New Field backgrounds/CG Cutscenes thread

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The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?
Really? The game one looks *SO BLURRY* to say the least compared to that one here. :P
Oh, the wood is fine! But I spent some time admiring his work and noticed the wood on the wall is not the exact same think on the picture and on the model, that's all. :P
Keep in mind, in the original you don't see the whole thing at once in game, and what you do see is way zoomed in. That's what makes it look blurry. All of the originals actually look quite nice at small sizes.
 
If we can get the textures right it will actually look better at a higher res then it would with the original backgrounds in the original res in game haha
 
To help lighten the load, maybe you guys can split into "modeling" and "textureing" teams?
 
To help lighten the load, maybe you guys can split into "modeling" and "textureing" teams?
That might be a good idea, or there may be quite the difference in the way the scene's look due to different texture artists.
 
the only problem i forsee is our extreme lack of texture artists.
 
the only problem i forsee is our extreme lack of texture artists.
We'll, there's a very good one that i'm sure would like to do just that: Millenia !!
 
Mil has his hands pretty full already, he's doing the weapons.
Yeah, but he said he likes to texture stuff way more than making stuff models. :P
Got to admit his wep's are pretty cool tho.  :-D
 
What I was getting at is that rusty wall, those signs with bubble letters, and the general lack of patterns among the textures.  I'm no texture artist but that seems like a task even with the modeled scene.
 
I started modeling Costa del sol. It was only for training with Maya but I see I can use it to make un background with that tool  8)

here is a pic
http://fc02.deviantart.net/fs70/f/2010/066/0/7/Cosa_del_Sol_3D_v_4_by_Harro_Y.png

and sorry for my poor english  :-D
That looks wonderful! I'm not sure how it scales with the original, so we'll match it up with the original background, make some adjustments, and get it textured, if you'd like to offer your work of course.

My compliments to a job well done!
 
thank you ;D

but I'm just a newbie, there is only 1 month I started learning Maya . And I can't texture now, I read some tutorial about texturing in Maya but it's hard for me. But I'll try to understand  :)
 
well wory about the mesh first, i'll try n get you the original background soon, what you do is go into a perspective camera, and set is as the background image. You usually need to mess with yer focal length, and try to align yer model to the scene (when we start from scratch we use the grid). Hopefully yer proportions are similar, but if not, then you'll need to adjust the mesh. There will be lotsa trouble if the scene doesnt lign up with the walkmesh.
 
wow Harro! fantastic job. you said in a month? Did you have prier 3d experience?
 
Thank you timu sumisu , I have already this image (and other background from FF7) I needed that to model. But it's not finished, I have a lot of think to do it's just a begining.

hellbringer616 : No I never use un 3D software before, it's the first time. I found a tutorial in french so I decided to learn and 1 week after, I began to model Costa del Sol as a first training.
 
My english is not so good, so I don't understand everything. what's the project? replace background of FF7?
And considering I'm just a new user of Maya (and 3d software in general) , I think that my models are not  the cleanest  :-D  from the outside it looks good but if you see that with a 3d Software there is a lot of shit  :-D
 
this particular portion of our work involves remaking the backgrounds, and then reinserting them into the game, in effect: making high rez backgrounds. so for example, you line the camera up right in your scene, so it matches the original just right, render it at a fairly high resolution, and we stick it in the game, replacing the old one.
 
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