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obesebear
Guest
You know, I've always wondered if there's anything the everyday members could do to help people like you and BordeMaking FF7 render weighted meshes isn't very difficult at all actually, the problem is inventing a new model format to support it and writing the loaders/exporters/etc for it. This is something I've wanted to do since like version .6 of the driver but I don't think I will ever have the time to actually do it.