Out of hibernation

  • Thread starter Thread starter Timu Sumisu
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I agree that 2012 and Steam support would be great, but for the love of god, why wouldn't you convert your game?
 
I have to agree. Unconverted the game is nearly unplayable for me. Playing on a tv I have to have the enhanced and upscaled backgrounds, which still don't look great that big. When I solely launch the 2012, ugh it's just bad. I no longer have cloud saves, but that's not really a big deal, and I don't care about achievements for any game. Installing is easy too because I kept the 2012's game install executable. On the rare occasion I need a fresh game install it only takes about 15 minutes or so, including running bootleg.
 
I too use a T.V. because I emulate a huge amount of games (dumped from my own copies of course!) and the re-release backgrounds are insanely pixelated and shitty.
 
Well damn. I'd figured since it was intercepting LGP reads it could easily work with the Steam version.

I can do some testing when I get home, also. Hell, I'll even buy him the Steam version myself if he's willing to add support for it.
I am testing support for the 2012 version - it was a bit harder than I expected, but I think it is working now, so next version should support this :)

Is the Steam release the same as the 2012 version?
 
Mostly, except I think all Steam games rely on some .dll's found in the Steam folders. (This is just a presumption, I actually have no idea)
 
I am testing support for the 2012 version - it was a bit harder than I expected, but I think it is working now, so next version should support this :)

Is the Steam release the same as the 2012 version?
I believe it is functionally. This should be compatible for both but only a test will show.
 
Alright i will see what i can do making a tutorial. I will need all the render files to make masks. What program was used to create the renders?

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Alright i will see what i can do making a tutorial. I will need all the render files to make masks. What program was used to create the renders?

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Thanks! anaho and I use Blender 3d. However, at this point: I couldn't check what the various layers were for my scenes, so I couldn't arrange the blender file along the proper layers to make the relevant renders. Do you need the blender files?
I think that my scenes for ealin_1, ealin_12 and msd5_i (perhaps mds5_dk) would be go to go, even though I would like to re-work on them later (mostly for using Cycles rendering engine, which is way better than the one I've been using for these). I also aim to get colne_be3 done soon (and this will be done with Cycles).
By the way, I just got the 2012 PC version of the game, and downloaded Palmer. Question: do you need to convert the game to the old version (using Kranmers' patch) in order to use Palmer? I've read about needing to unpack the lgp files, I'm not sure what's to be done about it (sorry for being such a noob when it actually comes to modifying the game).
 
Not quite sure about how to modify the game. Should be a tutorial somewhere. All i will need is the blender file i suppose. Plus all i am doing is making masks and cutting up the final render. So it wont be much effort to do the touchups and re cut it if we save the masks.

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So.... I just uploaded a big .zip to the Repo for the ealin scenes. The file's pretty big (some 80 Mb) because of all the texture files.
By the way, I am not sure you need to make masks and cut the final renders: in Blender it is possible to group objects along layers, and render only some layers while making the others invisible, while still have "interactions" between layers (eg. objects from a non-rendered layer can still cast shadows on the rendered layer).
Let me know if you need any help, I'll try to guide as best as I can. Note that the blender file also have what it takes to make the ealin_12, but the compositing setup has to be slightly different.
 
You can. But if it isnt pixel perfect it will show

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