New Project: Bombing Mission!

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Haha now I think I know where they borrowed the idea for designing troops for xiii.... totally of topic though...
Glad I could help you figure that out.

I am looking forward to the next release from Team Avalanche. I need to get moving on my part to help out. I will do some more Photoshop work tomorrow after work.
 
The troops from XIII reminded me of the Deep Eyes squad in Spirits From Within...anyone remember that movie? Didn't think so lol

DeepEyes.jpg
filmfina.jpg

FFXIII_soldiers.jpg
PSICOM_soldiers.png
 
The troops from XIII reminded me of the Deep Eyes squad in Spirits From Within...anyone remember that movie? Didn't think so lol
I do, since I love the background msuic for Disc Two of the Second DVD for the North American DVD release. The music was by H.U.M.A.N. Unfortunately, that is all the information I have on that artist. Nowhere on the World Wide Web can I find more information about that artist.

Yes, I remember the film and how it was good for other better game and film series (i.e. - Mass Effect art department borrowed a ton from this film) to borrow from its ideas.
 
As a first experiment for creating movie by Square it was a descent one but nothing can compare to AC imo. I love those troops though :)
 
As a first experiment for creating movie by Square it was a descent one but nothing can compare to AC imo. I love those troops though :?:
You are referring to the film by Square Pictures, right?
 
Took a break on the MP itself and did some work on its weapons, to give it just a little improvement.



Update: Tweaking and bringing some MP parts into play slowly but surely



Update: Had trouble modeling at the stock model stance so had to change it up a bit. As you can see I'm not to good at texturing cloths so i haven't messed with those yet.  I like to texture as a model then tweak later.

 
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Took a break on the MP itself and did some work on its weapons, to give it just a little improvement.

Update: Last update for awhile till i learn how to effectivly texture cloths. Models still needs some final tweaks. Anyone know of any good tutorial for cloths, boots, gloves?
Just to warn you FF7 limits how much you can do with textures. Be careful with texturing everything as very little was textured in the FF7 engine. To be specific just the eyes sometimes totoes and specific parts. Everything else used guarad shading and 24bit RGB colours.
 
Just to warn you FF7 limits how much you can do with textures. Be careful with texturing everything as very little was textured in the FF7 engine. To be specific just the eyes sometimes totoes and specific parts. Everything else used guarad shading and 24bit RGB colours.
I believe you mean Gouraud shading...?
If the QGears engine is being used, there are different shadings possible, also the texture limit will be different.
 8)
 
That could be a limitation from the beginning of PSX dev cycle or the PSY-Q libraries.When I started playing FF VII I wondered always about the only shaded models because some other games and
FF IX had nice looking texures on every model.
 
That could be a limitation from the beginning of PSX dev cycle or the PSY-Q libraries.When I started playing FF VII I wondered always about the only shaded models because some other games and
FF IX had nice looking texures on every model.
It's unlikely it was the PsyQ libraries as FF7 barely used them. FF8 and FF9 did rely more heavily on the PsyQ libraries and you can tell because it's more easier to discern data inside them despite the packaging craziness they used.

Cyb
 
Actually, I think they went for vertex color instead of textures in order to cut development time. I mean, it's way easier giving a vertex a color than having to play with UVs. Also, I think it was even harder back than due to the usage of more immature modeling tools. FF7 never seemed to have any problem rendering fully textured models (such as the battle scenes).
 
Ah ok, just thought you could save the scenes they post and try them. My bad lol
 
Anyone ever notice the 2 dangling things in front of the MP waist? Is it supposed to be apart of a belt or they nunchakus or something? Any ideas would be helpful thanks.
 
ok this is wierd why repeat costa post? it's the same as the one here
Anyone ever notice the 2 dangling things in front of the MP waist? Is it supposed to be apart of a belt or they nunchakus or something? Any ideas would be helpful thanks.
Also that has been discussed and solved on the earlier posts, I suspect this might be an error when using quote option, if it is please edit your post to avoid confusion, ;D
 
I wanna say thanks at all of you, members of Team Avalanche.
The first time i see all of this work in front of my eyes, it looked stunning and amazing... almost impossible to believe. I hope u guys go forward on this

I think the famous remake of ffvii so acclaimed is in truth right here, in your hands.
Wish you the best,

Kuraudo
 
Hello guys! Awesome work here! ..Can anyone tell me where i can get those new models for "Grunt" and "1st Ray" and "Guard hound"? I saw many of you already have them in their games but i couldnt find them anywhere for download and i searched all over the place :o I would be very happy if someone could tell me where to get them  :mrgreen:

Thanks in Advance  ;D
 
Hello guys! Awesome work here! ..Can anyone tell me where i can get those new models for "Grunt" and "1st Ray" and "Guard hound"? I saw many of you already have them in their games but i couldnt find them anywhere for download and i searched all over the place :o I would be very happy if someone could tell me where to get them  :mrgreen:

Thanks in Advance  ;D
I think they're already included in 7th Heaven.
 
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