Is it possible to add an additional piece to part of a battle model, without combining them in pcreator? I applied the baked lighting to a model but the one dark part on it is pretty dark now. So I cut the original piece and am trying to add it with the add part to bone option. It looks fine at first, but when I save it the new part combines with the part I added it to and turns solid grey. In the p editor window the group info says the tex slot has increased by one as well. How do I fix it so it uses the correct texture slot and isn't solid grey. I even added the texture again in the slot kimera says it's using and it's still solid grey, so is it possible to at least fix that?
I tried to re-add the pieces together in pcreator, but the shaded part from kimera loses it's baked lighting so the whole thing looks the same as before, and it doesn't look like I can just shade one part of a piece. I can add parts and change textures for field models using notepad, is it possible to do something similar with battles models? It looks like if I can add the part outside of kimera it may work too.
~Found why part is grey. It's screwing up the uv mapping for some reason. Looks like it mirrors it on the Y, which could be manageable, but for some reason it doesn't flip the whole uv mapping so now it stretches across the Y axis. Why the hell is it doing that? This part wont be able to be added in kimera, is it possible to add it directly with notepad or something?