H
Harruzame
Guest
@sl1982
Is this a new MOD by the way?... It seems to be a brighter version?
Is this a new MOD by the way?... It seems to be a brighter version?
Not really. At least for the moment. It is just a proof of concept.@sl1982
Is this a new MOD by the way?... It seems to be a brighter version?

See that is what I'm not understanding y i can only use a 8 bit instead of a 24 bit like sl1982. I dont know maybe its my program i am using that when i save, it some how messes with something so i cant put in a 24 instead off lowering it to a 8maybe the conversion to 8 bit messed it up, But it looks like it went through a major sharpen filter. it looks radioactive
This. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shownimage2tex by borde will let you use 24 bit textures, look in the programming feedback section
Haha i figured, no problemThis. I told you to use this before. But make sure you are using aali's driver or no 24bit textures will be shownimage2tex by borde will let you use 24 bit textures, look in the programming feedback section
edit: er not you hellbringer, this comment is directed at costa
Yeah that might be his problem, i always deleted the extension and put .tex in before i saved itI think Costa's problem is the name of the output file of Img2Tex. If you don't change it explicitly when prompted, it will be the same as the input. So let's say you load a file called xxx.bmp. When you clik on the save button, the save dialog will say the output file is also called xxx.bmp. Thus you should change the name.
Please, keep in mind if the output file has a .bmp extension the resulting file will efectively be a standard windows BMP. Otherwise it will write a TEX file. If the resulting file doesn't work on FF7, please send me both the original and the resulting file and I'll take a cloer look. Thanks.
Good I work very well. continues this way. I wait for the mod. :evil:Hello Costa07.
I tried using your texture and it worked flawlessly. Here you you have an image:
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The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
So did you have to delete the .tex or was it already just opac. And if you did how did you delete it cant seem to figure it outHello Costa07.
I tried using your texture and it worked flawlessly. Here you you have an image:
![]()
The only thing I think could have gone wrong in your in your experiment is the .tex at the end of the filename. Battlefield textures have no .tex extension so instead of "opac.tex" it should be called simply "opac". Hope this helps you.
Ok it doesn't say .bmp at the end or .tex at then end when i open or save it. It just automatically adds it so how do i delete the.txtWhen you click save remove the ".bmp" from the end of the file before you save it

