[PC] Field background editor - Palmer (0.8b)

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For remaking BGs, easy way to get a flat image is to just hit Print Screen and paste into whichever image editor you use.
 
I know, That's what I've been doing. (Btw, Alt+PrtSc = 10x better than PrtSc alone)
But it's quite to get it pixel perfect with that method, and I'd prefer to get the exact correct size etc with the click of a button. Just a suggestion
 
I assume you'd be pasting it into a canvas that's the proper size, so Alt Print Screen wouldn't be any different from just Print Screen. I just export the pngs, print screen and paste over one of the pngs so you can line it up easily.

Anyway just arguing for argument's sake. You're right that it would save a few small steps.
 
Hi all, first of all, great work, but please can someone do a tutorial or something I don't understand very well sorry, what I have done is extract the png files of the first background but there is interminable backgrounds, it will take forever to modify all the backgrounds, so I have 2 questions:
1st. This palmer editor really change the background to hi res? because I don't understand, you all say, resize the png files but what with it, why the resized :S and it will take forever to resize ALL the png files of ALL the backgrounds don't you think the same?
2nd. It will be great and better if you Aali do a team like the avalanche team or the phoenix team that do the modifies of the game, because the background modify is a good point to do it.
Hope you can answer my questions and please don't confuse my questions, this is an excellent program and is really difficult to do it yet. Don't think that I am understimating your work, thanks in advance and sorry my bad english :P
 
Hi all, first of all, great work, but please can someone do a tutorial or something I don't understand very well sorry, what I have done is extract the png files of the first background but there is interminable backgrounds, it will take forever to modify all the backgrounds, so I have 2 questions:
1st. This palmer editor really change the background to hi res? because I don't understand, you all say, resize the png files but what with it, why the resized :S and it will take forever to resize ALL the png files of ALL the backgrounds don't you think the same?
2nd. It will be great and better if you Aali do a team like the avalanche team or the phoenix team that do the modifies of the game, because the background modify is a good point to do it.
Hope you can answer my questions and please don't confuse my questions, this is an excellent program and is really difficult to do it yet. Don't think that I am understimating your work, thanks in advance and sorry my bad english :P
You shouldn't revive old topics unless your going to post really important stuff. Lock please. :)
 
So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?
 
So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?
A little heads up: you're going to get shouted at. ;D
 
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So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?
Haha.  1 year ago, good guess.  You know how I knew that?  Because I checked the date of that post, and it was literally over a year ago :lol: 

Wa wa wa wa warning


Mod Edit on mod post!!:  Merged two topics together so the necro doesn't look as ridiculous.  The fact still remains it was originally over 1 year old, so whatevs.
 
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Well, I wouldn't know which date you could have checked because before merger, on my screen, the date read: "Yesterday".

EDIT: Right now it reads "2009-05-20".
 
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I'm not normally one to necro, but I thought this was relevant. Since a few people have asked for it and the link is not working correctly, here is an alternate link to the same thing on the same server.

Palmer 0.4b

Friggin' DNS errors.
 
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Umm I'm just a little curious as to if a newer version of Palmer will be release anytime in the near future (next couple months). I know this is a selfish question to ask, its just that I am dying in errors with my current project and I really need a more stable version of this. It would save me so much time and headache. The reason it would be useful to know is because if there is going to be a newer version relatively soon, then i may just hold off on my project until its release.
 
Does anyone know the best program to use and the settings to get the images back into the Game??

Created a PNG of the Train Station but Palmer won`t pick it up.
 
http://backup.ninjaloot.se/share/palmer-0.5b.zip

Fixed a ton of bugs that could either crash palmer or lead to broken exports/imports. All field files should be working 100% now, if you find anything that doesn't let me know.

Removed old external texture support, its all modpath now, palmer will no longer write field files, only textures.

Added batch export/import functionality, very rough and un-userfriendly since it was kind of a last minute hack but as far as I know it works well enough. Specify filenames on the command line, select batch export from the main menu and palmer will export the files you have specified to the current working directory in folders named "<field file>_batch". Batch import works the same way, reads all those files back in and creates an "output" directory with modpath-ready textures.

If there are any problems with this release they should be fixed rather quickly, it will not take another 16 months.
 
Hey I made a frontend for the batch part. Trying to make it a little easier to use putting files on the command line. Just put this app in the same place palmer is.

Let me know if there is a problem.

Code: [Select]
Code:
http://www.mediafire.com/?a0btb4nc6o7hpx8
EDIT: small fix if you didnt select any files to launch or palmer not found.
 
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Excellent, excellent work. The front-end is nice too Rheikon  :lol:.
I'll be testing this over the next couple of days, but so far it appears to work perfectly. You are assured that it will be put to good use.

Edit: I did find a small bug in the program. The parallax layer of anfrst_1 looks fine in Palmer, but when you export it to PNG, it loses some sprites in the process:


This also happens on some of the other anfrst backgrounds and is most noticeable on _3 and _4.
 
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http://backup.ninjaloot.se/share/palmer-0.6b.zip

Fixed the bug mentioned above :) Parallax layers should export&import just fine now.
Also unbroke manual, non-batched imports. Guess noone noticed but if you tried to do a manual import layers would overwrite each other so if you had a normal layer and a parallax layer only the parallax layer would be imported.
 
Niiice! I've done a quick check on all the exported backgrounds and everything seems to be in working order (with the exception of a few missing blocks and pixels that are messed up in the original game). Looks like you can close the book on this one  :-D
 
Apologies if I necroed this post, didn't wanna make a new thread for something trivial.

I was wondering if anyone could provide a download link of this great tool, the original link appears to be dead. :(

Cheers
 
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