I hate to leave something unfinished that I have worked hard on, and I will finish this scene  :D

I have problems with Thea crashing. Everytime I go into the "structure" tab in the mat-lab, Thea will crash. It also crashes everytime I render. I think I may have set the subdivision too high, and it crashes because the preview is too much for the cpu to handle. Luckily I have an earlier version of corelin to work from, so I can export the rug that way
 
Last edited:
It looks great, jmp434!

DynamixDJ,

thanks for putting the time you can in recreating the scenes, despite the very limited time available.
 
1464168771-elmtow-camera-1-outils-de-camera-avances-verrouillee.png


final rendering of the scene, I request my friend Shampignon to the cuts via Palmer, too nervous to patience ... lol
 
Thank you for this post that you create is seen parfais would be so many people joining this project, however, I allow myself to get a little break right now, not that I do not want just that I put myself in the learning 3ds max and I will try to work with him to do even better :)
 
Status
Not open for further replies.
Back
Top