KH2 Model

  • Thread starter Thread starter sword
  • Start date Start date
Status
Not open for further replies.
Hehe right ... and all the others models all creapy :-P.

Anyway... the main problem is that these models are skined... and ff7 doesn't support skins... so we'd have to break the skins into parts ... another problem is that it wouldn't be "legal" to rip then and then share those models to ppl that doesn't own Dirge of Cerberus... what we do with the NPC RC is to take parts from ff7 and modify them and still put it back into ff7 ... so the only person that is supose to be using it is ppl that paid for FF7... but if we use models from Dirge of Cerberus ... ppl will enjoy models of DOC without paying for it... you can do it for yourself if you want.... but sharing them might lead to legal issues with Square-Enix.
 
Yes, i know all that legally stuff, but the question is...is someone going to do that mods? :lol:
 
How about you make it and only email the download link to people who supply pictorial evidence of ownership of Dirge/KH1/KH2 and what not?
 
I'm all for that since I can't get the files off the kh1/kh2/DOC disk.
Shall we go with the e-mail links only for those with evidance?
 
How about you make it and only email the download link to people who supply pictorial evidence of ownership of Dirge/KH1/KH2 and what not?
+1 to this^^ (I have my own PAL DoC n.n)
 
Has anyone even ripped models from Dirge of Cerberus yet?  Pictorial evidence is all well and good, but it's suspect to say the least.  It's amazing what shabby photoshop pics get thrown at me of people who "own" Final Fantasy 7.  It is more plausible to have a tutorial written.  If you own the games and really want it, you'll learn how to do it.
 
Nice job Reunion, as usual. By the way, now that I see you here, do yo know if transparent groups work for field models?
Abou the legal stuff, I agree with Otokoshi. It would be absurd to ask for photos of the game. It's way too easy to fake and also way too boring for the poor soul that had to do the job.
 
...I think Borde has a point, sorry for sounding noobish, but what exactly is a command prompt then? For my dumper to work, it asks for a command prompt without telling me what one is...
 
what exactly is a command prompt then?
Now that's a funny question :-), but I think Microsoft should be able to help you out.

By the way, now that I see you here, do you know if transparent groups work for field models?
Thanks Borde, and yes they should work in both the field and battle models. It also seems to depend on what material is applied to that group. Textures seem to blend differently than when just using the vertex colors so some of the options may be different. I'm not really sure why they would not be working, I guess just try all the different options (0-4) to see if it changes.

For example:
AerisTranslucent.jpg
 
Thanks Reunion. Now at least I know it's possible. But I've got a little problem... were can I find information about the material definition :-P. I know you sent me part of your code, but when I went to download it, it was gone.
 
I sent you the corrected link so hopefully that works now. Specifically the transparent offset is 0x44 (or 68 bytes) and the values range from 0-4. The texture flag is set at 0x08, and typically 0 is off and 14 is on. Also if there is an array of textures in the rsd file 0x10 sets what texture the group will use. These are the important offsets anyway since the other data in the material chunk does not seem to do anything useful.
 
Status
Not open for further replies.
Back
Top