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All sounds should be fixed, we just wait for completion/release, in due time.   ;D
Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".
 
Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".
Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."
 
Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."
Aaah okay, I read the one far above xD Thanks for the clarification!
 
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

except the 3d models (and it's not really that much that successfully ticks me so far):
So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.
I meant I'm pretty fine with the new 3D models compared to the ones in psx version for the characters n mobs xD so (for me at least) no need for any changes on the 3D character models.

Aww okay, thankfully the black border is not a priority. Just a tiny incy winsy ever so slighty bit ticking me ;p
How about the font? Is it also only with the mod..?

And yes I am looking forward to it if it meant the Reflect sfx and Chocobo's "Kweh" got fixed :)) (and possibly other bugs that I havent yet encounter)
 
You think I'm referring to the... (!)
No, no! I'm using my custom models in the mod. Not FF9 'renewed' models.
The new sprites are shown in post #1 and in the last two videos.

Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Another filter on the continental map.  :)

map.png



  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.
Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*
 
Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*
It is what it is, the fixed sounds are great as is, not much we can do about it, I know I'm going to enjoy it regardless.
 
That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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That's why there will be updates to this afterwards. If I find a way, I'll fix it, then there be an update.
I know this horrible sounding,
I'll try my best to fix it.
No worries ^^
 
Btw sorry for OOT, but does anyone know how to use Memoria mod by Albeoris..? I click the patcher but nothing happens other than a cmd prompt with "Press enter to exit..." popping up.
 
Finally finished those last two sfxs: Grand Cross and Neutron Ring. (The two most annoying) See, apparently the game engine does do weird pitching itself with the sfxs, regardless of what sampling Sdlib.dll is in.
Nevertheless, I got that all fixed.
And a bug I created with the "Shiva-Non-boost version sfx.:oops: I finally got that fixed too.  :wink:

Isn't there a Memoria thread around here? Should be. You can also PM Albeoris.

EDIT: Chocobo's "crunchy" beak sfx is in the file now, but the game engine does not use it where it's supposed to. Much like the reflected magic, this is yet another unknown issue.
EDIT2: RESERVED


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
Last edited:
Is it actually the engine/coding itself that causes the sfx to sound like that (and loaded wrong for reflect), and the sfx file(s) itself is fine...?
 
Yes it is.
Because for example; Shiva's non boost sfx:
Even though Sdlib.dll's sampling rate is say: 44100hz, the game engine still plays a random pitch on this sfx for various purposes. (In Silicon Studio's case, emphasizing their botched sfxs).
So, I had to toggle around for hours (I'm not lyin', I'm TIRED!) trying to get these specific sfxs to play properly in game, because of such reason.
PHEW! Aren't I glad I'm done?
YES.  8)

I'm a really done?

NO.

The last step's gonna be quite the ride itself.

So many botched sfxs,  :'( sooo many, no one could put together, it was horrible, guys. Over 9000+ sfxs to go through. I'm just thinking: Really Enix? In the hands of these people?
(I'm glad Enix made FFXII's Zodiac Age remaster, tho! So I get some relaxing time off.)


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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oh this is so sad for me, since FFIX is the first final fantasy game I played... damn you Silicon Studios..... the only good thing apparently is the better 3D models for me *sob*.

Also yesterday I experienced the squeaky Sandstorm. oh god the horror (although it kinda sounds about right when in fast forward)

If only you could just somehow replace all the graphics n models in PSX ver with this one~
 
I was surprised with the 3D models in the steam version. They are boasting a good 5000+ polys! (Just with basic, filtered textures).
(It's a good sign though; for mine are slightly higher)
Oh yeah, curse Silicon Studios to the bottom most depths of (!!!), okay, not wishing anything on anyone!
Looks like you're in luck again!
The sandstorm squeaky sound and tons others have all been fixed. (Including Twister)
(The "sandstorm sfx" fix is in Part 4 of the teaser's list.
With speed boost, it's even more squeaky and pitcher. So pitchy it gets inaudible and "abstracts" to be gone.

That last part, though...You wish PSX was in PC version?

EDIT:
Freya's Jump, Spear & Spear[Trance] sfxs have been fixed.
Trance[Start] & Trance[End] have been fixed.
Numerous audio bugs/glitches in environment fields, (eg. Dali/Hilda Grade 3) have been fixed.

[PART OF THE 3~2]
The list continues.

-------------------------------------------------------------------------
RESERVED


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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For me the Sandstorm is not really THAT bad, kinda just made me grin since it just sounds silly xD

Yeah I want the PSX ver in PC ver, just replace the 3D models and graphics the PSX ver with the PC ver xD

The music and engine and battle swirl and sfx and command panels and font all good in PSX ver (I mean it's the original in the first place)
Unless there's another upgrade beside the graphics and 3D models that I dont know..?
 
Well the backgrounds by default are from PSX, so that's crossed off the list!
The PC version is slowly rising to the top with everything that can be done.

This is what happens, unfortunately when you lose your resources and projects of the past and put on your most prized possession in the hands of butchers.

This doesn't phase me, as I've played out the original FF9 for centuries! It's time for something new.


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
Last edited:
This doesn't phase me, as I've played out the original FF( for centuries! It's time for something new.
Something new, like botched sfxs? 8) 8)

Kidding aside, I'm looking forward to the sfxs fix xD (including the reflect and kweh, hopefully~)
 
No, something new, as in the mod that made the sound mod!
Then completing it all makes me enjoy it.

EDIT: You know, things don't always go so well!  :x
EDIT2: Got blessed.  :)


  • <Refer to Post#1 for updates>
  • <Sound mod 100% complete.>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
 
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