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pyrozen
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8/89 finished
-=BATTLE SCENE RECONSTRUCTION PROJECT=-
The aim of this project is to retexture the various Battle Scenes found throughout Final Fantasy VII. By battle scenes, i mean the locations you enter when you are involved in a random encounter. The steps for refinishing these scenes is fairly straight forward now that Aali's custom driver can inject PNGs into the battle scenes.Most battle scenes contain between 4-6 textures TOTAL! This means that anyone with a bit of spare time can contribute to this project, and possibly learn a bit more about texture creation. -=BATTLE SCENE RECONSTRUCTION PROJECT=-
-=GETTING STARTED=-
http://www.mediafire.com/file/ecc0cxpaad9e11w/Zangan.zip
That is a link to Zangan, it allows you to view battle models to verify the right one. Unfortunatly PNG support in FF7 did not exist when it was created, so you cannot preview your modified scenes with it. Some time is saved with it, and if you convert your textures to TEX files and import them into your battle.lgp, you can view them from within Zangan.
-=VERIFYING TEXTURE LOCATION=-
This is not required, but some scenes are difficult to determine where certain textures appear.The easiest method I found for identifying where textures appear in is to create 512x512, white textures that have numbers on them. If your chosen battle scene has 5 textures, create white textures each individualy numbered 1-5. Save them with generic names.
Now open FF7 config and make sure that show_missing_textures in enabled. Start FF7 and get into a battle in the scene you have chosen to re-texture. Win the battle, and close FF7. Now open you APP.LOG and scroll down until you find an area that has missing textures that pertain to a battle scene. Write down all of the texture names that appear. (ex STAGE37_T00_00.png)
Take those texture names and rename you white numbered textures to match them, while taking into account the numbers on your textures. Place your newly renamed white, numbered textures into "Final Fantasy VII/mods/*your mod path*/battle/"
Start FF7 again and get into a battle in your chosen scene again. Now the entire scene should be numbered, and you can write down where those numbers appear, and match them up with the original textures. Now you have a map of where certain textures appear, so you can redo them one at a time until your finished. Keep in mind, this is a rough guide so you could run into trouble. Keep at it, and if your really having trouble DO NOT post in the Team Avalanche forums. Post in tech support.
-=AVAILABLE SCENES=-
Code: [Select]
Code:
oh=Bizarro Sephiroth oi=Grassland --------Pyrozen/Finishedoj=Mt. Nibel ok=Forest --------Felix/Finishedol=Shoreline -------Felix/finishedom=Desert or Mt. Corel on=Arctic -------Felix/Finishedoo=Swamp --------Felix/finishedop=Sector 1 (Train)? oq=Reactor or=Reactor (Guard Scorpion) os=Reactor 1 Enterance ot=Subway ou=Mythril Caves? ov=ShinRa HQ ow=Subway ox=Hojo's Lab oy=Elevators oz=Roof pa=Highway pb=Don Corneo's pc=Cathedrel pd=Ancient Forest? pe=Midgar Slums pf=Reactor 1 pg=Reactor ph=Sector 7 Pillar Stairs pi=Sector 7 Pillar Control pj=Sector 8 pk=Sewers pl=Cavepm=Cave pn=Corel passage? po=Junon Beach ---------Felix/Finishedpp=ShinRa Freighter pq=Corel pr=Battle Square ---------PyROZen/finishedps=Da Chao pt=Cid's pu=Lifestream Descent. pv=Reactor 5 Enterance pw=Ancient Temple px=ShinRa Mansion py=Junon Aerodrome pz=Cave qa=Under Sector 8 qb=Gongaga Reactor qc=Gelnika qd=Train Graveyard -------Felix/Finishedqe=Ice Cave qf=Sister Ray? qg=Sector 8? qh=Cetra Altar qi=Cave qj=Spire in the Crater qk=Crater (Jungle) ql=Sephiroth's Vortex qm=Midgar Areaqn=Seafloor Tunnels qp=Corel Railways qq=The Crater qr=Corel Railway Bridge qs=Rope Bridge qt=Da Chao qu=Ft Condor qv=Midgar Area qw=Bizzarro Seph R/L qx=Bizzarro Seph L/R qy=Jenova SYNTHESIS qz=Coal Trains ra=Cosmo Canyon rb=Gi Cave rc=Nibelheim Basement rd=Cetra Temple re=Cetra Temple (dragon) rf=Cetra Temple rg=Final Battle rh=Forest ri=Highwind rj=Corel Reactor rl=Wutai Temple rm=Seafloor rn=Reactor? ro=Bloody ShinRa HQ rp=Gongaga Reactor rq=Corel Prison rr=Forest
-Team Avalanche Member
lee
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