G
gjoerulv
Guest
v0.6.3.1 is available. Download below.
Features:
New in 0.6.3.1:
Known bugs/issues in newest release:
For non-steam/android/ios users:
I want feedback on design etc. But more importantly you can help me figure out the savemap. I included an unknown-values-report form. Open a .mcr file with FF9 data and push F10 (Properties) (PSX files only).
As you can see it will find offsets which values are unknown and compare 'em, and report 'em IF they are different. This way it can be quite easy to figure out the unknown data by loading a game, do minor changes, then save to another slot/block.
The radio buttons which makes sense to use are:
Characters Only (Checks unknown data in characters only).
Block, no character data (Checks all unknown data not related to any characters).
DOWNLOAD
0.5.1b
0.5b
0.4b
0.3b
For Windows. .Net framework 2.0 required.
If your characters heals enemies when attacking, it's because they have the healer ability on. This cannot be undone in game as the healer ability is not visible on all characters. In Memoria goto character tab -> magic stones -> Uncheck healer.
Credits:
Zande (CRC, Savemap)
sithlord48 (memory card file info)
Armorvil (for naming the app)
MaKiPL (for help on the 2016 rerelease.)
Features:
- Editing character stat, equipment and abilities.
- Change party members, Gil, Items and other party related stuff
- Card editing.
- Import and export features.
- PSX memcard handling. Change region. Copy/paste/delete blocks.
- When editing *.dat and/or *.sav keep in mind that this must be considered experimental. BACKUP YOUR FILES!
New in 0.6.3.1:
- !ONLY TESTED ON STEAM VERSION!
- Fixed a bug on item-editing.
- Known bugs/issues: Setting abilities (magic stones) only works like it would in-game (if I'm not mistaken). Meaning setting all abilities won't work, most likely. Also setting Cardattack/def values to max will cause the card to reset when they lvl (255->0). Try setting these values a bit lower to avoid this.
Explanation
Known bugs/issues in newest release:
- Exporting/importing blocks makes an undo-redo push even if you did not export/import anything. This does not mean it's unsafe to export/import.
- Try to avoid switching to full screen or restore down when editing cards (card tab active). It may cause lag for a while. It's better to do this while another tab is active.
- As mentioned in version history, Card and ability (magic stones) editing isn't 100%. Setting passive abilities doesn't seem to register (2016 release only).
- Preview of *.dat and *.sav files will not be updated in-game.
- Successful thefts editing on 2016 release doesn't seem to work.
- Probably more

For non-steam/android/ios users:
I want feedback on design etc. But more importantly you can help me figure out the savemap. I included an unknown-values-report form. Open a .mcr file with FF9 data and push F10 (Properties) (PSX files only).
As you can see it will find offsets which values are unknown and compare 'em, and report 'em IF they are different. This way it can be quite easy to figure out the unknown data by loading a game, do minor changes, then save to another slot/block.
The radio buttons which makes sense to use are:
Characters Only (Checks unknown data in characters only).
Block, no character data (Checks all unknown data not related to any characters).
DOWNLOAD
0.5.1b
0.5b
0.4b
0.3b
For Windows. .Net framework 2.0 required.
If your characters heals enemies when attacking, it's because they have the healer ability on. This cannot be undone in game as the healer ability is not visible on all characters. In Memoria goto character tab -> magic stones -> Uncheck healer.
Credits:
Zande (CRC, Savemap)
sithlord48 (memory card file info)
Armorvil (for naming the app)
MaKiPL (for help on the 2016 rerelease.)
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