New Project: Bombing Mission!

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Before you start thinking about that, the face needs more detail!
mouth and a nose, minimum :P

Also, why does everyone keep on calling her Jesse? Jesse's a dude's name, isn't it? I always though she was called Jessie, although maybe I'm wrong.
 
meh minor details to add :P

although I thought anime mouths where being used for textures? Wouldn't that mean no mouth is needed?

And her name is actually jesse. Check in-game files etc.

Edit: Nose added! :P



Still some stuff to work on, hands mainly ofc :P May need to reshape the chest a bit around the middle assuming you all think its goodish.

Also the extended waist looks as though its cutting into the chest, it's just wierd textures really it goes all the way round properly :)

any new feedback appreciated! Especially on how im going to make the rest of her belt? I would assume it'll become broken ingame when she runs unless there is a way around it?

Still thinking of the ponytail :P
 
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I'm sure it said Jesse in my PSX version :P altho.. it may have been the PSX demo i watched.. *whistle* Either way..

hmm yeah, just did the start.. *doh* she is jessie. the FF7-2 spreadsheet file needs fixing! >.<

like your wedge sitting there btw ;D hehe
 
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FYI: I only know her as "Jesse".

And you guy are doing great work!!! :) Keep it going.
 
Just been thinking.. Just how much of the bombing mission is 100% complete? I'd guess around 80% is ready and rest mainly just needing retexturing now?
 
I would cautiously give an estimate of 70%. Texturing the field backgrounds is a lot of work.
 
I would cautiously give an estimate of 70%. Texturing the field backgrounds is a lot of work.
Indeed it's not like you have a magical spray can to do this.

Side note:
Blender has some handy tools for doing this I've seen. Rather impressive but ... I doubt they are in a state just anyone can use them (IE the person showing them hadn't polished the tool up). One was a face painting tool. Another was an image projector (you could paint the textures based on a source image and continue the painting by using another angle quite interesting approach).

Cyb
 
good stuff owen, bug NCS for our stock hand mesh. import it, and scale it a bit, then add glove details to make it fit jessie. so yea... you don't need to worry about the hand :P
 
ok now im confused..

I imported the hand mesh to see its about 10x as big as my model so I thought I'd scaled my model to the files wrong..

So i loaded the chest file and the head file in seperatly to scale it to them when...

The chest file is at the same scale as the hands but the head is scaled to my model... Both from axec.p and axea.p

Which do I use? >.<

http://img230.imageshack.us/img230/166/fucked.png
 
dont worry about the scale of your model in the 3d program, as long as everything is scaled relative to eachother
 
I'm taking over this thread with screenshots..


Jesse 100% modeled yayay



Ponytail vs Tied-Up.

Lemme know what you think and if you'd prefer the pony tail :) and would access to the repo be possible?

I don't really fancy texturing her myself considering I know zilch about photoshop etc.. altho I'll get her UV sorted. :) Although for that.. Does the entire model get textured or can the individual pieces be coloured in just blender?
 
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I like it. It's just how I imagined the chibi models would've been if they were able to make higher resolution models back then. Clean, simple and cartoony, but not blocky and low-res like the original.

I like the non-ponytail version more, because I think it suits Jessie's personality. As far as authenticity goes, it's hard to say because the concept art has a ponytail, but the original model seems to leave it out.
 
Aye she is definatly a tomboy.. Although the pony tail does actually make her look like a girl. original game models seriously had me doubting if she was or not

Although now she does have 2 extra assets to distinguish this now ;D

Either way my FF7 is going to have jesse with a pony tail! :P

Oh and btw, I've decided I'll try n put a little work into remaking the mono drive :P Will see what happens

EDIT:


All I've done is up the poly count on the pieces tbhh  not much else to do with such simple shapes

The tentacles are going to take so much work if they are to be made higher res due to their movement though. I'd guess the only way to change it is if they are made seemless other than that nothing can be done really imo
 
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good work owen, the torso still needs some work, it still feels like a box. the hands/wrists area is good, but scale out the wrist part a bit, to give a bit more ovular shape to the hand segment.
 
I'm not sure what you mean by box :P
torsojesse.png


Just incase its the perspective + way blender shades the models when smoothed. Altho the sides are definatly boxish just cause arms are there so might as well leave them flat as well as NCS's chest model is also straight on there

If it's not just that really I'd need ya to point it out to me heh.
 
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well im guess im off the hook for the mono drive. yours looks basicly finished..... nice work.
 
Here comes an other one....

nmkin317.png

just some more detailing.....never mind the lighting setup....  8)
 
Here comes an other one....

just some more detailing.....never mind the lighting setup....  8-)
looks impressive, how did we ever get along without you ;-)

I'm not sure what you mean by box :-P
Watch out for image quoting

Just incase its the perspective + way blender shades the models when smoothed. Altho the sides are definatly boxish just cause arms are there so might as well leave them flat as well as NCS's chest model is also straight on there

If it's not just that really I'd need ya to point it out to me heh.
my gripe is the boobs don't look natural. they look like they're coming straight out of her chest, and here torse meets up with them too far away from her abdomen. Make the shape more of a "can hold a pencil underneath", but not saggy, but right now they just look unnatural. Right now she looks somewhat masculine, give a smaller waistline too.

lee
 
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