[PC] Enemy editor - IFRIT (0.11C)

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gjoerulv

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Figured I could make a topic 'bout this one.
I made a program that can alter the c0mXXX.dat files from battle.fs from FFVIII if anyone are interested. I named it ifrit!  :evil: This proggy can not directly edit the battle.fs. At least not yet. You need to extract the files yourself (which can be done within the program). Ifrit can open files including c0m000.dat - c0m143.dat.


v0.11C Download here!
v0.11 Download here!
v0.10 Download here!

Requires Microsoft .NET Framework 2.0.
Minimum screen resolution should be 800x600. Should at least be 960x600 though.
Please let me know 'bout any bugs (features  :-D). I know re-naming enemies may not cause desired effect.

New in 0.11C
Fixed a bug in renaming enemies.

New in 0.11B (beta)
File list fix. Adds bad files in file list to prevent opening of wrong files.

New in 0.11
Added greek character table (tools).

New in 0.10
Edit Devour, Cards, Various flags, Abilities and other unknown values.
More accurate stat calculation.
Extract and pack/create archive features.
The help file is NOT updated. :P Ifrit can open c0m127.dat, extract files, etc.

HOW TO EXTRACT AND CREATE BATTLE.FS (the actual archive used by the game):

To extract files with Ifrit, select tools -> Extract files...
Then select file to extract from (battle.fs in data folder usually) and destination folder for files. After that I suggest clicking "Extract 'Valid' Files". This will only extract the files Ifrit can work with. Battle.fi and Battle.ls must be in the same folder as the file you extract from (they are in the same folder originally).

To pack (create battle.fs), select tools -> pack...
Then select the folder which contains the files you've modded. Finally select folder to create archive in.
NOTE! When creating an archive (battle.fs) from a folder, not all battle files (from battle.fs) must be contained within that folder. If that is the case, the destination folder, in which the archive is created, must contain the files with the battle.fs, the battle.fi and the battle.fl from the ff8 data folder. They don't need to be the original files, but must be valid/playable files. I suggest keeping a backup of the original files and your altered files (battle.fs, etc).
 
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Looks interesting; I'm gonna try this out sometime this week  :-D
 
Awesome work Gjoerulv any chance off compatiblity with the psx version in the future?
 
Awesome work Gjoerulv any chance off compatiblity with the psx version in the future?
It's compatible with the psx version now, but you have to know, where is stored this data on the PSX discs ;)
 
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Oh awesome thanks colly I wasn't sure if it was or not.
c0mXXX.dat files in the PC version are exactly the same as in the PSX version. And these files are even not compressed on img file. :-)
 
How do I extract battle.fs to get the c0mXXX.dat files in the PC version? :?
 
Someone around here created the program to rip them.  There was even a link provided that had models, but my 2 minute search yielded nothing.
 
Use the Eight in the qhimm home page.
 
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I see Gerogero is Namutaru Utoku  in japanese version.  Sigh....I take it that means they took liberties with the names again.

and is there any editor for other areas made at the moment?  Such as weapon names etc? 

Regardless. This mod will be a great help
 
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How do I extract battle.fs to get the c0mXXX.dat files in the PSX version? provide the links/URL please.
 
i have the .img file for the psx version of FFV8, but i don't know what program can extract the .img file.

I would really like to take a break from ff7.
 
i have the .img file for the psx version of FFV8, but i don't know what program can extract the .img file.

I would really like to take a break from ff7.
There is no program which can extract files from the IMG Square format. You just should extract these files manually. Please try any hexeditor, for example Translhextion.
 
I don't mean to necro or anything, just wanted to say I've fixed some bugs in the program and in the help file. A new version is available for download.
 
Nice work, gjoerulv.

I'm trying to make a "hard mode", but I think it's impossible to set high values for STR and MAG for low level monsters..
I mean, we can rise HP, SPD, VIT, etc even for monsters at level 1, but it doesn't work for STR or MAG.
 
I don't mean to necro or anything, just wanted to say I've fixed some bugs in the program and in the help file. A new version is available for download.
I tried it yesterday, cool :)

Nice work, gjoerulv.

I'm trying to make a "hard mode", but I think it's impossible to set high values for STR and MAG for low level monsters..
I mean, we can rise HP, SPD, VIT, etc even for monsters at level 1, but it doesn't work for STR or MAG.
I'm trying it, too, I even release one patch, but it's little buggy and not-finished. But soon, maybe after the Christmas, I release the second, better and well balanced patch ;)

We can raise STR and MAG, of course. You should only know, how the game counts this parameters. If I remember correctly, gjoerulv wrote about it in Help manual inside Ifrit Enemy Editor :) STR formula:
(x * str_b1 / 10 + x / str_b2 - x * x / 2 / str_b4 + str_b3) / 4
 
Nice work, gjoerulv.

I'm trying to make a "hard mode", but I think it's impossible to set high values for STR and MAG for low level monsters..
I mean, we can rise HP, SPD, VIT, etc even for monsters at level 1, but it doesn't work for STR or MAG.
Try to open the "report" form (click "show stats pr level"). Then try to change some STR values. You can use the arrows (up down) to quickly change values. As the values changes you'll notice that STR will change in the "report" window.
 
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