Out of hibernation

  • Thread starter Thread starter Timu Sumisu
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Making FF7 render weighted meshes isn't very difficult at all actually, the problem is inventing a new model format to support it and writing the loaders/exporters/etc for it. This is something I've wanted to do since like version .6 of the driver but I don't think I will ever have the time to actually do it.
You know, I've always wondered if there's anything the everyday members could do to help people like you and Borde
 
Every qhimm member would need to learn how to program at a high level as these two, in order for them to get the help they would need. Lol
 
Every qhimm member would need to learn how to program at a high level as these two, in order for them to get the help they would need. Lol
Or at a low level! *badum ching bad programming joke...*
 
Indeed, coming out of hibernation seems to be affecting us all.

If we had thirty-fourty more programmers, at the skill shown for the various projects. I am sure the project would finish rather quickly.

That is assuming we all don't just sit around and drink, like all programmers do.
 
Well, I wish there were two or three more programmers. I specially would like to bother someone to look in the sound system of FF7, because it's buggy.
And a small footstep-sound.dll would be something nice, too.
Anyway, if we have more artists (10+), I would like to jump in and learn more basics of Blender to create some textured models. But we have to less of everything.
 
Well, I wish there were two or three more programmers. I specially would like to bother someone to look in the sound system of FF7, because it's buggy.
you could always bother yourself and look into it...

programing is not that difficult , but like other things in life you must practice to get better at it.
 
If we have more artists (10+), I would like to jump in and learn more basics of Blender to create some textured models.
If you jumped in now we'd have 1 more of those 10 artists :P
 
If you jumped in now we'd have 1 more of those 10 artists :P
I hope I can make the count to 2. Maybe?
you could always bother yourself and look into it...
programing is not that difficult , but like other things in life you must practice to get better at it.
For some people, time can be an issue. I barely have the time to work on my field screen scenes, for one thing. We could also use more guidance as to deliver things that can be made to work - I recall anaho couldn't get his Mideel scenes in the game, and his problems have been left unsolved. Same issue when I wanted to get my indoor scenes of Aerith's house in the game.
 
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Or at a low level! *badum ching bad programming joke...*
Nicely said.  8) lol

I'm currently in the works of something, with that being said... Timu would you be able to give me some criticism and tips with what im working on?  Lol Sorry to be a bother, if not.. haha
 
I'm with Covarr. You never have enough artists. At my job they must account for over 75% of the staff.
 
I do know how to get the field scenes into the game. Unfortunately I am barely able to come up with enough time to check the forums these days. I have some vacation in a couple weeks and I may be able to look at it then.
 
I do know how to get the field scenes into the game. Unfortunately I am barely able to come up with enough time to check the forums these days. I have some vacation in a couple weeks and I may be able to look at it then.
Cool, I'll be looking forward to seeing your explanation. Personally, I'm even more blind because I don't have a PC version of the game. Perhaps it'll be worth writing a stickied procedure about this.
 
Cool, I'll be looking forward to seeing your explanation. Personally, I'm even more blind because I don't have a PC version of the game. Perhaps it'll be worth writing a stickied procedure about this.
I'd be willing to donate a copy of the rerelease for you to us, You'll have to convert it using Kranmers patch but thats straight forward, And if it'll help you work on your models, i am definitely game
 
I'd be willing to donate a copy of the rerelease for you to us, You'll have to convert it using Kranmers patch but thats straight forward, And if it'll help you work on your models, i am definitely game
I didn't know the recent pc re-release version could be moded. If that's the case, I might as well get my own copy, I don't mind spending some $15 (thanks for the offer though). Where do you find this Kranmers patch? Found it! I should get this soon.
 
The S-E store and Steam versions don't even necessarily need converted to mod. It depends on how the mod is produced. Any that require Aali's driver will still need to be patched, but I think with 7thWrapper we'll be seeing more and more mods that don't need it (am I correct in my understanding of 7thwrapper? Seems it works with the Steam version).
 
The S-E store and Steam versions don't even necessarily need converted to mod. It depends on how the mod is produced. Any that require Aali's driver will still need to be patched, but I think with 7thWrapper we'll be seeing more and more mods that don't need it (am I correct in my understanding of 7thwrapper? Seems it works with the Steam version).
That's news to me. I had done a test on v.15 that didn't fly. I think it will work with STEAM but someone may have to buy Iros a copy if they want him to adapt it.
I'll do some checking on v.20 and see if I can get it to work.
 
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That's news to me. I had done a test on v.15 that didn't fly. I think it will work with STEAM but someone may have to buy Iros a copy if they want him to adapt it.
I'll do some checking on v.20 and see if I can get it to work.
Well damn. I'd figured since it was intercepting LGP reads it could easily work with the Steam version.

I can do some testing when I get home, also. Hell, I'll even buy him the Steam version myself if he's willing to add support for it.
 
Its the same thing 2012 is doing though isn't it? Need to figure out how to get between the launcher and the actual exe they hid inside. There may be a trick I have not considered.
 
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