[PC] Save editor - Memoria (0.6.3.1)

  • Thread starter Thread starter gjoerulv
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hey

thanks for fixing up the all cards bug problem

and with this new fix, will it not soft lock my game anymore on my ff9 steam game
 
The version 0.6.1b is corrupted....
In what way? Being a bit more specific wouldn't hurt.

EDIT: Taking a wild guess that you can't decompress the zip. I used another compression method on 6.1. I re-uploaded with a more "common" method.
 
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Ok so if I'm to play from my save on PS3, I'd have to get a save (Steam version, the .dat format) from someone who played it on Steam and got as far as me right? And then I can edit all the values I need that I can just look at on my .psv save?
 
First of all, I´d like to introduce myself, and second, thank gjoerulv for the amazing work, Thank you...

And I have one question, I was playing FFIX on my PS3 and I was wondering if there is a way to convert from PS3 save format (.PSV I think...) to Steam format (.dat), I would like to play FFIX on my laptop, or even iPad, would be in the future possible to convert one format into other?

I´ve also read 2 posts up that editing the values of a .dat to mimic my .psv would be a way... sounds feasible, I don´t want to edit everything, I just want a save game closest to my original one of PS3 as possible.

Again, thank you very much.
 
So game is now downloading a 2.3 GB update. You guys think it will affect save editor somehow?
 
What news is about this great update???
According to update notes on the store page:

"The latest version will correct the following issues. Please update your app.

- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed."


And this is a fun part.

Change #1915913
Changed Depots
377841/encryptedmanifests/beta/encrypted_gid_2: 9AC2D857FF3104B00E3563814B856668
377841/encryptedmanifests/beta/encrypted_size_2: 4EF76E4E2035991B81FCEB9C86C8DC7D
377841/manifests/public: 6984771203223543686 › 8100398315604498210
377841/maxsize: 7347882823 (6.84 GB) › 7636640769 (7.11 GB) (diff = +275.38 MB)
377842/encryptedmanifests/beta/encrypted_gid_2: 19DE24DE73BDDE200B969697883781B9
377842/encryptedmanifests/beta/encrypted_size_2: 15575984D1AC199D7B544E9FBAD4ED3E
377842/manifests/public: 4870278959809129114 › 8597867760427416351
377842/maxsize: 7347880152 (6.84 GB) › 7636642081 (7.11 GB) (diff = +275.38 MB)
branches/public/buildid: 1059527 › 1091896
branches/public/timeupdated: 1460458092 (April 12, 2016 – 10:48:12 UTC) › 1461660908 (April 26, 2016 – 08:55:08 UTC) (+4)
Changed changenumber – 1915501 › 1915913

Wow, a total 300 mb update masked with an 2.3 gb download. Great.
 
According to update notes on the store page:

"The latest version will correct the following issues. Please update your app.

- The fog effect on the world map causing the screen to turn white on devices with certain video cards.
- Dismounting a Chocobo near Chocobo's Forest causes the Chocobo to appear above the forest.
- Dismounting a Chocobo directly below Ipsen's Castle causes Zidane to freeze.
- During the ending, a portion of the subtitles overlap before the previous sentence has finished.
- Other minor bugs fixed."


And this is a fun part.

Change #1915913
Changed Depots
377841/encryptedmanifests/beta/encrypted_gid_2: 9AC2D857FF3104B00E3563814B856668
377841/encryptedmanifests/beta/encrypted_size_2: 4EF76E4E2035991B81FCEB9C86C8DC7D
377841/manifests/public: 6984771203223543686 › 8100398315604498210
377841/maxsize: 7347882823 (6.84 GB) › 7636640769 (7.11 GB) (diff = +275.38 MB)
377842/encryptedmanifests/beta/encrypted_gid_2: 19DE24DE73BDDE200B969697883781B9
377842/encryptedmanifests/beta/encrypted_size_2: 15575984D1AC199D7B544E9FBAD4ED3E
377842/manifests/public: 4870278959809129114 › 8597867760427416351
377842/maxsize: 7347880152 (6.84 GB) › 7636642081 (7.11 GB) (diff = +275.38 MB)
branches/public/buildid: 1059527 › 1091896
branches/public/timeupdated: 1460458092 (April 12, 2016 – 10:48:12 UTC) › 1461660908 (April 26, 2016 – 08:55:08 UTC) (+4)
Changed changenumber – 1915501 › 1915913

Wow, a total 300 mb update masked with an 2.3 gb download. Great.
Does Memoria 0.6.1b work on this new update?
 
6.1b is working great just cant wait for editing for frogs and h&c mini games  ;D ;D ;D ;D ;D, the best about this is its easy to use like the black chocobo editor for VII cant wait for next update!!!
 
I've had no issues after update. Also found "frogs captured" and "Dragons slain" addresses. They actually were correct in 0.6b.

But "successful thefts" doesn't seem to work. Isn't that suppose to increment each time you successfully steal something?

Chocobo hot and cold is also different from PSX files. Searching for integer or double values for the direct value have proven useless...

Here are my notes when working on this (all addresses are in hex, absolute position):

Code: [Select]
Code:
items 1477 (1st bye nr, 2nd byte id)CHARACTER 1 (ZIDANE)BASEspd 1677mHP 1678mMP 167Amag 167Cstr 167Dspr 167Emdf 1690mev 1691def 1692eva 1693(attack not in savefile)cHP 168CcMP 168EBONUSbHP 16AC (bonus max HP)bMP 16AEspd 1694mag 1695str 1696spr 1697trance 1769stausbits ?? (before trance?)pools ??equip 1698exp 169Dmagic stones 16ABAbility1 1730 (Flee osv, 1 byte each)Party 0x1F4BGIL 1473CARDSdraw 1467lose 1469win  146B START at 1018 if 0 padding at start; 101B if not(Looks like 0 padding at end (3x 0 bytes) -> start = 101BIF 101B:0 = Arrows1 = Attack2 =  side or cpoint?? 3 = ID (type: fang, goblin osv)4 = MDef5 = PDef6 =  side or cpoint?? 7 = Attack type
 
ı use tetra master ahievement for steam (win 100 tetra master match) change 98 and win 2 matches but cant gain achievement. I controlled achievements and it says you win 15 matches.
 
There is most likely separate data in the savefile (and/or other places) that controls achievements. I don't think it's impossible to control it with an editor, but at this moment I'm only concerned with actual save-data.

To easily get the Excalibur 2 achievement: Add it with Memoria -> equip with Steiner -> unequip -> lmao
I got the lvl 99 achievement by using the in-game booster...
 
Hey gjoerulv, just created this account so that I can say a big thank you for working your ass off to get the save editor up and working for the Steam version.

Really appreciate the work you have done - even though you get paid nothing but endless impatient questions on this forum XD

THUMBS UP FOR YOU 32409124 miles away from where you are :D
 
There is most likely separate data in the savefile (and/or other places) that controls achievements. I don't think it's impossible to control it with an editor, but at this moment I'm only concerned with actual save-data.

To easily get the Excalibur 2 achievement: Add it with Memoria -> equip with Steiner -> unequip -> lmao
I got the lvl 99 achievement by using the in-game booster...
if its like FF7 steam its achievements.dat and its a very simple file. ff7's is s few bytes and each bit is an achievement flag , simply writing 0XFFFFFF to the file will give you them all
 
Hey guys, I can't find the tool to add every chocograph, is it on or will it be available?

Thanks!
 
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