X
xenokain
Guest
I got the files. I'll be testing them shortly. Thanks for all the hard work you put in.
Whoa, nice
Don't use 0.95. In 0.97 is the blending issue resolved, which made the character in the temple scene in visible when they should be transparent.I edited those models with Kimera 0.97a, maybe there's a bug in the coding that renders the field eyes to not load? I edited the rest of the field models (such as Malvado Aeris, LP Tifa, etc) with Kimera 0.95, and I myself didn't get a chance to test it ingame yet, mainly because I was trying to see what I could 'cut' for the mini mod version. =P
Also, would you mind if I changed the magic system a bit and tried to do a mini enforced class system?
Ie, Zyzz is Earth (Because he can probably lift and throw a mountain at someone)
Barret is Thunder
Tifa is Ice
Aeris is Holy
Nanaki - Fire
Yuffie - Water
Cait Sith - Non-Elemental
Vincent - Darkness or 'Space'
Cid - Wind
If I do it this way, everyone will have 8 materia slots on their weapons and armour and I'll set them up with somewhat classes with appropriate materia, support materia, commands, buffs and summons.
But I'll look into why Zyzz and co have white textures, might just be something as small as saving with kimera 0.95...
But from what I have planned, I'm going to leave Shinra as is, but I'll change the Turks up into a new mini organization of sorts, which will make battles more interesting, mwa ha ha haaa!
I only mentioned the ID values for the sake of completeness not to teach you.I've been using 0.95 for ages without problem, including full playthroughs, and I can't say I came across the temple scene issue before, in fact, I never eben knew about it.
But different things call for different versions of kimera, I don't use anything other than 0.81 for actual splicing, which is on the field skeletons, since I noticed multiple times if you try to splice on battle models directly, it has a tendency of corrupting, which I also tested on the 0.97a.
Although, how do you explain that the face textures aren't loading ONLY on the models that I edited with Kimera 0.97a?
I can just restore the textures and rsd from the unedited ones if that's the issue, but why do they show up in kimera? If there's an issue with the rsd or texture, it normally comes up in Kimera as a broken texture.
And I am very well aware what texture is what for the field models.
@ Hakuryu, yes, requests are still available.
Possible. You reclore the the pices with the color pallete, rigth? This might hadn't corrupted them .I've been using 0.95 for ages without problem, including full playthroughs, and I can't say I came across the temple scene issue before, in fact, I never eben knew about it.
@Kuroda Masahiro - Yep and if possible, with the cap as well... and maybe a throwing knife as weapon but just default shuriken is good too I guess. Thanks again@Haku - To confirm, you want Yuffie wearing a black hoodie with blue trim (hood down) beige shorts and black sneakers with white soles?
Yeah, but it didn't saved it so the ID stayed unaltered.In Kimera 0.95, you can change the textre ID, but IIRC that's the first build where you coud.
That's good to hear it may just be Kimera. I thought it was a setting i didn't have turned on or something like for my graphics card. Yes you can change the magic systemI edited those models with Kimera 0.97a, maybe there's a bug in the coding that renders the field eyes to not load? I edited the rest of the field models (such as Malvado Aeris, LP Tifa, etc) with Kimera 0.95, and I myself didn't get a chance to test it ingame yet, mainly because I was trying to see what I could 'cut' for the mini mod version. =P
Also, would you mind if I changed the magic system a bit and tried to do a mini enforced class system?
Ie, Zyzz is Earth (Because he can probably lift and throw a mountain at someone)
Barret is Thunder
Tifa is Ice
Aeris is Holy
Nanaki - Fire
Yuffie - Water
Cait Sith - Non-Elemental
Vincent - Darkness or 'Space'
Cid - Wind
If I do it this way, everyone will have 8 materia slots on their weapons and armour and I'll set them up with somewhat classes with appropriate materia, support materia, commands, buffs and summons.
But I'll look into why Zyzz and co have white textures, might just be something as small as saving with kimera 0.95...
But from what I have planned, I'm going to leave Shinra as is, but I'll change the Turks up into a new mini organization of sorts, which will make battles more interesting, mwa ha ha haaa!