.p, Battle Files 'n Milkshape 3D

  • Thread starter Thread starter Alhexx
  • Start date Start date
Status
Not open for further replies.
Fiicedula: Sorry, for being so late in replying, I've only just now noticed your question about the tech doc's release date. I still don't have an official time set, but I want to release a beta soon. I've got about three (untouched until now, two of them will probably require a fair amount of work) sections left to complete, and 5 other supporting files to finish. I'd like to get rough versions of both the 3 sections and at least 2 of the supporting files done, before I release the beta.
Once I can get that done, updates will take the form of refining/expanding the supporting files and adding new info as its discovered.
 
Alhexx!!! THANK YOU!!! I've been looking for something like this for YEARS!I'm gonna do some testing, and I might have a pict posted by morning!

Sephiroth 3D

"One who seeks knowledge from another person, doesn't learn half as much as the one who seeks knowledge for himself." - Vincent Valentine, The Sephiroth Chronicals, Book 1: Resurrection

[email protected]  
 [url="<a]http://www.sephiroth3d.com[/url]" TARGET=_blank>Sephiroth 3D's Final Fantasy  
 [url="<a]http://members.tripod.com/~EmperorTim/index.html[/url]" TARGET=_blank>Sephiroth's 3D Lair  
 [url="<a]http://members.tripod.com/~Sephiroth3D/index.html[/url]" TARGET=_blank>Sephiroth 3D's Promised Land
 
Yeah... i gotta punch you another "thank you" alhexx  :) ..keep working on your tool.. it owns..  :D
 
ok this is ff7 remake related question
a) can the 3d models be reworked (ie; higher polygon count, more colour) and then reimported into ff7?
b) since your very skilled do you wanna join or ff7remake project? cos we are almost hurting for tech expertease
thanks
 
skillster- it is possible, unforunately his program doesnt support it right now. Heres a temporary solution for you:-Export a battle model
-Add vertecies to make up for the difference between the original file that ur editing and the more complex one in the raw.
-Set that battle model as the source p
-Set the raw for ur edited raw
-convert

That should work
 
This is intriguing... If everyone starts using MilkShape as basis for the 3D work, that could make things easier. Instead of me making OpenGL viewers, I could write MilkShape converters like Alhexx here. Depends how the MilkShape format looks, I'm a newbie there.Ah well, anyway. I feel I have to take a small break from my project at the moment, so I might as well help map the last parts of the 3D format.
 
I was thinking of the same thing as Qhimm here, but I was thinking of someone making a plugin instead of converter. The only problem is I'm not sure what the Milkshape format has and what it doesn't.
 
The Milkshape plugins/formats are all available and documented (well, they give examples) which is more then you get for some formats. I reckon it'd be a good move.
 
Skillster: a)I'm workin' on it...I think it'll be possible when I enable the 'Save File Infos', but first I've got to program an .p File Preview (like in Fice's LGP-Tools), because then u'll be able to see what u have manipulated directly in Ultima... I've downloaded some VB Sources which document how to program something like this in VB...b)Hum...Well, if u think that I'll be useful 4 u in the tech remake forum...hey, I'm lookin' forward to see a topic posted by me in the FF7 Remake Forum  :wink: (means, I'll be proud of beeing authorized to the Forum)

Qhimm & SaiNt: I only have written a CONVERTER because I'm not skilled enough to program a plug-in (shame on me...) and because 3DS MAX is too complicated 4 me (shame on me...)

- Alhexx
 
That's what you get for programming in VB...I'm not sure if it's even possible to program a plugin in VB.Seriously, consider learning something else (Delphi or C++) ... though leave it until after you've finished a perfect RAW->P converter for us to use! You'll find it makes things a lot easier in the long run, although it would take a while to learn.
 
Try and see if you can put the people togeather with the .a data I've unlocked. (Qhimm helped)
 
Fice: That's exactly what I'm aiming at: Learning C++, but the only app written in C++ by me 'till now is 'Hello World' (shame on me...)halkun: I'll see what I can do...but hey, that's exactly what I wanted to know about how the .ps are put together, so with your help, I'll (possibly) be able to program this...

- Alhexx
 
awwwww......i wanna be in the remake.....oh well. I got no skills.  :) I can write, but I dont remember the details of the FF7 storyline.
 
Just thought I'd pop by and say the presentation was a success.Alhexx, thanks for letting me use your pics of Tifa.

Also, thanks to a lot of other ppl here for the info on how the field files & battle mechanics work.
 
Hey Guys, it's me again!
Could anybody give me a feedback of my RAW->.p Converter? Any Errors, Crashes or sth?Fice: 'im going to learn C++, but it'll take quite a lot of time until I'll be able to program such apps like in VB, so don't expect me to program in C++ the next weeks...

- Alhexx
 
Learn C, it's a smaller subset of c++ you can dump all that OO garbage ^_^ /*easy hello world program */
#include
main ()
{
printf("Hello Worldn");
}
 
/*easy hello world program */
#include
main ()
{
printf("Hello Worldn");
}
Hehe, halkun your program won't compile :P
Your main function did not return a value.

It should be like this?
/*easy hello world program */
#include
main ()
{
printf("Hello Worldn");
return 0;
}or this?

/*easy hello world program */
#include
void main ()
{
printf("Hello Worldn");
}
 
AUUGG! I forgot to void main! Man, I'm retarded! That gets me every time.
 
Status
Not open for further replies.
Back
Top