G
gjoerulv
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Thanks sith, it'll help a lot.
Last edited:
Offset BlockA BlockB A - B0x0142 0 d -130x0151 0 80 -1280x0152 0 80 -1280x0153 0 64 -1000x0161 0 cc -2040x0162 0 1f -310x0163 0 4 -40x0172 0 d -130x0174 0 1 -10x0178 24 2f -110x017e 0 b8 -1840x0208 ff 5f 1600x0f18 37 be -1350x0f19 5 4 10x1162 0 4 -4
Zidane:A1 = FleeA2 = DetectA3 = What's That!? A4 = Soul BladeA5 = AnnoyA6 = SacrificeA7 = Lucky SevenA8 = ThieveryA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+20%A15 = Accuracy+A16 = DistractA17 = Long ReachA18 = MP AttackA19 = Bird KillerA20 = Bug KillerA21 = Stone KillerA22 = Undead KillerA23 = Devil KillerA24 = Beast KillerA25 = Man EaterA26 = Master ThiefA27 = Steal GilA28 = Add StatusA29 = Gamble DefenceA30 = High TideA31 = CounterA32 = Protect GirlsA33 = Eye 4 EyeA34 = Body TempA35 = AlertA36 = Level UpA37 = Ability UpA38 = Flee-GilA39 = InsomniacA40 = AntibodyA41 = Bright EyesA42 = Restore HPA43 = JellyA44 = Auto-PotionA45 = LocomotionA46 = Clear HeadedA47 = MugA48 = BanditVivi:A1 = FireA2 = FiraA3 = FiragaA4 = SleepA5 = BlizzardA6 = BlizzaraA7 = BlizzagaA8 = SlowA9 = ThunderA10 = ThundaraA11 = ThundagaA12 = StopA13 = PoisonA14 = BioA15 = OsmoseA16 = DrainA17 = DemiA18 = CometA19 = DeathA20 = BreakA21 = WaterA22 = MeteorA23 = FlareA24 = DoomsdayA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+20%A31 = HealerA32 = Add StatusA33 = Reflect-NullA34 = Reflectx2A35 = Mag Elem NullA36 = Half MPA37 = High TideA38 = Body TempA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = LoudmouthA44 = JellyA45 = Return MagicA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedDagger:A1 = ShivaA2 = IfritA3 = RamuhA4 = AtomosA5 = OdinA6 = LeviathanA7 = BahamutA8 = ArkA9 = CureA10 = CuraA11 = CuragaA12 = LifeA13 = ScanA14 = PanaceaA15 = StonaA16 = ShellA17 = ProtectA18 = SilenceA19 = MiniA20 = ReflectA21 = ConfuseA22 = BerserkA23 = BlindA24 = FloatA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+20%A31 = HealerA32 = ChemistA33 = Reflect-NullA34 = ConcentrateA35 = Half MPA36 = High TideA37 = Body TempA38 = Level UpA39 = Ability UpA40 = InsomniacA41 = AntibodyA42 = LoudmouthA43 = JellyA44 = Auto-PotionA45 = LocomotionA46 = Clear HeadedA47 = BoostA48 = Odin's SwordSteiner:A1 = DarksideA2 = Minus StrikeA3 = Iai StrikeA4 = Power BreakA5 = Armour BreakA6 = Mental BreakA7 = Magic BreakA8 = Charge!A9 = Thunder SlashA10 = Stock BreakA11 = ClimhazzardA12 = ShockA13 = Auto-ReflectA14 = Auto-FloatA15 = Auto-HasteA16 = Auto-RegenA17 = Auto-LifeA18 = HP+10%A19 = HP+20%A20 = Accuracy+A21 = DistractA22 = Long ReachA23 = MP AttackA24 = Bird KillerA25 = Bug KillerA26 = Stone KillerA27 = Undead KillerA28 = Devil KillerA29 = Beast KillerA30 = Man EaterA31 = Add StatusA32 = ChemistA33 = High TideA34 = CounterA35 = CoverA36 = Eye 4 EyeA37 = Body TempA38 = AlertA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = Bright EyesA44 = Restore HPA45 = JellyA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedQuina:A1 to A24 are Quina's Blue Magic abilities, as expected. Due to their different learning mechanics, these all have ahidden "max AP" value of 1, so giving them any AP value other than 0 will cause them to appear as "learned".A1 = Goblin PunchA2 = LV5 DeathA3 = LV4 HolyA4 = LV3 Def-lessA5 = DoomA6 = RouletteA7 = Aqua BreathA8 = Mighty GuardA9 = Matra MagicA10 = Bad BreathA11 = Limit GloveA12 = 1,000 NeedlesA13 = Pumpkin HeadA14 = NightA15 = TwisterA16 = Earth ShakeA17 = Angel's SnackA18 = Frog DropA19 = White WindA20 = VanishA21 = FreezeA22 = Mustard BombA23 = Magic HammerA24 = Auto-Life (Blu Mag)A25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+10%A31 = Healer A32 = Add StatusA33 = Gamble DefenceA34 = Half MPA35 = High TideA36 = CounterA37 = Body TempA38 = Level UpA39 = Ability UpA40 = MillionaireA41 = InsomniacA42 = AntibodyA43 = LoudmouthA44 = JellyA45 = Absorb MPA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedFreya:A1 = LancerA2 = Reis's WindA3 = Dragon BreathA4 = White DrawA5 = LunaA6 = Six DragonsA7 = Cherry BlossomA8 = Dragon's CrestA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+10%A15 = HP+20%A16 = MP+10%A17 = Accuracy+A18 = DistractA19 = Long ReachA20 = MP AttackA21 = Bird KillerA22 = Bug KillerA23 = Stone KillerA24 = Undead KillerA25 = Dragon KillerA26 = Devil KillerA27 = Beast KillerA28 = Man EaterA29 = High JumpA30 = Add StatusA31 = Gamble DefenceA32 = ChemistA33 = High TideA34 = CounterA35 = CoverA36 = Eye 4 EyeA37 = Body TempA38 = InitiativeA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = Bright EyesA44 = Restore HPA45 = JellyA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedEiko:A1 = CarbuncleA2 = FenrirA3 = PhoenixA4 = MadeenA5 = CureA6 = CuraA7 = CuragaA8 = RegenA9 = LifeA10 = Full-Life A11 = PanaceaA12 = StonaA13 = EsunaA14 = ShellA15 = ProtectA16 = HasteA17 = SilenceA18 = MiniA19 = ReflectA20 = FloatA21 = DispelA22 = MightA23 = JewelA24 = HolyA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+10%A31 = MP+20%A32 = HealerA33 = Reflect-NullA34 = ConcentrateA35 = Half MPA36 = High TideA37 = Body TempA38 = Level UpA39 = Ability UpA40 = Guardian MogA41 = InsomniacA42 = AnitbodyA43 = LoudmouthA44 = JellyA45 = Auto-PotionA46 = LocomotionA47 = Clear HeadedA48 = BoostAmarant:A1 = ChakraA2 = Spare ChangeA3 = No MercyA4 = AuraA5 = CurseA6 = ReviveA7 = Demi ShockA8 = CountdownA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+10%A15 = HP+20%A16 = Accuracy+A17 = Long ReachA18 = MP AttackA19 = Bird KillerA20 = Bug KillerA21 = Stone KillerA22 = Undead KillerA23 = Devil KillerA24 = Beast KillerA25 = Man EaterA26 = HealerA27 = Add StatusA28 = Gamble DefenceA29 = Power ThrowA30 = Power UpA31 = High TideA32 = CounterA33 = CoverA34 = Eye 4 EyeA35 = Body TempA36 = AlertA37 = Level UpA38 = Ability UpA39 = Flee-GilA40 = InsomniacA41 = AntibodyA42 = Bright EyesA43 = Restore HPA44 = JellyA45 = Return MagicA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedBeatrix:Beatrix's abilities aren't affected by the options in Memoria; she keeps her set of Seiken and White Magicskills no matter what. You can change her amount of Magic Stones, but she has no Equip abilities to usethem on so it's a bit pointless. But, see my note below...
Thanks! ;DI've had a more thorough look at the Abilities section, and I was correct - the ability numbers in Memoria correspond exactly to the in-game list. I've gone through four characters (Zidane, Vivi, Dagger, Quina) and verified this, so I'm assuming it's the same for the rest. I'd like to do more thorough testing but my method of moving save files around is cumbersome and time-consuming. Anyway, here are the lists:
Code: [Select]Note: You can equip abilities in the Magic Stones menu that the character can't normally learn. Although you won't be able to see (or change) them in the in-game menu, these will take effect as normal. This can most readily be observed by giving Beatrix - who normally can't learn any Equip abilities - any ability with a visible effect, like any of the Auto- abilities.Code:Zidane:A1 = FleeA2 = DetectA3 = What's That!? A4 = Soul BladeA5 = AnnoyA6 = SacrificeA7 = Lucky SevenA8 = ThieveryA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+20%A15 = Accuracy+A16 = DistractA17 = Long ReachA18 = MP AttackA19 = Bird KillerA20 = Bug KillerA21 = Stone KillerA22 = Undead KillerA23 = Devil KillerA24 = Beast KillerA25 = Man EaterA26 = Master ThiefA27 = Steal GilA28 = Add StatusA29 = Gamble DefenceA30 = High TideA31 = CounterA32 = Protect GirlsA33 = Eye 4 EyeA34 = Body TempA35 = AlertA36 = Level UpA37 = Ability UpA38 = Flee-GilA39 = InsomniacA40 = AntibodyA41 = Bright EyesA42 = Restore HPA43 = JellyA44 = Auto-PotionA45 = LocomotionA46 = Clear HeadedA47 = MugA48 = BanditVivi:A1 = FireA2 = FiraA3 = FiragaA4 = SleepA5 = BlizzardA6 = BlizzaraA7 = BlizzagaA8 = SlowA9 = ThunderA10 = ThundaraA11 = ThundagaA12 = StopA13 = PoisonA14 = BioA15 = OsmoseA16 = DrainA17 = DemiA18 = CometA19 = DeathA20 = BreakA21 = WaterA22 = MeteorA23 = FlareA24 = DoomsdayA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+20%A31 = HealerA32 = Add StatusA33 = Reflect-NullA34 = Reflectx2A35 = Mag Elem NullA36 = Half MPA37 = High TideA38 = Body TempA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = LoudmouthA44 = JellyA45 = Return MagicA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedDagger:A1 = ShivaA2 = IfritA3 = RamuhA4 = AtomosA5 = OdinA6 = LeviathanA7 = BahamutA8 = ArkA9 = CureA10 = CuraA11 = CuragaA12 = LifeA13 = ScanA14 = PanaceaA15 = StonaA16 = ShellA17 = ProtectA18 = SilenceA19 = MiniA20 = ReflectA21 = ConfuseA22 = BerserkA23 = BlindA24 = FloatA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+20%A31 = HealerA32 = ChemistA33 = Reflect-NullA34 = ConcentrateA35 = Half MPA36 = High TideA37 = Body TempA38 = Level UpA39 = Ability UpA40 = InsomniacA41 = AntibodyA42 = LoudmouthA43 = JellyA44 = Auto-PotionA45 = LocomotionA46 = Clear HeadedA47 = BoostA48 = Odin's SwordSteiner:A1 = DarksideA2 = Minus StrikeA3 = Iai StrikeA4 = Power BreakA5 = Armour BreakA6 = Mental BreakA7 = Magic BreakA8 = Charge!A9 = Thunder SlashA10 = Stock BreakA11 = ClimhazzardA12 = ShockA13 = Auto-ReflectA14 = Auto-FloatA15 = Auto-HasteA16 = Auto-RegenA17 = Auto-LifeA18 = HP+10%A19 = HP+20%A20 = Accuracy+A21 = DistractA22 = Long ReachA23 = MP AttackA24 = Bird KillerA25 = Bug KillerA26 = Stone KillerA27 = Undead KillerA28 = Devil KillerA29 = Beast KillerA30 = Man EaterA31 = Add StatusA32 = ChemistA33 = High TideA34 = CounterA35 = CoverA36 = Eye 4 EyeA37 = Body TempA38 = AlertA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = Bright EyesA44 = Restore HPA45 = JellyA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedQuina:A1 to A24 are Quina's Blue Magic abilities, as expected. Due to their different learning mechanics, these all have ahidden "max AP" value of 1, so giving them any AP value other than 0 will cause them to appear as "learned".A1 = Goblin PunchA2 = LV5 DeathA3 = LV4 HolyA4 = LV3 Def-lessA5 = DoomA6 = RouletteA7 = Aqua BreathA8 = Mighty GuardA9 = Matra MagicA10 = Bad BreathA11 = Limit GloveA12 = 1,000 NeedlesA13 = Pumpkin HeadA14 = NightA15 = TwisterA16 = Earth ShakeA17 = Angel's SnackA18 = Frog DropA19 = White WindA20 = VanishA21 = FreezeA22 = Mustard BombA23 = Magic HammerA24 = Auto-Life (Blu Mag)A25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+10%A31 = Healer A32 = Add StatusA33 = Gamble DefenceA34 = Half MPA35 = High TideA36 = CounterA37 = Body TempA38 = Level UpA39 = Ability UpA40 = MillionaireA41 = InsomniacA42 = AntibodyA43 = LoudmouthA44 = JellyA45 = Absorb MPA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedFreya:A1 = LancerA2 = Reis's WindA3 = Dragon BreathA4 = White DrawA5 = LunaA6 = Six DragonsA7 = Cherry BlossomA8 = Dragon's CrestA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+10%A15 = HP+20%A16 = MP+10%A17 = Accuracy+A18 = DistractA19 = Long ReachA20 = MP AttackA21 = Bird KillerA22 = Bug KillerA23 = Stone KillerA24 = Undead KillerA25 = Dragon KillerA26 = Devil KillerA27 = Beast KillerA28 = Man EaterA29 = High JumpA30 = Add StatusA31 = Gamble DefenceA32 = ChemistA33 = High TideA34 = CounterA35 = CoverA36 = Eye 4 EyeA37 = Body TempA38 = InitiativeA39 = Level UpA40 = Ability UpA41 = InsomniacA42 = AntibodyA43 = Bright EyesA44 = Restore HPA45 = JellyA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedEiko:A1 = CarbuncleA2 = FenrirA3 = PhoenixA4 = MadeenA5 = CureA6 = CuraA7 = CuragaA8 = RegenA9 = LifeA10 = Full-Life A11 = PanaceaA12 = StonaA13 = EsunaA14 = ShellA15 = ProtectA16 = HasteA17 = SilenceA18 = MiniA19 = ReflectA20 = FloatA21 = DispelA22 = MightA23 = JewelA24 = HolyA25 = Auto-ReflectA26 = Auto-FloatA27 = Auto-HasteA28 = Auto-RegenA29 = Auto-LifeA30 = MP+10%A31 = MP+20%A32 = HealerA33 = Reflect-NullA34 = ConcentrateA35 = Half MPA36 = High TideA37 = Body TempA38 = Level UpA39 = Ability UpA40 = Guardian MogA41 = InsomniacA42 = AnitbodyA43 = LoudmouthA44 = JellyA45 = Auto-PotionA46 = LocomotionA47 = Clear HeadedA48 = BoostAmarant:A1 = ChakraA2 = Spare ChangeA3 = No MercyA4 = AuraA5 = CurseA6 = ReviveA7 = Demi ShockA8 = CountdownA9 = Auto-ReflectA10 = Auto-FloatA11 = Auto-HasteA12 = Auto-RegenA13 = Auto-LifeA14 = HP+10%A15 = HP+20%A16 = Accuracy+A17 = Long ReachA18 = MP AttackA19 = Bird KillerA20 = Bug KillerA21 = Stone KillerA22 = Undead KillerA23 = Devil KillerA24 = Beast KillerA25 = Man EaterA26 = HealerA27 = Add StatusA28 = Gamble DefenceA29 = Power ThrowA30 = Power UpA31 = High TideA32 = CounterA33 = CoverA34 = Eye 4 EyeA35 = Body TempA36 = AlertA37 = Level UpA38 = Ability UpA39 = Flee-GilA40 = InsomniacA41 = AntibodyA42 = Bright EyesA43 = Restore HPA44 = JellyA45 = Return MagicA46 = Auto-PotionA47 = LocomotionA48 = Clear HeadedBeatrix:Beatrix's abilities aren't affected by the options in Memoria; she keeps her set of Seiken and White Magicskills no matter what. You can change her amount of Magic Stones, but she has no Equip abilities to usethem on so it's a bit pointless. But, see my note below...
Finally, just a small UI bug in Memoria itself - the boxes for A1 and A2 don't tab correctly to the next box, they move to the "Master All" button instead. Sorry, but by profession I'm a computer games tester, so I can't help noticing little things.![]()