[PC] p model simple editor - Kimera (0.97b)

  • Thread starter Thread starter Borde
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thank you Borde this version works well, (i even realize my old FF7 dream with it... the Hi-Res Sephiroth in-Battle)

There is only 1 problem i see,  after loading a Model, when i decide loading another one kimera closed.

Continue the good work

The Great Sephiroth
 
Thanks for the support guys.
Zack Fair:
   *with the player characters the animations look like there missing a bone on all but the first two animations(haven't tested Red yet or Vincents transforms) while the NPCs are working perfectly: Are you talking about the field models or the battle models? Anyway, I'll check it.
   *It appears to be drawing the back faces as well as the front on battle models but only the faces that are facing you directly: In the general model view, face culling is activated so back faces shouldn't be rendered at all. I did it this way because that's how they should look in-game.
  *Cant open models that the animations have been messed with in a hex editor(this may have been intended for reliability): Nop, I added no check for this. If you can hand me one of those animations and tell me what you changed I'll check it.

   Suggestions
       *Allow it to create Primitives/Splines: That would be relativly easy (at least for pimitives, I don't know how Splines work), the problem would be the interface. I don't know how to implement it in a simple way.
       *Allow it to open multiple files at once in model editor so you can combine them:I don't understand this point.
       *Make it so that you can select the vertices's to color: You are right, I should add something like this.
       *Allow editing of the Battle Animations: I could do it in a relativly easy way storing them completly decompressed (don't know how much would the files weight). The problem is that I can't even decode the animations correctly right now, so you be working on an unacurate base.

Great Sephiroth: Did it close with no error message? Do you remember which files did you open?

By the way, I've detected some very anoying bugs with the palletized mode, so I'm going to release a bugfix.
 
Allow it to open multiple files at once in model editor so you can combine them means open two models at once and save them as one...i think that what he meant.
 
yep thats what I meant

i was talking about battle models the first few animations work well but as you progress it becomes obvious that a bone appears to be missing in the later animations

splines are basically lines which you use to make polygons sort of like a point curve only it connects in the end and isn't rounded
 
in case other people were having problems with getting kimera working on windows vista when the error is 'missing msstdfmt.dll" i have found a solution that will probably work for other people.

This will only work with Vista.
-----------
First, go to:

http://www.dll-files.com/dllindex/dll-files.shtml?msstdfmt

and download msstdfmt.dll.  Unzip it, and drop the .dll file into C:\Windows\system32

Go to start->all programs->accessories->run

type the following:

regsvr32 C:\Windows\system32\msstdfmt.dll

You'll probably get an error message: 0x8002081c

Search your computer for msconfig.exe

Open msconfig, and go to the last tab, Tools

Scroll down the list for disable UAC.  Select it, and click Launch.  Windows will probably complain, but just close the warning box for now.  Click OK.

Restart the computer.

Once it's running again, go to start->all programs->accessories->run

type the following:

regsvr32 C:\Windows\system32\msstdfmt.dll

You should get a message informing you that the file has installed successfully.  Close the box.

Kimera should now work.


IMPORTANT!  If ANYONE else uses your computer, go back to msconfig.exe and enable UAC.  CLick launch, then OK, then restart the computer.  UAC is there to stop other people messing up the workings of your computer; it's not just an annoying notice.


If you need any further help:

with installing msstdmft.dll, try http://www.computing.net/programming/wwwboard/forum/540.html

with persuading Vista to recognise the .dll file, try http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=1888506&SiteID=1

with UAC, try http://forums.microsoft.com/TechNet/ShowPost.aspx?PostID=445913&SiteID=17
 
Great Sephiroth: Did it close with no error message? Do you remember which files did you open?

in that time i used  "saaa" "muaa"   and i even try with "rtaa"  it does the same thing
and no there is no error message

thank you in advance

Great Sephiroth
 
DAMN IT!!! It's one of those nasty errors that only happen when the debugger is off. Man, how I hate when this happens... well, at least it's abvious it's something releated to the battle animations.
Zack Fair, I can't seem to find that problem of the vanishing bones. Could you point me a specific situation in which you saw it? Model and animation.
As for the idea of appending a model directly in the editor, ok, it's not a problem. Unless you also want to reposition/resize/rotate the models individually. Then I should do some heavy rewriting.
 
I'm getting a varioan of Zack Fair's problem. I would, for exsample, replace the shoulder bone and the replacement .p file will take the pplace of a random spot, like the pelvic.
 
Borde, have you ever considered adding support for the mini game HRC's?
 
there's already support for most of the minigames already, well, to my knowledge anyway as i found i am able to open the chocobo files, motor cycle ones, (could never find cloud there tho. :() as well as the snowboarding, sub and condor soldier games, but not quite sure if the last 3 even had hrcs tho.
 
Nope there isn't support for the highway ones, i know chocobo works.
 
Could someone make a instructions how to use this program? It cant open any lgp and i tried use biturn too but, it couldnt open lgp either. Anyone?
 
You can't open LGP files with this program or biturn. You need LGPTools or Highwind to extact the contents of those files.
 
Sorry But is there a way with this program to modify files like RTAC in Battle.lgp because i want to change Cloud EyeBrows to Black ,
there is a way to do it


Thanks in advance
 
I've got a question, which im not sure if it fits in this topic .. but anyways, what is Shinra Soldiers Battle model. like AAAA and something like that, and you could PM it, thanks.
 
@zaxd
the three members of soldier battle models are as follow;
third class, ceaa, second class, jdaa and first class, lpaa

EDIT: @Great sephiroth
you would use Biturn and export the file rtac and then edit it in a pogram such as photoshop and then import it again with biturn to edit it, but first, i would suggest changing the file siac as it's the face details that you would want to change as i assume you are working from the files in the absolute zack mod?
 
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