New Field backgrounds/CG Cutscenes thread

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Almost done as much as i am planning to do.

Ooooh, that's looking quite nice. Obviously, it needs to be roughed up a little (Midgar trains aren't in very good condition), but that can be done when everything is finally textured (I think).
 
Oh my wow.  I don't remember what fills those white spaces?  Does the game run an animation behind it?
 
Nah it has some stuff back there buck i cant make out what it is so i left it out.
 


Modelling done. If someone wants to take up the challenge of texturing it and figuring out the lighting a bit better let me know. Now back to ff13
 
I'm still on the fence on whether to believe this vid.  There are some pretty amazing statistical algorithms out there but the video doesn't seem too incredibly believable.  We'll have to wait for CS5 I guess.

The reason I found it pertinent is because upscaling and using fractals tends to produce blurry images, but using this type of technique on the image multiple times holds the hope for decent restoration.  Of course it won't ever be as good as remodelling and retexturing everything.  I'm just looking to find a way to save the artists a ten thousand hour job.  ;D
 
I've seen this "smart fill" displayed with a different program a year or so ago.  So it's legit.  The photoshop guys are just now catching up.
 
Just for an idea of what you guys have to do - around how many backgrounds are there in the game exactly?
 
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Around 700
Really? It's that many?

Does that include scenes with very similar backgrounds or are there 700 completely different backgrounds in the game?
 
Not too sure. I havn't looked at all of them. But there are quite a few.
 
well hopefully with the new CS5 photoshop things will be easier for ya guys that have it  8-) at least for the battle scenes Id say its best to start with the "achievable goals" I think there is only 100 battle scenes or so.  ;D But ya do as ya like If i were experienced enough I would for sure help ya out with this.
 
just out curiosity, how are you guys gonna do the backgrounds with animations in them, would you just leave a space where they take place and the game loads them in separately? Oh and i'm hoping to contribute soon, but blender can be a bitch!!
 
Palmer takes into account the animations. Just need to modify a few things in the renders and do a bit of photoshop magic and the animations work. I have the door closed and opened on the train scene.
 
I'll probably use After Effects for some of the effects'y things on the BGs, like smoke animation, since that's probably the best way to do it short of hand-painting every frame in photoshop
 
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