New Project: Bombing Mission!

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Shazam!
save point Above.
Credit to Millenia for modeling and texturing ( I think )
woot someone found the textured version of my save point model :D.... there was only the un textured version that millenia had  textured in the repo. i not sure why he never updated the repo w/ that one.
 
Inquiry: is the black transparent in game?
Yes.  Kimera .93 doesn't correctly display transparent 24 bit bmps.  I'm not sure if .95 does or not, but I do know it has a problem messing up field files.

Great job Bear. I was just about to put mine on the repo when I saw yours. I never got the base to animate properly, but yours moves flawlessly.
Yeah mine was originally messed up too before I figured out the problem.   Since Kimera can't move files in fractional increments (only by increments of 1), it was impossible to line the two bases up perfectly.  What I had to do was go back in 3dsmax and before exporting ensure that the x and y were both set to exactly 0.  Originally they were at something like .02 and .001.  Normally that's not a big deal, but because they both have to rotate against each other in an exact manner, that fraction mattered. 

I'm going to go check it in game now :)  Hopefully you modelers and texture artists will give me some more work to do soon.
 
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D
 
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D
nope thats correct, i made it side by side (as to keep scale correct). maybe the kind of above view you get of it most of the time in the feild makes it look squished more.
 
The black in the model shows up in game. Anything you can do to fix this obesebear?
 
Ahh dammit.  Yeah give me a second to download and reupload.  I must not have checked the box "make 0 transparent" in Image2Tex.

Actually, whether I did or didn't have it originally checked doesn't matter.  The way FF7 handles transparency is if it's not exactly color 0, it still shows up.  So basically, someone needs to go around the entire outline of the flames painting it completely black.   It'll probably make the flames look less cool, but that's how it's gotta be AFAIK
 
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a simple color select in photoshop with a low fuzziness should make the outline for you with no real effort required without bleeding into the flames, then just fill black a couple times and it should work. Always works for the lighting layers in my field upscaling.
 
Stuff about Tex files
...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.
 
...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.
Do it plz
 
Did it, I think it works, but it's a little screwed up. I'm getting this weird white noisy stuff, and for some reason the crystal has taken millenia's signature as it's texture.

Edit:
Fixed it, doesn't work :/
2011-04-06_2137.png
 
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I can give it a try if you guys don't mind allowing me temp access. I know I can fix that black one way or another.
 
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.

2011-04-06_2334.png
 
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Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.

2011-04-06_2334.png
Nice. The flames look a bit busy, how does it look in motion?
 
Busier than the picture looks, but that's because there's no transparency, they're just two opaque cyclinders of texture at the moment
 
looks good but the pic is so small its kinda hard to see. The grain might be coming from sl1982's field upscale if that is what your using, although I don't think he was ever using that much grain so it is kinda suspicious.
 
We could remove one of the cylinders.  I never noticed until messing with this file that the save point even had 2 objects rotating oppositely.  Really, no one will notice, and it could help cut down on that "busyness"
 
Nah, we just need to modify the transparency. Anyone have pcreator? I think it can change it. I tried to find it last night but the link was down.
 
Instead of using black and making sure that is set to 0, etc...

It's possible to use a 32-bit bitmap (with the alpha layer still intact). I use GIMP to create a 24 and 32 bit version of the bitmaps, so I can use the 24bit for pcreator, and then make a .TEX file from the 32-bit BMP in IMG2TEX.

Possibly already known, but just wanted to add that I hadn't run into any troubles doing this.
 
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