Midgar Remake

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Just realized, that last render shot that Killerx20 posted looks JUST like the one from the FMV in the beginning, I want it! haha.
 
Actually, I have some theory that Midgar is actually underground, the slums I mean. Ok, have a look at the reactors base

You cant really see the actual base of the reactor even on ground level in these, maybe just a little but not nearly as big as it should be shown in this
during the game if you ride on the train you can actually talk to barret and he tells you
how midgar was built on the towns who's names have been forgotten
so in my opinion its canon.
i do believe however that much of the reactors and tunnels
are underground and the weight of the plate for the top level
is being supported by underground constructions.
also dont forget there was a barrier surounding midgar and you need a key
to open the door to get back into sector 5.
 
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I've been working on a entire new Midgar, one that is based off of Crisis Core. Started completely from scratch on this one.
Its missing a lot of things and details for now but I'll get to it.
MidgarSmooth5.jpg

SmoothedTowerNewNight3.jpg

CCMidgarNight5.jpg

CCMidgarNight8.jpg

CCMidgarNight9.jpg

Fast renders, some bugs. Have to work on the glow and so on. Let me know what you think.
 
I think the lights around HQ should be more circular, but other than that just plain awesome! I was a little worried when I saw that it was supposed to be based on CC, but I think it's close enough to the original to be used. Very nice.
 
I think the lights around HQ should be more circular, but other than that just plain awesome! I was a little worried when I saw that it was supposed to be based on CC, but I think it's close enough to the original to be used. Very nice.
They are actually circular, don't think they can get any more circular haha. Yeah I would say the Crisis Core model is the closest to the original. The AC Midgar was really realllllllllly huge. Thanks
 
They are actually circular, don't think they can get any more circular haha. Yeah I would say the Crisis Core model is the closest to the original. The AC Midgar was really realllllllllly huge. Thanks
I suspect perspective distortion might make it appear they aren't. If you look at the reactor tops they get a little strange around the circumference. Is this because of the camera type you are using for the image view?
 
I suspect perspective distortion might make it appear they aren't. If you look at the reactor tops they get a little strange around the circumference. Is this because of the camera type you are using for the image view?
I changed the FOV for the renders, that would probably do it. And as for the reactors are you talking about the exhaust hole part or the part with the segments?
 
Love the work.
Am hoping you can finish it and allow us to use it in FF7 modding. Either for "FMV" or just as model ingame.


Makes me sad that such project could die, like so many other do around here :(
 
Love the work.
Am hoping you can finish it and allow us to use it in FF7 modding. Either for "FMV" or just as model ingame.


Makes me sad that such project could die, like so many other do around here :(
I'd actually like to use it for multiple things, one of which where you can explore it in a world like fallout 3 or something. I worked with a guy named Shinrasoldier3 and Tempus on it but it just kind of died. What ever happened to Sapphire and SpooX? They were working on a model weren't they?
As for my project dying, it never really has. I take long breaks here and there for obvious reasons, it gets boring haha.
 
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Looks lovely, though it need the plate extensions to get that midgar feel. Also, get those sectors filled in! I know its a PITA, but I've seen so many artists make the hq, outer ring, reactors, and the bloody city never gets filled in.... *grumbles*
 
Looks lovely, though it need the plate extensions to get that midgar feel. Also, get those sectors filled in! I know its a PITA, but I've seen so many artists make the hq, outer ring, reactors, and the bloody city never gets filled in.... *grumbles*
I actually just finished the outerplates, I think next I'm going to do sector 6 or maybe the outer wall lights? I work on the plates being filled last because that's when there are no more adjustments to make. I don't know of many people who have created Midgar, may you show me some? I like to look at what others have done.

Edit: I'll upload a test render of the outer plates.
 
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Ok here is the outerplates I just made, now I have to add the lights on them...
I don't really like how the lighting is on them but it took an hour and a half to render this so I don't really care haha
CCMidgarNight10.jpg
 
What ever happened to Sapphire and SpooX? They were working on a model weren't they?
answer:

As for my project dying, it never really has. I take long breaks here and there for obvious reasons, it gets boring haha.
No worries, I'm still alive, and pushing polygons around (now and then).... ::)

Apart from that, and busy live, work etc...
working on some tools.

What renderer are you using by the way?
 8-)
 
answer:

No worries, I'm still alive, and pushing polygons around (now and then).... ::)

Apart from that, and busy live, work etc...
working on some tools.

What renderer are you using by the way?
 8-)
Ah I see, yeah breaks come in handy haha. I take it the same for Sapphire as well? I should ask him on msn sometime..
I use 3ds max 2011, default scanline renderer for night scenes and daylight system mental ray for day scenes. What about you? I've seen some of your renders and I like how the lighting system looks.
 
As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.
As for Tempus..just found out he stopped...
development-indefinitely-ceased

I'm using Max 2012 (x64) and Maxwell renderer (physical), this makes working with camera's like real camera's.
Really like the outcome, but it is quite slow, lately I've been redoing some renders with VRay.
I believe this is the latest I've uploaded...

 8)
Right now I can't upload a more up to date render, as I'm on my development laptop...

What I'm doing on my devtop....well...

is part of what I'm aiming for.
 8)
 
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