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K, I'll do that next, just want to report rq tha when I packed the .iro without a Title folder, it did not crash with that iro loaded.
So on my first attempt I made the .iro from a Folder structure that went: VanillaMagicTextures\magic.lgp\*.* this iro compiled but crashed on launch
Second attempt: I made an .iro from a Folder that was simply titled "magic.lgp" and contained the rest of the files and folders. That iro did not crash on launch. It is difficult to tell if it worked properly. It did not (at first glance) appear to replace any of the hi-res textures that were set up in my modpath. There is some relationship between magic textures and the textures folder in the main game directory.
I'll go do that other test you wanted rq.
Edit: That test went exactly the same way. If I imported from folder the "magic.lgp" folder directly:
That works (I guess?) It boots the game fine anyway.
If I try to import from folder a title folder that contains the actual "magic.lgp" folder in it (like VanillaMagicTextures\magic.lgp\*.*) then I get blackscreen launch.
So on my first attempt I made the .iro from a Folder structure that went: VanillaMagicTextures\magic.lgp\*.* this iro compiled but crashed on launch
Second attempt: I made an .iro from a Folder that was simply titled "magic.lgp" and contained the rest of the files and folders. That iro did not crash on launch. It is difficult to tell if it worked properly. It did not (at first glance) appear to replace any of the hi-res textures that were set up in my modpath. There is some relationship between magic textures and the textures folder in the main game directory.
I'll go do that other test you wanted rq.
Edit: That test went exactly the same way. If I imported from folder the "magic.lgp" folder directly:
That works (I guess?) It boots the game fine anyway.
If I try to import from folder a title folder that contains the actual "magic.lgp" folder in it (like VanillaMagicTextures\magic.lgp\*.*) then I get blackscreen launch.
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