New Project: Bombing Mission!

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It looks nice, but I think the level of the mako might be too high. It always seemed like a mighty drop before the pool. The pipes end at the 'water level' and steam rises up from the surface around the pipes.

And yeah, it's mako. Think the upshoot of Lifestream at Mideel. Basically radioactive. Very bright.
 
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It looks nice, but I think the level of the mako might be too high. It always seemed like a mighty drop before the pool. The pipes end at the 'water level' and steam rises up from the surface around the pipes.

And yeah, it's mako. Think the upshoot of Lifestream at Mideel. Basically radioactive. Very bright.
I thought the same, too. I think the level of the liquid should start where the steps end.
But it looks nice.
 
I realize now that the water effect was added by somebody else, and that SpooX was right on track. Keep up the good work y'all!
 
I was a little sad after seeing a video on youtube with these modifications & then finding out it's not yet released..
Really amazing.. excellent work Team Avalanche!
You are truely saints of the FF7 modding community.. :lol:
If you need another tester.. I have the time  ;)
 
I was a little sad after seeing a video on youtube with these modifications & then finding out it's not yet released..
Well, here's something to take away some sadness...

A render test... (mostly technical research in improving quality and lowering rendering times..  8-))

md12wip.png
 
Is there grass in the original?
Haven't played in a while, don't remember it :P
 
considering its right on top of a mako reactor, on the top of the plate, and general in midgar, the next 'grass' should be at least 20 miles away from that spot.
 
Is there grass in the original?
Haven't played in a while, don't remember it :P
Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
 
Is there grass in the original?
Haven't played in a while, don't remember it :P
Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
Never stop.. I like your renders!  ;D
 
I believe SpooX models are incredibly detailed and I think its just fine (grass/moss) whatever I can't make out what that is....
 
Don't stop! I was just asking :P

I love your work. Just didn't know about the originals.
 
Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
Remember it's just a hobby! (or something like that)
What modeler and data set type are you using? OBJ set (wavefront)?  I've just recently been abusing sketchup by exporting the data using SU2POV. Interesting stuff.

Am I right in assuming you are using meshes and no finite solid primitives?

I've also been using GCAD3d for taking models and moving them too POV using PoseRay. Nifty stuff. Unfortunately it's not like I have a lot of time but might be interesting to see if I can do a few animations. That will have to wait :D

There doesn't appear to be any use of radiant light surfaces either so radiosity isn't in the picture likely either. Hmmmm.

Cyb - will speculations never cease LOL
 
I was just wondering, is there anyone interested in picking up my Jessie model to finish UV mapping and texturing her? I'm not sure I'd be able to do it myself without a hell of a lot of practise soo..

Anyone just throw me a PM.
 
I can take a look at it, though i can't guarantee it'll b the most expedient job, - lots of things in the works now.
 
Remember it's just a hobby! (or something like that)
What modeler and data set type are you using? OBJ set (wavefront)?  I've just recently been abusing sketchup by exporting the data using SU2POV. Interesting stuff.

Am I right in assuming you are using meshes and no finite solid primitives?

I've also been using GCAD3d for taking models and moving them too POV using PoseRay. Nifty stuff. Unfortunately it's not like I have a lot of time but might be interesting to see if I can do a few animations. That will have to wait :D

There doesn't appear to be any use of radiant light surfaces either so radiosity isn't in the picture likely either. Hmmmm.

Cyb - will speculations never cease LOL
To answer your questions, I'm using Max as a modeller, therefor the dataset would be max-files  :)
On occasion I use a primitive, however most of the time I start with a single face and push vertices around to create an object.
Oh, and no lights yet, just a skylight of the renderer.

The hardest part is to guess the right position, some backgrounds are easy and detailed, but the current one is a real b*tch. I think many backgrounds do have faults in them. Probably due to time constrains (for instance compare NMKIN_2 with SMKIN_2, the upper right corner with the crane (or whatever it might be). The placement of the objects are overlapping, and not consistent with real space, but I guess that's why it's called Final Fantasy  ???

So without further delays, here's the update, enjoy. 8-)


 
That is so freakin' incredible. Can't wait to see how it looks textured.
 
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