K
Killerx20
Guest
Unfortunately I cant optimize anything that has to do with the reactors, that is due to me not modeling in 3ds max and using gtk instead. Somebody else would have to do the optimization or I would have to learn how to model in 3ds. Oh and the scale... Hm the scale might be closer to FF7 then the real model. The real model is based off of advent children from what I see in terms of scale, super huge.Long time no see is right.Mainly been keeping busy with working on the Blender nif plugin aswell as RL things. I just now see the project as more long term.
I was looking at the wireframe render but its not triangulated, understandably for clarity, but are you planning on optimising the model for use in a 3d engine?
Also what scale are you working to, this seems to be larger that the ff7 version but smaller than the real life model.
As for baking I have heard the term but have no idea what it does or how to do it.. And most likely wouldn't be able to do it with my lack of knowledge in 3ds.For a game engine I'd remodel the entire city and bake off the highrez to texture it - you'll get a very sexy very smooth running gig with that.
It sucks that the tool I use to make all this isn't meant for modeling but actually meant to create game maps for quake 3 HAH, so there is a huge loss in what I can do but I do push what I use to its limits.
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