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willis936
Guest
I'm not certain how battle lighting is handled now but if it is self illumining then mill could just make it darker to match Barrett.
Tbh though comfortability for the texture artist > texel density in most cases imo. I personally hate mirroring and overlappingUV mapping is a very tricky art. You really want to pack as much data and reuse every textel you can. For example, that layout above is very wasteful! You need to learn how to pack what you have together better. Good start though
Back in the day you didn't have the luxuries you have today. However you might need to be very careful about abusing the UV mapped data in FF7's engine. It's quite dated and it's DB system is likely fairly limited as well. The models are they way they are for a reason. They didn't just color the polygons vertices because "it was cool". They probably had an early data budget. It appears they blew the budget on the CGI movies though as they have 3 sets of data (disks) in the original game.Tbh though comfortability for the texture artist > texel density in most cases imo. I personally hate mirroring and overlapping
Also, you wouldn't have had to UV it jeff, it had a perfectly fine (if not wasteful) uv map already
heh if that's the worst thing you do count yourself blessedGood point Halkun
I'm too obsessive at stitching every little piece together tbh..
The lack of textures?He looks fine, what's the problem?