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I see how yours is low poly now, it looks good though. I'll post a new render up after I get back home. I really cleaned a lot up and stuff but it still needs more optimization.
Awe that is a bit sad, his model was amazing. I certainly have not forgottenYeah I know Noen, we talked about midgar and stuff a lot in the past. I talked to him recently and he said hes not working on his model because he doesn't have the motivation to do it, I can understand why though. It sucks that its almost been forgotten about, it would have been cool to explore it.
Oh and I managed to get the polys down even further to 7000
Oh yeah I remember that, some little team who was getting into working with the UDK wanted to show off what they could do, just a demo. Although their shinra tower model is wayyy far off of being correct looking and its facing the wrong way since that is the sector 1 train station the tower's back should be showing and not the front. It would have been nice if they continued on that project though as it would be nice to play it.Talking about Midgar, remodeling and other modelers, do you know the guys who made this?
The face of Cloud model is better than most of the ones i've see in qhimm, at least better than the one made by Millenia.
Also Tifa is somewhat nicely modeled.
I'm going to ask him what really happened and if he will ever release it. I can understand why he wouldn't want to share it though and he has told me in that past somethings why he wouldn't. BTW how is that resource pack coming? I may find some things in there usefulAwe that is a bit sad, his model was amazing. I certainly have not forgottenAlthough I never had contact with him, I heard that he didn't want to share his model. I agree I would have loved to explore it too.
Just for reference, Tempus' model as a whole is about 8-9k tris IIRC but that is with alot of optimisations. I hope that my inquires haven't started a cascading effect of people worry about tri counts. :-o
I know I have an attachment to mine... it will be hard giving it away one day but its for the better right? Better then nothing ever happening to it.All of the currently released stuff is over on moddb.com page but is released in nif form for Fallout.
The last release Tempus intends to release as part of the MakoDawn project will be a public release of all the resource files in an organised package. The reason for delay is probably because he has alot of stuff that needs to be sifted through and organised.
I know modellers/artists can have attachment to their stuff, I have been there and I am sure Neon has his own reason for not wanting to release it but its just really sad that we nobody gets to explore such a wonderful model. When I look at some of those screens from his port to the cry engine, defo sad panda. I had planned on contacting him but with my ties to the MakoDawn mod, I thought it might give the wrong impression.
I know that feeling.....I know I have an attachment to mine... it will be hard giving it away one day but its for the better right? Better then nothing ever happening to it.
Of course we are not all doing the same thing......This is exciting, i hope you guys are splitting. Up the work so no person is working on the same thing.
Wow warren, I never thought I'd see you again how have you been?Oh wow I have missed so much! I have returned once again!!
My reactors still need some work to them too, IMO they're the most difficult pieces of geometry i've had to deal with, though i'm quite delighted to see i'm not the only one needing several versions and minor ajustments and optimisations here ;3.
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I'm gonna continue work on it ASAP!
All my reactors are finished and i'm not going to tweak them anymore. I've spent too much time optimizing them although it helped with the render times.Of course we are not all doing the same thing......
We're all just working on different reactors....3 done....5 to go ;D
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There are the parts of midgar with Cannon and where the prodClod fight occurs later in the game.Wow warren, I never thought I'd see you again how have you been?
Reactor looks good btw.All my reactors are finished and i'm not going to tweak them anymore. I've spent too much time optimizing them although it helped with the render times.
I'm not really sure what to work on next though.. Any ideas?