[PC] External Texture Support - Tonberry: Enhanced (2.04)

  • Thread starter Thread starter JeMaCheHi
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after installing 1.61 tonberry affect the image quality on the world map =(((
 
The new caching system that we've just released with Tonberry 2.0 is an absolutely massive improvement. The old version of the cache... more often than not, it wasn't much of a cache at all.

This new setup should allow those of you with RAM to spare to load most (if not all) of the modded textures into memory, from which they can be accessed and loaded into the game seamlessly and without any noticeable lag. Make sure you check out the new options in prefs.txt to take full advantage of this feature!

I am getting really close to completing my new hashing algorithm, which will allow modders access to the full expanse of in-game textures and prevent all the collision-related glitches we've been seeing (especially with character/enemy textures). I am happy to share that my algorithm has reduced the number of possible collisions amongst all textures in the game from >50% to, at my last measure, an all-but-negligible 2.59%  ;D

We would love to get players using this new version as soon as possible so that we can hear your feedback--it's what keeps us going! Also, I am looking for players who are willing to help me collect a more robust texture set to speed up the upcoming transition from the original Tonberry hash algorithm to my new and improved version. If you're interested, PM me for details.
 
Hello All

Really great job ! i'm looking forward for future improvement :)

the 1.61 was very cool and the 2.0 looks like very promising, anyway it seems like there some issue i just replace dll from 1.61 to 2.0 and now world texture map is no more apply on HD, and some precalc scene is not here too.

;) hope i can help on anything

Edit : I have done some test
  - Change Cache Size, not better
  - force textures directory, not better

one strange things is that on 1.61 the hd menu does not work well on my installation, but with this one no problem
 
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I've been using Tonberry 2.0. It seems that now my character textures seem to blink in and out(new to old). I've debuged and the codes are the same that I have and I've messed with the prefs.txt to see if it would help, but doesn't. Not exactly sure what is causing this. It also kind of messes with SeeD Reborn on my end as well. But things are considerably faster, though.
 
Thanks for the feedback guys, it's very helpful. I'm glad the cache at least seems to be a speed improvement, but it seems there's some problems with the actual texture replacement.

We will be doing our best to fix these issues ASAP, but JeMa just got wrapped up with some other projects so it might be slow going over the next couple of days.
 
the 1.61 was very cool and the 2.0 looks like very promising, anyway it seems like there some issue i just replace dll from 1.61 to 2.0 and now world texture map is no more apply on HD, and some precalc scene is not here too.

;) hope i can help on anything
I've been using Tonberry 2.0. It seems that now my character textures seem to blink in and out(new to old). I've debuged and the codes are the same that I have and I've messed with the prefs.txt to see if it would help, but doesn't. Not exactly sure what is causing this. It also kind of messes with SeeD Reborn on my end as well. But things are considerably faster, though.
Thank you guys for your feedback. As commented on the main post, there will be some issues with SeeD Reborn HD textures and some other ones. This is an inherent problem to Omzy's algorithm and we're working on a quick workaround until we fully get the new hashing. The main problem is that Omzy used the texturenames for caching and all, but we changed it and now we index our cache elements by their hashcode, which is way faster. This obviously gives us some problems (I fixed some of them, like most SeeD Reborn collisions, though not all of 'em)

This is why we don't deleted the previous versions: If you're having so much glitches that the game became unplayable, just switch to 1.61. But, if you're a modder and want to start working on animations, you'll appreciate this speedup.

 I'm thinking about designing a log system so yo guys can send me logs and we can figure out what exactly is crashing here... As Mav said, now I'm gettin busier and will have to work on this with less intensity :)

From here, when you have a crash with some texture (flashing, not appearing, being replaced with an incorrect one...) please try to post which texture is giving you the problem, and the cache_size you're using.
 
I can confirm that the caching system for Tonberry 2.0 is broken and I am working on fixing it.

In the meantime, I encourage everyone to use 1.61.

Edit: I've fixed the problem, but I don't have the same version of the code as JeMa so it might take a little time before the changes can be uploaded. Stay tuned.
 
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Sorry for any inconvenience people, we missed a little fact which had a big impact on the final software ^^
Mav will work on it and I'll join him probably on the weekend, you'd better use 1.61 in the meantime. Thanks for your feedback as always, we wouldn't have detected the bug without it ;)
 
Thanks to you guy :)

If you need help, i can offer my small services, but i'm kind busy too :)
 
I write screenshot support for tonberry mod.
If you press the print screen button in the game directory "sсreenshot" folder appears  with screenshot of the game.
Work only in window game mode. :(
DOWNLOAD
Installation:
Owerwrite d3d9.dll with my files in game folder.(After installing tonberry)
 
And...



With tonberry can not pass episode in space. This is very big BUG.(No spacesuit in the picture)
 
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With Tonberry 2.0, I keep getting "An unknown exception has occured" error messages. :(

Can't get past the title screen.
 
With Tonberry 2.0, I keep getting "An unknown exception has occured" error messages. :(

Can't get past the title screen.
Tonberry 1.61 or even 1.5 is still recommended until the 2.0 fix is out.  Also, try disabling the Steam overlay or using my GeDoSaTo config to fix the overlay from crashing Tonberry
 
Disabling the Steam Overlay seems to have fixed the crash.

So it seems Tonberry 2.0 is much less compatible with it... shucks.
 
Tonberry 2.01 release. We fixed the broken cache (and we deleted the 2.0 link, we told you guys not to download it but you still did it ¬¬).

Now everything should work fine. Don't forget to take a look at prefs.txt :)
 
2.0.1. is still glitchy and crashes with the Steam overlay. Works fine without it.

The Steam Overlay is kind of important to me since I need it in order to broadcast the game.
 
Thanks for the latest release JeMaCheHi & mavirick, the game runs even more smoothly now! ;D
 
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2.0.1. is still glitchy and crashes with the Steam overlay. Works fine without it.

The Steam Overlay is kind of important to me since I need it in order to broadcast the game.
The Steam Overlay has been a problem since the earliest versions of Tonberry. At this point our efforts are focused on making Tonberry run as efficiently as possible without the overlay enabled.
 
The Steam Overlay has been a problem since the earliest versions of Tonberry. At this point our efforts are focused on making Tonberry run as efficiently as possible without the overlay enabled.
The Steam Overlay is itself a d3d injector and, to my knowledge, 'there can only be one'
 
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