[PC] p model simple editor - Kimera (0.97b)

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I'm trying to use Kimera for a big mod I'm making. Whenever I try to run it as admin, it spits this error at me:

Run-time error '713':

Class not registered.
You need the following file to be installed on your machine.
MSSTDFMT.DLL.

I have the file installed in the folder. What's wrong?
 
Its the MSSTDFMT.DLL, yes? Either way copy the file you're getting in the error into the system32 file. Open the start menu and type "cmd", and open as admin. Now to register the .dll file use this command "regsvr32 MSSTDFMT.DLL" without the quotations. Kimera should now work. You may have another file to register but that's how you fix it.

There was a long discussion of this starting on page 26.
You can find more info on the Kimera tool thread if you need it.

EDIT: Thread merged
 
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Is it possible to add an additional piece to part of a battle model, without combining them in pcreator? I applied the baked lighting to a model but the one dark part on it is pretty dark now. So I cut the original piece and am trying to add it with the add part to bone option. It looks fine at first, but when I save it the new part combines with the part I added it to and turns solid grey. In the p editor window the group info says the tex slot has increased by one as well. How do I fix it so it uses the correct texture slot and isn't solid grey. I even added the texture again in the slot kimera says it's using and it's still solid grey, so is it possible to at least fix that?

I tried to re-add the pieces together in pcreator, but the shaded part from kimera loses it's baked lighting so the whole thing looks the same as before, and it doesn't look like I can just shade one part of a piece. I can add parts and change textures for field models using notepad, is it possible to do something similar with battles models? It looks like if I can add the part outside of kimera it may work too.

~Found why part is grey. It's screwing up the uv mapping for some reason. Looks like it mirrors it on the Y, which could be manageable, but for some reason it doesn't flip the whole uv mapping so now it stretches across the Y axis. Why the hell is it doing that? This part wont be able to be added in kimera, is it possible to add it directly with notepad or something?
 
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Please anyone could reupload last version of kimera? All links sems down. Thanks in advance  :)
 
I've been using this tool recently and it's been working great. However, out of nowhere after nearly finishing importing all my new pieces with new textures I'm getting this 'Run-time error 7 out of memory- error which is force closing the program. I very rarely got this error at first but now only after a few click of the change size, position arrows the error pops up closing my work making re-positioning my new pieces very difficult. Has anyone else encountered this and know how I could fix it?

73ceqa.png
 
You should try to disable the textures when you re-positioning the parts or at last leave only the textures on the parts where you currently make your edits. You can apply the textures on the model when you are ready after wards.
 
This error happens when you apply a large texture file to several pieces. Battle models are more tricky since you cant really move the texture from some pieces and leave it on others. Try removing the texture to work on it and save often. If it helps turn on the lighting in kimera so you're not just looked at solid white pieces but do NOT SAVE without turning the lighting off first, it's a pain in the ass to remove it.
 
Don't suppose there's any way to get around the limit on ten textures per model as I find a lot of models have more than 10 pieces to them thus most need more than 10 new textures no matter how big or small.
 
Hmm? I don't understand I've always used the latest version (0.97)?
 
So is there a way to give them more than 10 textures in the latest version?
 
No.  If you want to use more than 10 textures, you'll have to start combining them and editing the UV maps to use the new one you made.
 
Yup ten is the max. Combining the textures isn't too hard though, and if you increase the resolution (instead of shrinking the textures) you wont lose any detail.
 
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The link on post #1 in this thread gives a file not found error. Is there another link somewhere.
 
I unzipped Kimera. When I try to open the exe I get an error saying that one of the dll files are corrupt or not installed.
 
The file is fine. It's possible that you need to install some DLL's, but I have no idea which ones. Normally windows shows you which file is missing.
 
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