[PC] Save editor - Memoria (0.6.3.1)

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Has anyone had this same experience, and a fix?
This can't be "fixed" unless you alter the gamecode to not adjust stats when equipping. Every time you equip something different, the game adjusts attack, (m)defense and (m)evasion. However, your core stats like strength etc, will remain in tact.
 
This can't be "fixed" unless you alter the gamecode to not adjust stats when equipping. Every time you equip something different, the game adjusts attack, (m)defense and (m)evasion. However, your core stats like strength etc, will remain in tact.
Greetings.
First of all, I want to thank you for the editor.
I have a doubt. I edit the save (core stats), I put it in the psp with cwcheat and I start to play. But when I level up, core stats return to their original state. Is there any way to make those changes permanent? I repeat that I just want to slightly increase core stats.
Thank you.
 
Greetings.
First of all, I want to thank you for the editor.
I have a doubt. I edit the save (core stats), I put it in the psp with cwcheat and I start to play. But when I level up, core stats return to their original state. Is there any way to make those changes permanent? I repeat that I just want to slightly increase core stats.
Thank you.
I think (I may be wrong) what you want to do is to make you characters lvl 99 and max experience points (maybe lvl 99 is enough). Every time your characters level the stats will adjust accordingly based on certain variables, most importantly what level the character achieves. The save editor can't override this as it's determined by the game code, not the save data. My initial vision with this editor was to include a trainer, that could freeze certain values in memory etc. As of know this is not possible with Memoria.

An alternative would be to make a mod that completely removes levels (each enemy gives 0 exp), and customize a savegame with Memoria as a starting point.

Edit: I can't spell, whatever
 
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Hi everyone !

Hi gjoerulv and thank you so much for creating this awesome editor that is compatible with both ePSXe AND Steam saves !

I have an only concern that maybe you can help me with :
As I use the (latest version) editor with my Steam save to add Beatrix to my team (which works just fine), I can't equip her support abilities... even though I activate them in the "Magick Stones" tab, they won't be active ingame, whereas they will be for the other characters... could you please help me with that ?
(On ePSXe I am able to equip her any support abilities I want using a GameShark code with "psx emulation cheater", but obviously I can't do that with a steam save... )

Thank you so much by advance and congrats for the hard work !!!

blackanima
 
You should be careful adding Beatrix to your party. There are times that may screw with your entire game (for example unable to progress in Kuja's palace), but as long you know what you're doing it's fine.

Did you try enabling some magic stones on her with Memoria? And it didn't work in-game? I suspect the game adjust certain values regardless of what's in the savefile. I know this is true for stats when changing equipment and levelling up. The game will calculate stats accordingly. A simple save editor like Memoria can't control that, you'd need some sort of trainer (or mod).
 
I know, but Beatrix is litterally the reason why I still play FFIX to this day... she's been my favorite FF character since I first fought her 17 years ago... (must be her overrall charisma compared to Steiner,  plus that hair flip thing...  8))

Yes I'm aware of that which is why I only intend to include her in my team at times were she won't make the game freeze or anything.
And yes I tried enabling some magic stones on her with Memoria (that's basically what I was saying in my initial message) but though it DOES WORK on my PSX (ePSXe) saves, it DOESN'T WORK with my Steam saves, which is a bummer since we now have 2 awesome mods by Fraggoso (one that give us HD backgrounds and one that gives HD NPCs and battlefields).

THERE IS A BEATRIX MOD available it's called "Alternate Fantasy" but to use it you have to give up on the "HD NPCs and battlefields" mod + she can only join the team at the middle of disc 3 + the mod changes a lot of things/character abilities in the game which make me not interested in it.

Do you think a save editor could do this ?
: change the in-battle skin of a character (and even better both his/her in-battle and out-battle skin) to make him/her appear as another character (in this case Beatrix, but why not... Kuja or even Trance Kuja I don't know lol) ?
For example I know that some FF8 save editor (HYNE I think) allows you to switch some characters' regular outfit to their SEED's outfit and vice-versa... so why not switch his whole skin ?  ;)

For example replacing the skin of Amarant (the ugliest, least relatable, and most useless character ever created in a videogame IMO) by Beatrix's skin ?
This way we would juste have to change the character's name to "Beatrix" using Memoria (or simply speaking to the guy in Daguerreo).
 

Do you think a save editor could do this ?
:
What is editable depends on the data that is stored in the save-file. Afaik this wouldn't be possible with Memoria, but I could be wrong (should probably check some time lol). There would typically be a section in the character data that tells the game what skin to use. But, as I said, I don't think FF9 does it this way. Each character has a fixed position within the file, and when the data loads it doesn't check what skin to use for each character. However, Eiko and Blank (also, Marcus + Amarant and Quina + Cinna) shares the same data (kinda) so there could be a byte in her character data, which decides what model to use. Or it's decided by a flag elsewhere.

I swear, someday I'll get more work done with this editor :P. I know It's been long since last update.
 
I'd just wish you could unlock the stats pool on the PC version. I used that to make a New Game + run in the PS1 version.
 
How did you do that? Did you copy character and item data? Or do you know how to hex-edit progress in-game? If so I would like to know :)
 
Help -> Contents

You open a file by going File -> Open...


If you use steam your savefile is here (I assume windows 10):
C:\Users\<your username>\AppData\LocalLow\SquareEnix\FINAL FANTASY IX\Steam\EncryptedSavedData
select the 'SavedData_ww.dat' file. Next select slot and file (you must remember, but could always check in the game if you forgot).
When successfully opened right file, double click the row and start editing. When done remember to save.
I'm kinda feeling dumb, but I can't open the file. There is a "SavedData_www.dat" in the folder, but I can't open it with Memoria, because the program shows no file inside the folder. It seems the extension "dat" is not supported, so I can't see the file trough the program. Tried to modify the extension to a supported one, opened the file with Memoria, and got an error message (not a valid buffer).

What the hell am I doing wrong?

EDIT: Found out. I was using the old version. This is what happens when you think you're too smart to read the instructions and scroll down to the first link you see (yeah, I missed the big "download" link).
 
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Hey guys, I'm trying to edit my PSVita's save data and I'm having issues, can someone tell me what's the "Save as..." workaround for this or is there any way to do it on PSVITA's vmp's save file?

Thank you!
 
It's been a while since I looked up any workaround, but they require a lot of extra work, software and/or hardware:

I copied an answer from one of my emails, it's not for vita but it may give you some clues:

Hello,

Unfortunately there is no easy way of converting into .PSV format. The way the header is generated is not known (unless you're a sony developer).

The maker of Black Chocobo wrote a guide on how to do it here:

http://sourceforge.net/p/blackchocobo/wiki/FAQ/#psp-and-ps3-saves

This requires some stuff you might not have, but you don't need black chocobo. Thus step 1 in the "The HomeBrew Enabled Ps2" Method will be different.

Step 1 in Memoria: Open the file and right click the block you want to convert. See Block Info and note Product code and Game ID. Now right click the same block and select Export -> Single Save Format. Filetype to export must be RAW Save. Name it as Region Code + Product Code + Game ID (US Region Code is "BA"). If product code is "SLUS-01251" and ID is "00000-00" then export the block as "BASLUS-0125100000-00" (without quotes of course).

The CFW PSP Method:

I may be wrong, but all you seemingly need to do is to change the extension from .mcr to .VM1 then do the rest of the stuff.

Good luck!
 
Thanks for letting me know! This does feel like a LOT of extra work so I will pass for now. Thanks!
 
To get your save back on to a vita the only way i know of is to get your save on to a ps3 then export it from  the ps3 to the vita. Idk that anyone has tried to reverse the vita save formats.(i've not looked in some time either)
 
Thanks, I could try that. Do you know of any tutorial to do that or somewhere where I can read more about it?
 
Follow one of the methods gjoerulv linked above and then after, You use the ps3 to copy the file to the vita. this is sonys offical tutorial on how to move stuff from ps3 <-> vita
 
Yes, all non-editable fields do not work for the steam version. Perhaps I can get some work done this weekend.
 
So, I fought with this for a couple of hours, and I wanted to post here to just say thank you for making this great tool. The fight was "why aren't any of my edits loading?" And the answer was I kept hitting "Continue" instead of "Load Game" on the menu screen.

I'm not smart, sometimes.
 
First off I would like to thank you for this mod. A randomizer for my favorite game is just the best. I only just discovered it and I wish I knew about it years ago!

I think feedback is probably too late at this point, but if you are looking for more ideas to implement;

A way to disable AP gain. It would make wearing the right randomized gear very tactical as you cannot permanently learn any abilities.
A permanent VIRUS status effect on all party members could work but that would also disable EXP. A VERY tough lvl1 playthrough! :'(
 
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