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  • Thread starter Thread starter sl1982
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Does this new texture of yours have multiple palettes or will all text just be white?
 
As of right now that is the huge drawback. It is just white. Not sure how i could do a paletted kind of thing with the 24bit bmps
 
Now this could also really help me.  Do you know how to edit the character sets also?  So I can place in the O macron character etc?  I need it for the translation project you see....

I really like the idea of changing font too though :)
 
You would have to find out if the character is in one of the texture maps for the fonts. If not im sure you could draw it into one of the unused characters and then just use that character in your translation in place of the one u want.
 
Gemini changed the whole thing for psx version :)

It can be done....the question is finding out someone who can do this for PC.  I will see if Gemini would be willing when he isn't busy in the future.  :P  Times like this I wish I could program to that kind of level
 





Looking good if I may say so  :lol:

Just need to find what texture files it uses for the numbers
 
wow, the text looks a Sh*t ton better at high res now.

After you fix the color issue are you planing on releasing it?

Please do, i want this  :-D
 
Yeah i dont have a problem releasing it. I wanted to give back to the community after all. And as for the color palette thing im not even sure it can be fixed.
 
Dang. maybe Aali can find away around it or something.

I was working on a text mod, but couldn't get it to work ingame XD

Though if you are using Image2Tex by borde, might be why, i was using biturn haha
 
The palette might not be a big deal. As of right now the only thing ive seen it mess with was the save game selection shows all white even if you dont have a save there. And save game is never greyed out
 
Got the numbers all sorted out and also spruced up the limit and exp bars in the menu. Unfortunately imageshack is down right now so i cant show you guys all the awesomeness  :cry:

edit: up now


By sl1982
 
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I like the letters, but I just can't decide about the numbers.... maybe you could try bolding them?
 
I agree with obesebear, since the original numbers were so much thicker than the letters, bolding the numbers should make it look less off.
 
i am happy with ANYTHING over the original letters haha, But the originals had sort of a 3d effect to them, can you replicate that?
 
Without palettes, ALL text will be white, everywhere.

However, you could use the texture replacement hack in the custom driver to make this work, since it has one .png per palette.
The drawback is of course that it's not as "clean" of a mod anymore. Ideally you'd want to make a high-res paletted image.
 
I agree thats probably the best way to go to make everything look perfect, but i dont know how to modify the tex files to load up the png's.
 
I think it looks better than when it wasn't bold.  Now it's almost too bold  :-P  But that's just me being picky.  I think you've done a really stand up job getting this to work and look believable. 
Now if only you could pallette it...
 
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