S
snapx
Guest
I can upload you a save file (wich is *.DAT) if wou want 
You may contact this guy: http://steamcommunity.com/sharedfiles/filedetails/?id=665484370&tscn=1460669124Please do. I think at least android and PC version have similar files. I'm not sure about iOS. I don't have any iOS device myself. May have to emulate one "/
binaryWriter.Write(this.Header, 0, 4); // "SAVE" binaryWriter.Write(this.SaveVersion); binaryWriter.Write(this.DataSize); binaryWriter.Write(this.LatestSlot); binaryWriter.Write(this.LatestSave); binaryWriter.Write(this.LatestTimestamp); binaryWriter.Write(this.IsGameFinishFlag); binaryWriter.Write(this.SelectedLanguage); binaryWriter.Write(this.IsAutoLogin); binaryWriter.Write(this.SystemAchievementStatuses); binaryWriter.Write(this.ScreenRotation); byte[] array = new byte[249]; /Padding? binaryWriter.Write(array, 0, array.Length); byte[] array2 = encryption.Encrypt(bytes); //AES encrypted saves ? writer.Write(array2, 0, array2.Length);
int cipherSize = encryption.GetCipherSize(288); byte[] bytes = reader.ReadBytes(cipherSize);
this.SaveVersion = binaryReader.ReadSingle(); this.DataSize = binaryReader.ReadInt32(); this.LatestSlot = binaryReader.ReadInt32(); this.LatestSave = binaryReader.ReadInt32(); this.LatestTimestamp = binaryReader.ReadDouble(); this.IsGameFinishFlag = binaryReader.ReadInt32(); this.SelectedLanguage = binaryReader.ReadInt32(); this.IsAutoLogin = binaryReader.ReadSByte(); this.ScreenRotation = binaryReader.ReadByte();
I'm getting there myself. Just started working on it. Thanks for the work there!I made it! The issue was bad password encoding... (sic!) -.-
Win + R -> %USERPROFILE%\AppData\LocalLow\SquareEnixQuick question, where is the FF9 Save file even located? Having trouble finding it, X_X
Probably never, as this reads memory cards from PSX, not Unity data.how much more longer until we can use our ff9 steam saves on this save editor
Hey dude, nice to see you here too, thanks for your modsProbably never, as this reads memory cards from PSX, not Unity data.
We'd need a whole new utility for reading Steam saves.
Correct me if I'm wrong though.
EDIT: A more interesting idea is a converter that converts the PSX save to a Steam one that can be read by the new game engine, instead of losing all this work from this brilliant program.