[PC] Save editor - Memoria (0.6.3.1)

  • Thread starter Thread starter gjoerulv
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Actually, there should be no problem with the saves, because the saves for ff7 and ff8 pc versions weren't changed
Read posts before yours, is known FF9 PC/iOS/Android is made whit unity, extra work to read/write unity saves is needed, the keys to decrypt/re-encrypt are already know, again, reads some posts back.

Let's wait and see what gjoerulv will pull, i bet something great :)
 
Actually, there should be no problem with the saves, because the saves for ff7 and ff8 pc versions weren't changed, and the existing editors only needed to get updates for the new encryption method. You can also ask yourself "Would I bother to change something that works?", it would be a waste of money and time needed to implement and test a new method of saving game data.

The only reason I could think of that would necessitate doing that would be added functionality, but the game is completely unchanged, right?

tl;dr: No worries, this editor should work as soon as gjoerulv finds a way to get inside those files, edit them and reencrypt them.
Problem is that, in this case, it's different. The savemap is over twice as big (it's also mixed in with achievement stuff it seems). And character encoding is different. The size thing could be due to them storing bytes as integers etc.

I've successfully managed to read from the files. The next step will be to figure out what is what. Hopefully it saves/loads in the same order. Meaning data is in relative position to a memorycard.

EDIT: The reason why FF7 and FF8 were easy, is because those games already had PC versions.
 
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Read posts before yours, is known FF9 PC/iOS/Android is made whit unity, extra work to read/write unity saves is needed, the keys to decrypt/re-encrypt are already know, again, reads some posts back.

Let's wait and see what gjoerulv will pull, i bet something great :)
strawberries... I actually skipped page 4 of this topic...

Anyway, most of what I said should hold true, the save format should remain mostly unchanged? Even if there is additional data (like achievements etc.), it should be placed at the beginning or end of the file. Any other way, ex. randomly adding pieces of data like so: O*ld*Da*ta*Som*eth*i*ng*OrO*th*er (* - is new data) would be illogical, and would require more work than it is worth.
The new file structure should be something like: NewDataOldDataNewData

Anyway, enough of my ranting, especially if what I say is wrong.

@gjoerulv: Is there any progress? Did you find anything in those files?

Edit: Didn't know there is a word filter here? Sorry about that.
 
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Yes I have found cards, item, character data (most of it) and some other minor things. But the savemap is ordered almost completely different. It's not as simple as adjusting a variable. A few more days (maybe tomorrow) and 'll have something ready. It's not like I can work 24/7 on it lol.

Luckily cards and items have the same expected values. But cards have 2 extra bytes (side? and cpoint??) as well as a 3 byte padding after each card.

The game seems to be storing data by parsing JSON objects, which makes me a tad bit concerned about the stability of the file. But I guess it will be maintained.
 
So it actually is the (almost) worst possible outcome.

About the 24/7 thing - I actually expected something by the end of the week  ;).

As a web developer my hatred for JS is immense  >:(
 
Seems it's more problematic than predicted?

How about a little progress update?
Just curious what exactly is the problem.
 
Release soon don't worry. I had a good session today.  :-)

EDIT: And it's out. I have no idea how good it will work on Android and iOS files. I tested on steam files and files sent to me, and so far it's working ok. It's always healthy to backup your files. Luckily FF9rr has a cloud save feature you could use to do that (assuming it works lol).
 
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Tested Memoria 0.6b on Steam version. Item editing works very well. I don't care about the magic stones since this version has a boost that max them. I keep the old version to edit my PSX emulator save...
EDIT: If you put an Excalibur II on your item inventory, you don't recieve the Excalibur II achievement!!!  ;)
The other save editors from FF7 (Black Chocobo) and FF8(Hyne), due to a bug, give me the achievements related to obtaining some important items. Please don't activate achievements with item editing!!!
 
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That achievement thing is not necessarily a bug with the editors. It depends on how the game triggers the achievements, how they are stored/communicate with related media (steam, google play,...), etc.

Another topic:
To allow conversions between PSX files and RR files more of the savemap should be figured out. I can only import/export stuff that is editable by Memoria. Stuff like game-progression, chocographs and key items will be left out. If anyone have a lot of time on their hands feel free to study the savefiles :P
 
hey

how good is the card editing on this newer version of this ff9 gamesave editor
 
Editing single cards is fine. Operation on all cards cause an exception. I have fixed it but I'll wait for more feedback/testing before releasing a fix. Card type "A" seems to work after all. It didn't seem to register last time I tried, but I just changed a bunch of cards to type A and this time it worked... It may be the game recalculating stuff, or I'm too tired for this right now and can't keep up haha.
 
That achievement thing is not necessarily a bug with the editors. It depends on how the game triggers the achievements, how they are stored/communicate with related media (steam, google play,...), etc.

Another topic:
To allow conversions between PSX files and RR files more of the savemap should be figured out. I can only import/export stuff that is editable by Memoria. Stuff like game-progression, chocographs and key items will be left out. If anyone have a lot of time on their hands feel free to study the savefiles :P
For example, I have used Black Chocobo to put a Knights of the Round Materia and recieved the achievement related to it. I wanted to put this important item and don't recieve the achievement. That make me liked the item editing on Memoria 0.6b! ;)
The max magic stones in FF9 rerelease is 255 or 99???
 
Does this mean that I can fully convert my FF9 save file I had on PS3 to the new FF9 steam version and play on from where I left off? Or are there some things that don't convert yet? I really don't want to use the max items/max skills cheat, as I want to complete the game without any helpers.
 
Writing from phone...
As I said: i can only import/export things memoria can edit.
 
Save data location: %USERPROFILE%\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData\
 
hey

i am using windows 10 so where can i find the ff9 steam gamesave file on windows 10
 
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