Lighting

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@sl1982

Is this a new MOD by the way?... It seems to be a brighter version?
 
@sl1982

Is this a new MOD by the way?... It seems to be a brighter version?
Not really. At least for the moment. It is just a proof of concept.
 
Wow man how come i cant get my texture in this sucks  :x

And by the way what kinda filter did you use on that texture made it come out lookin nice
 
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I made that texture, and filters dont make things look nice. I used a texture filter to add the brick shapes, and then did a lot of brush work to add crap everywhere
 
Hmm well got some good news bad news kinda  :-P

I got a texture finally in the battle field but not by the way you tried to teach me. Just couldn't get it that way i used basically the same thing you told me except i used highwinds app to help me out. Now for the bad news, It only lets me put in 8 bit textures nothing higher   :-( But it still looks good hope not too over the top though. Still wish i could put 24 bit in like you can.
 
maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive
 
maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive
See that is what I'm not understanding y i can only use a 8 bit instead of a 24 bit like sl1982. I dont know maybe its my program i am using that when i save, it some how messes with something so i cant put in a 24 instead off lowering it to a 8
 
image2tex by borde will let you use 24 bit textures, look in the programming feedback section
 
image2tex by borde will let you use 24 bit textures, look in the programming feedback section
This. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shown

edit: er not you hellbringer, this comment is directed at costa
 
image2tex by borde will let you use 24 bit textures, look in the programming feedback section
This. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shown

edit: er not you hellbringer, this comment is directed at costa
Haha i figured, no problem :-)
 
I think Costa's problem is the name of the output file of Img2Tex. If you don't change it explicitly when prompted, it will be the same as the input. So let's say you load a file called xxx.bmp. When you clik on the save button, the save dialog will say the output file is also called xxx.bmp. Thus you should change the name.

Please, keep in mind if the output file has a .bmp extension the resulting file will efectively be a standard windows BMP. Otherwise it will write a TEX file. If the resulting file doesn't work on FF7, please send me both the original and the resulting file and I'll take a closer look. Thanks.

I'd like to state also that 24bit textures work even with the original FF7 engine.They look awful, though, because they are downscaled to 16 bits by the driver. Also the transparency bit is completly ignored. Anyway, I don't see any reason to not use Aali's driver at this time.

By the way, I found out the current version of Kimera uses directional lights instead of Point lights. This is actualy a bug and it's the reason why changing the light position has very little impact. Also, due to this it's not possible to replace the flat shading by some nicer smooth shading. It will be fixed on the next bugfix.
 
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I think Costa's problem is the name of the output file of Img2Tex. If you don't change it explicitly when prompted, it will be the same as the input. So let's say you load a file called xxx.bmp. When you clik on the save button, the save dialog will say the output file is also called xxx.bmp. Thus you should change the name.

Please, keep in mind if the output file has a .bmp extension the resulting file will efectively be a standard windows BMP. Otherwise it will write a TEX file. If the resulting file doesn't work on FF7, please send me both the original and the resulting file and I'll take a cloer look. Thanks.
Yeah that might be his problem, i always deleted the extension and put .tex in before i saved it
 
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
Tex_test.jpg


The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
 
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
Tex_test.jpg


The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
Good I work very well. continues this way. I wait for the mod.  :evil:

 :-D :-D
 
Hello Costa07.

I tried using your texture and it worked flawlessly. Here you you have an image:
Tex_test.jpg


The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
So did you have to delete the .tex or was it already just opac. And if you did how did you delete it cant seem to figure it out
 
When you click save remove the ".bmp" from the end of the file before you save it
 
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