E
Encore
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after installing 1.61 tonberry affect the image quality on the world map =(((
What trouble are you exactly having?after installing 1.61 tonberry affect the image quality on the world map =(((
the 1.61 was very cool and the 2.0 looks like very promising, anyway it seems like there some issue i just replace dll from 1.61 to 2.0 and now world texture map is no more apply on HD, and some precalc scene is not here too.
hope i can help on anything
Thank you guys for your feedback. As commented on the main post, there will be some issues with SeeD Reborn HD textures and some other ones. This is an inherent problem to Omzy's algorithm and we're working on a quick workaround until we fully get the new hashing. The main problem is that Omzy used the texturenames for caching and all, but we changed it and now we index our cache elements by their hashcode, which is way faster. This obviously gives us some problems (I fixed some of them, like most SeeD Reborn collisions, though not all of 'em)I've been using Tonberry 2.0. It seems that now my character textures seem to blink in and out(new to old). I've debuged and the codes are the same that I have and I've messed with the prefs.txt to see if it would help, but doesn't. Not exactly sure what is causing this. It also kind of messes with SeeD Reborn on my end as well. But things are considerably faster, though.
Tonberry 1.61 or even 1.5 is still recommended until the 2.0 fix is out. Also, try disabling the Steam overlay or using my GeDoSaTo config to fix the overlay from crashing TonberryWith Tonberry 2.0, I keep getting "An unknown exception has occured" error messages.
Can't get past the title screen.
The Steam Overlay has been a problem since the earliest versions of Tonberry. At this point our efforts are focused on making Tonberry run as efficiently as possible without the overlay enabled.2.0.1. is still glitchy and crashes with the Steam overlay. Works fine without it.
The Steam Overlay is kind of important to me since I need it in order to broadcast the game.
The Steam Overlay is itself a d3d injector and, to my knowledge, 'there can only be one'The Steam Overlay has been a problem since the earliest versions of Tonberry. At this point our efforts are focused on making Tonberry run as efficiently as possible without the overlay enabled.