B
blueropes
Guest
Well, if it isn't one thing it's another, heh. I'm getting a crash I haven't seen before, just as the highway motorbike chase scene ends, and the 'motorball' rush past Cloud and everyone else in the truck, my music stops and the game just hangs, I usually have to just start windows task manager to get back to windows. I'm not too good with figuring out these app logs but I can say I've never seen the glitch at the bottom of this one in any other crash I've had, hoping someone can shed some light on it, thanks. And if for some reason I've goofed up inserting the code for it there's a mediafire link for the app.log.
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http://www.mediafire.com/file/izttxt1ajnd/APP.LOG
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INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 2.1.8794INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Fragment shader(s) linked, vertex shader(s) linked. LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bitINFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/buster_00.png); this is slow, please convert to 32-bitERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7END OF MENU SYSTEM!!!Entering MAINExiting MAINField StartOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: b_eye2.TEX ERROR: COULD NOT OPEN FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.timOFFSET ERROR: t_eye2.TEX ERROR: COULD NOT OPEN FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: b_eye2.TEX ERROR: COULD NOT OPEN FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.timOFFSET ERROR: t_eye2.TEX ERROR: COULD NOT OPEN FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timset music volume trans: 127->0, step=255set music volume: 127INFO: F:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755GLITCH: deferred draw outside Z-boundUNEXPECTED: vertextype > TLVERTEX in gl_draw_indexed_primitivesGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timOFFSET ERROR: c_eye2.TEX ERROR: COULD NOT OPEN FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEXERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.timField QuitEntering MAINExiting MAINGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundGLITCH: deferred draw outside Z-boundERROR: GL_INVALID_ENUMEntering MAINERROR: unhandled exception