New Project: Bombing Mission!

  • Thread starter Thread starter sl1982
  • Start date Start date
Status
Not open for further replies.
Alright then. Glad to have some more organization here.
Tag me for the MP, yo.
SL put you for the field model, but I'll tag you for both that and the battle model. Work from the battle file, it has more detail etc, and we'll scale and modify it for the field version (bring it down to chibi size)!
 
Not final yet. If someone has constructive criticism then we will look at them again.
Don't mind if i do  :D

Ok so starting with the Guard Scorpion:

Untitled-36.jpg



Main flaw i see on this one is the search lights missing (the ones that search for you in the boss fight).

Here:
167993.jpeg


vh9ssi.jpg


fm4848.jpg



Second thing the top of the body on the new model looks like a torso and a head with some handle on top.
In my eyes, the real model isn't like that. In my point of view looks like that upper body is already the scorpion "head". Above the light there should be some kind of surveillance camera connected to that top thingy with a "handle" something like an antena. Then the "hood" would be shaped in two perpendicular cilinders, one shaped to stay above the camera connected to the antena and the other in shape of the parallel line that goes from one arm to the other.

I'll try to express better with my sucky paint skills:

so1jja.jpg


Proportions are wrong, i suck at drawing, it's been a while now ^^

The camera i'm talking is something like this:

surveillance-camera-1b.jpg


Anyway, i think you can easily see it in this picture from the first post:

awaa.png


And this one (ignore the legs):

Scorpion_Red_XIII_front_by_video_boy_mal.jpg


Lastly, one thing missing. The new model doesn't have "hands" like the original one. Under the two gun tips, there are small "hands".

awaa.png


Next i'll give some criticism to the sweeper too but after all this researching on the guard scorpion, i need a break :D
 
Last edited:
About the hands and searchlights, I modelled them after I posted the screens because I forgot them. Then my harddrive got corrupted and the modifications I made were unretrievable. And about the head, It's definately not like you described it, in the original model. I studied the vertex positions and such as part of the process of remodelling, and also looked at the CC model with textures. so yeah, I just modelled it how I saw it, really.
 
Heh, i never saw the original 3D model in a close up, so my point of view might me wrong, since i'm basing myself on ingame experience and some pictures.
Is that sweeper final or did you also did some extra changes?
 
By the way you forget few more models that used in Bombing mission.

- Potion blue bottle.
- Green Materia.
- Savepoint.
- 3 different door models.
 
Heh, i never saw the original 3D model in a close up, so my point of view might me wrong, since i'm basing myself on ingame experience and some pictures.
Is that sweeper final or did you also did some extra changes?
I think that's the final sweeper model, yes.

Also, I finished modelling 1st Ray. Nothing special, but whatever, it's another model done :P

http://i182.photobucket.com/albums/x74/beefpwnage/1stray.jpg
http://i182.photobucket.com/albums/x74/beefpwnage/1stray2.jpg
(Blue-ish one is the new one :P)

Wasn't really sure where to post it.
 
Last edited:
By the way you forget few more models that used in Bombing mission.

- Potion blue bottle.
- Green Materia.
- Savepoint.
- 3 different door models.
Good call. Totally forgot about those
 
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b

Now onto the Sweeper:

I'll be comparing these two:
avaa.png

FINISHEDV1.png



The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.

The back exhaust exhaust:
- i think it looks more like this (reversed) than a tube with a shape of a sphere in the end.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.

A picture worth 1000 words (doesn't sum everything i said on the post):
14a94bp.jpg



In the end sweeper is kinda like this:
old%20tractor.jpg


Just with legs and arms.


Anyway, would be easier to compare if we had a frontal pic and a side pic on both models instead of a 3d looking one.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:

customsweeper.jpg
deathmachine.jpg
 
Last edited:
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b
You can use kimera or biturn to view the original models. I use biturn to export them to a usable format such as .3ds


The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.
- That can be done with texturing really, the general shape of the original model is like how I did it. If I was going to model it again with my slightly more advanced skills, I'd probably model them in, but it doesn't really need to be done. That is, if they were actually originally intended to be "steps", since a lot of detail is just vertex painted on to save poly counts (Remember, I turn off vertex painting when I'm using it as reference, so I can't see whatever detail is there via vertex painting)
- It will look circular without the lighting (FF7 battle models use baked on lighting), and with a good texture job from millenia (I don't doubt him at all :D )

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.
- It isn't broken at all, It's modelled exacty like the old ones, just higher poly. The normals are broken in this picture, so it looks a bit boxy anyway.
- Again, it will look round without lighting, and with the textures. The original is actually a triangle, that's half of a hexagon!  ;)

The back exhaust exhaust:
- i think it looks more like this (reversed) than a tube with a shape of a sphere in the end.
- Actually, yeah, sorry, I forgot, This isn't the final model. Timu fixed the exhaust part after that pic was taken, it looks fine now.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.
- Hmmm, I don't remember actually modelling that part very clearly. I don't think i was very faithful to the original in regards to the top of the main body part. perhaps it can be slightly adjusted after it's textured.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:

customsweeper.jpg
deathmachine.jpg
- Changing the colour balance of parts of a texture is dead easy.  ;)
 
Last edited:
Btw, found this too:

sweeper.png


Might give some ideas to modeling/textures.
 
Wow! looks great!!

Tell me if you need help
 
Last edited:
looking pretty sweet... but i think it still needs those legsplates :P.
 
update first page with awesomeness from Millenia ;D

Also, is the train scene and the out outside the reactor (before you go in) nor part of the project? Just wondering
 
They are, just have not been added. I think spookz was working on the train.
 
that sweeper looks amazing! Props to sl and timu, i really like the new format you guys have come up with. It makes this project much easier to digest and reduces the "looking up the mountain" aspect that it had before. Looking forward to returning to it this summer.

lee
 
I forget, are the models for a remake project or to overlap original game models?

Once these are done and some people work on the backgrounds and other such stuff it'd be interesting to see the first mission as a technical demo of sorts to garner peoples interest in a full remake.
 
Not sure i (or we) get what you mean. Our models are (their) models are completely new models based on concept art/artistic opinion, and will replace all in game models where applicable
 
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:

  • Anime style characters
  • Chibi scale field models
Yay! ;D

*logs out before getting shouted at*
 
Status
Not open for further replies.
Back
Top