Midgar Highway Motorball crash

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blueropes

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Well, if it isn't one thing it's another, heh.  I'm getting a crash I haven't seen before, just as the highway motorbike chase scene ends, and the 'motorball' rush past Cloud and everyone else in the truck, my music stops and the game just hangs, I usually have to just start windows task manager to get back to windows.  I'm not too good with figuring out these app logs but I can say I've never seen the glitch at the bottom of this one in any other crash I've had, hoping someone can shed some light on it, thanks.  And if for some reason I've goofed up inserting the code for it there's a mediafire link for the app.log.

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INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics   2.1.8794INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked.  LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/buster_00.png); this is slow, please convert to 32-bitERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: b_eye2.TEX ERROR: COULD NOT OPEN FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.timOFFSET ERROR: t_eye2.TEX ERROR: COULD NOT OPEN FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: b_eye2.TEX ERROR: COULD NOT OPEN FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.timOFFSET ERROR: t_eye2.TEX ERROR: COULD NOT OPEN FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timset music volume trans: 127->0, step=255set music volume: 127INFO: F:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755GLITCH: deferred draw outside Z-boundUNEXPECTED: vertextype > TLVERTEX in gl_draw_indexed_primitivesGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timField QuitEntering MAINExiting MAINGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundERROR: GL_INVALID_ENUMEntering MAINERROR: unhandled exception
http://www.mediafire.com/file/izttxt1ajnd/APP.LOG
 
You have borked up your LGPs, try to reproduce it on a clean install.
 
hello, everyone.  i am having the same problem...crashing right before the transition into motorball fight.  clean install, applied 1.02 patch then aali driver.  bike game was still too fast so i installed dziugo's frame limiter...game still crashes right at the end of the highway.  please help :)

here is my app.log

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INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: NVIDIA Corporation GeForce Go 7600/PCI/SSE2 2.0.1INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,midi data type: GENERAL MIDIusing midi data file: C:\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152set music volume trans: 127->0, step=60MIDI set volume trans: 127->0; step=60MIDI stop - OKMIDI stop - OKEND OF CREDITS!!!Entering MAINset music volume: 127MIDI set volume: 127100% of 127 = 127Exiting MAINSTART OF MENU SYSTEM!!!SET VOLUME 5: 127ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartMIDI play: 10reading midi file: CHU.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!SET VOLUME 3: 127set music volume trans: 127->0, step=255MIDI set volume trans: 127->0; step=255MIDI stop - OKMIDI stop - OKset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 38reading midi file: CHASE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!INFO: E:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755SET VOLUME 1: 64SET VOLUME TRANS 1: 0, step=8SET VOLUME 1: 127Field QuitEntering MAINExiting MAINSET VOLUME 1: 127SET VOLUME 2: 127SET VOLUME 3: 127SET VOLUME 4: 127SET VOLUME 5: 127MIDI play: 38song is already playing...SET VOLUME 1: 37SET VOLUME 4: 37SET VOLUME 3: 0SET VOLUME 3: 37MIDI set volume: 36100% of 36 = 36SET VOLUME 1: 59SET VOLUME 4: 59SET VOLUME 3: 37MIDI set volume: 35100% of 35 = 35SET VOLUME 1: 59SET VOLUME 4: 59SET VOLUME 3: 37MIDI set volume: 34100% of 34 = 34SET VOLUME 1: 59SET VOLUME 4: 59SET VOLUME 3: 37MIDI set volume: 33100% of 33 = 33SET VOLUME 1: 60SET VOLUME 4: 60SET VOLUME 3: 37MIDI set volume: 32100% of 32 = 32SET VOLUME 1: 60SET VOLUME 4: 60SET VOLUME 3: 37MIDI set volume: 31100% of 31 = 31SET VOLUME 1: 60SET VOLUME 4: 60SET VOLUME 3: 37MIDI set volume: 30100% of 30 = 30SET VOLUME 1: 61SET VOLUME 4: 61SET VOLUME 3: 37MIDI set volume: 29100% of 29 = 29SET VOLUME 1: 61SET VOLUME 4: 61SET VOLUME 3: 37MIDI set volume: 28100% of 28 = 28SET VOLUME 1: 62SET VOLUME 4: 62SET VOLUME 3: 37MIDI set volume: 27100% of 27 = 27SET VOLUME 1: 62SET VOLUME 4: 62SET VOLUME 3: 37MIDI set volume: 26100% of 26 = 26SET VOLUME 1: 63SET VOLUME 4: 63SET VOLUME 3: 37MIDI set volume: 25100% of 25 = 25SET VOLUME 1: 63SET VOLUME 4: 63SET VOLUME 3: 37MIDI set volume: 24100% of 24 = 24SET VOLUME 1: 63SET VOLUME 4: 63SET VOLUME 3: 37MIDI set volume: 23100% of 23 = 23SET VOLUME 1: 64SET VOLUME 4: 64SET VOLUME 3: 37MIDI set volume: 22100% of 22 = 22SET VOLUME 1: 64SET VOLUME 4: 64SET VOLUME 3: 37MIDI set volume: 21100% of 21 = 21SET VOLUME 1: 64SET VOLUME 4: 64SET VOLUME 3: 37MIDI set volume: 20100% of 20 = 20SET VOLUME 1: 65SET VOLUME 4: 65SET VOLUME 3: 37MIDI set volume: 19100% of 19 = 19SET VOLUME 1: 65SET VOLUME 4: 65SET VOLUME 3: 37MIDI set volume: 18100% of 18 = 18SET VOLUME 1: 66SET VOLUME 4: 66SET VOLUME 3: 37MIDI set volume: 17100% of 17 = 17SET VOLUME 1: 66SET VOLUME 4: 66SET VOLUME 3: 37MIDI set volume: 16100% of 16 = 16SET VOLUME 1: 67SET VOLUME 4: 67SET VOLUME 3: 37MIDI set volume: 15100% of 15 = 15SET VOLUME 1: 67SET VOLUME 4: 67SET VOLUME 3: 37MIDI set volume: 14100% of 14 = 14SET VOLUME 1: 68SET VOLUME 4: 68SET VOLUME 3: 38MIDI set volume: 13100% of 13 = 13SET VOLUME 1: 68SET VOLUME 4: 68SET VOLUME 3: 38MIDI set volume: 12100% of 12 = 12SET VOLUME 1: 68SET VOLUME 4: 68SET VOLUME 3: 38MIDI set volume: 11100% of 11 = 11SET VOLUME 1: 69SET VOLUME 4: 69SET VOLUME 3: 39MIDI set volume: 10100% of 10 = 10SET VOLUME 1: 69SET VOLUME 4: 69SET VOLUME 3: 39MIDI set volume: 9100% of 9 = 9SET VOLUME 1: 69SET VOLUME 4: 69SET VOLUME 3: 39MIDI set volume: 8100% of 8 = 8SET VOLUME 1: 70SET VOLUME 4: 70SET VOLUME 3: 40MIDI set volume: 7100% of 7 = 7SET VOLUME 1: 70SET VOLUME 4: 70SET VOLUME 3: 40MIDI set volume: 6100% of 6 = 6SET VOLUME 1: 70SET VOLUME 4: 70SET VOLUME 3: 40MIDI set volume: 5100% of 5 = 5SET VOLUME 1: 71SET VOLUME 4: 71SET VOLUME 3: 41MIDI set volume: 4100% of 4 = 4SET VOLUME 1: 71SET VOLUME 4: 71SET VOLUME 3: 41MIDI set volume: 3100% of 3 = 3SET VOLUME 1: 72SET VOLUME 4: 72SET VOLUME 3: 42MIDI set volume: 2100% of 2 = 2SET VOLUME 1: 72SET VOLUME 4: 72SET VOLUME 3: 42MIDI set volume: 1100% of 1 = 1SET VOLUME 1: 73SET VOLUME 4: 73SET VOLUME 3: 43MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 73SET VOLUME 4: 73SET VOLUME 3: 43MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI set volume: 0100% of 0 = 0SET VOLUME 1: 100SET VOLUME 4: 100SET VOLUME 3: 121MIDI stop - OKSET VOLUME 1: 0SET VOLUME 2: 0SET VOLUME 3: 0SET VOLUME 4: 0SET VOLUME 5: 0Entering MAINERROR: unhandled exception
 
Hey thanks for the heads up Aali, I went with a fresh install, and haven't been getting the error about drawing outside of the z-bound again as of yet.  I also turned off the shaders in the opengl.cfg, though I'm not sure if that would have had anything to do with it, if you have any idea I'd like to know, I'd of course rather have them on.  But, it seems like every time I get help with a problem, another one pops up, I can't see any text when there's a conversation on a completely black screen, for example during the Kalm flashbacks.  And now for some reason if I enter a Ft.Condor battle, when it's over, I get a freeze, saying 'ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\' heh, honestly haven't been able to play this game for more than 15 or so minutes at a time without something like this lately.

 @Maelstrom, post your APP.LOG from inside the ficedula folder, that looks like the one from the FF7 folder, assuming you're using FF7 music to run the game.


I swear the insanity doesn't end, I just had a crash in the middle of a Limit Break with Red XIII, and when I shut down the game and went to check out the APP.LOG, it was taking forever to open, 'cause it was 184MB (yeah you read that right), haha, this is getting ridiculous.
 
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not using FF7 music to run the game.  i'm trying to get it stable with just aali's driver and whatever i need to get the minigame framerate at a reasonable rate.
 
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# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 960 window_size_y = 720preserve_aspect = yesfullscreen = no# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = off# same thing, but for the battle swirlbattleswirl_framelimiter = off# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
is my opengl.cfg.  this is a ~2ghz intel centrino duo laptop with a nvidia 7600 go vid card and 1gb ram.  i installed ff7 clean..did the 1.02 patch...applied the gfx driver...bike crashed and was too fast...applied the minigame frame rate limiter...and still same thing, but bike game much slower now.

in the nvidia options, my AA, vsync, etc is all "application controlled"
 
thanks for the help blue...i'll try reinstalling fresh today.

could it possibly be a corrupted save file that's causing this?  i doubt it...but who knows...this is from a save file pack from this forum.  just wanted to use the bike save to test that part out since the minigames give people so much trouble.
 
thanks for the help blue...i'll try reinstalling fresh today.

could it possibly be a corrupted save file that's causing this?  i doubt it...but who knows...this is from a save file pack from this forum.  just wanted to use the bike save to test that part out since the minigames give people so much trouble.
Game save shouldnt break an lgp
 
Try reverting to 0.7.1b of the driver, 0.7.2b has some pseudo-random crashing issues, this one could just be a little less random. :-P
 
No problem, though I'm not sure if any of what I messaged you helped, other than crossing some probable problems off of the list.  I actually never got past that issue with the motorball fight myself and had to use one of the files from the save compilation posted on this forum a while back.  Let us know if trying the older one of Aali's drivers works for you, I'm gonna try that route myself.
 
thanks for the tip aali.  i did a fresh install, patched 1.02 then added your 0.7.1b driver.  tried the save again and it worked just fine. :)  also, the bike game was frame limited correctly by the driver (didnt have to get another patch for it)

one question...do i need the chocobo race fix with your custom gfx driver installed?  (tried putting on the chocobo fix anyway, but for some reason, it says my ff7.exe file can't be found (the patcher can't find it, that is)).
 
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thanks for the tip aali.  i did a fresh install, patched 1.02 then added your 0.7.1b driver.  tried the save again and it worked just fine. :)  also, the bike game was frame limited correctly by the driver (didnt have to get another patch for it)

one question...do i need the chocobo race fix with your custom gfx driver installed?  (tried putting on the chocobo fix anyway, but for some reason, it says my ff7.exe file can't be found (the patcher can't find it, that is)).
It fixes the chocobo races. No need for an extra patch
 
Might be too soon to say anything, but after reverting back to the older 0.7.1b driver, I haven't gotten any crashes yet either, only been messing with it for a bit though.
 
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