Project Bombing Mission Gallery

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I don´t want to sound unfriendly but this is a gallery. Please ask it somewhere appropriate.
 
I am aware of that but you know that I dont have the correct camera values. Chances are that the modell will not match only in size when viewed at another angle. I didnt try it though.
 


current setup:

Camera NMKIN1: pos:[5056.133,-1003.658,4510.261]
Camera SMKIN1: pos:[-2458.205,5119.068,2236.561]

and no, the walkmeshes or not located at the origin.

blender script (never mind the cam-lens)
NMKIN1
Code: [Select]
Code:
# -------------------------------------------------------------------# NMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX# -------------------------------------------------------------------import bpyimport mathimport mathutilsdef createMesh(name, verts, edges, faces):    me = bpy.data.meshes.new(name+'Mesh')    ob = bpy.data.objects.new(name, me)    ob.show_name = True    bpy.context.scene.objects.link(ob)    me.from_pydata(verts, edges, faces)    me.update(calc_edges=True)    return obdef putCam():    # Create a camera and get the shape name.    data = bpy.data.cameras.new('NMKIN_1Cam')    vcam = bpy.data.objects.new('NMKIN_1Cam', data)    vcam.location = (5056.133,4510.261,-1003.658)    vcam.rotation_euler = (0.0, 0.0, 0.0)    dx = 5055.429 - 5056.133    dy = 4509.716 - 4510.261    dz = -1003.203 - -1003.658    xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2))    zRad = math.atan2(dy, dx) - (3.14159256 / 2.)    vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ')    vcam.scale = (1.0, 1.0, 1.0)    data.lens = 143.394    data.draw_size = 100    bpy.context.scene.objects.link(vcam)def run():    verts1 = (    (-221.0,-272.0,3803.0),    (142.0,-272.0,3658.0),    (-205.0,-272.0,3660.0),    (153.0,-272.0,3808.0),    (-1065.0,-273.0,2610.0),    (-940.0,-273.0,2585.0),    (-1059.0,-273.0,2421.0),    (216.0,-272.0,3590.0),    (-530.0,-410.0,1217.0),    (-863.0,-412.0,1215.0),    (-530.0,-410.0,1404.0),    (427.0,-272.0,3484.0),    (428.0,-272.0,3543.0),    (-174.0,-272.0,2817.0),    (-498.0,-272.0,3027.0),    (-418.0,-272.0,3093.0),    (-959.0,-273.0,2470.0),    (-532.0,-412.0,1100.0),    (-864.0,-412.0,1100.0),    (-893.0,-279.0,2474.0),    (-928.0,-273.0,3058.0),    (-530.0,-412.0,899.0),    (-858.0,-412.0,897.0),    (-831.0,-411.0,1600.0),    (-575.0,-410.0,1560.0),    (-831.0,-410.0,1560.0),    (-575.0,-410.0,1600.0),    (-831.0,-411.0,1727.0),    (-575.0,-411.0,1727.0),    (-831.0,-278.0,1856.0),    (-575.0,-278.0,1856.0),    (-573.0,-274.0,1983.0),    (153.0,-272.0,3867.0),    (-831.0,-278.0,1983.0),    (-573.0,-274.0,2023.0),    (-831.0,-274.0,2023.0),    (-894.0,-274.0,2021.0),    (-1491.0,-273.0,3837.0),    (-914.0,-273.0,3141.0),    (-1257.0,-273.0,3281.0),    (-1644.0,-273.0,3281.0),    (-535.0,-274.0,2023.0),    (-652.0,-279.0,2672.0),    (-534.0,-274.0,2695.0),    (-972.0,-273.0,2328.0),    (-1434.0,-273.0,2332.0),    (-652.0,-279.0,2699.0),    (-887.0,-279.0,2587.0),    (-884.0,-279.0,2670.0),    (-1292.0,-273.0,3058.0),    (-1969.0,-273.0,3152.0),    (-1597.0,-273.0,3167.0),    (-1598.0,-273.0,3060.0),    (-1775.0,-273.0,2428.0),    (-1777.0,-273.0,3059.0),    (-1685.0,-273.0,2228.0),    (-1438.0,-273.0,2230.0),    (-1851.0,-273.0,2390.0),    (-1853.0,-273.0,2428.0),    (-1303.0,-273.0,3137.0),    (-1973.0,-273.0,4246.0),    (-1797.0,-273.0,4422.0),    (-1649.0,-273.0,4422.0),    (-1827.0,-273.0,4452.0),    (-2011.0,-273.0,4258.0),    (-1617.0,-273.0,4452.0),    (-1379.0,-273.0,4450.0),    (-1567.0,-273.0,4486.0),    (-1417.0,-273.0,4507.0),    (-1169.0,-273.0,4396.0),    (-903.0,-272.0,4202.0),    (-910.0,-272.0,3369.0),    (-910.0,-272.0,3287.0),    (-1568.0,-271.0,4559.0),    (-1420.0,-271.0,4559.0),    (-1568.0,-271.0,4664.0),    (-1415.0,-271.0,4665.0),    (-533.0,-272.0,3287.0),    (-533.0,-272.0,3369.0),    (-205.0,-272.0,3372.0),    (-204.0,-272.0,3309.0),    (-184.0,-272.0,3246.0),    (-531.0,-272.0,3063.0),    (-161.0,-272.0,2828.0),    (-143.0,-272.0,3248.0),    (-22.0,-272.0,3248.0),    (-141.0,-272.0,3304.0),    (-24.0,-272.0,3306.0),    (15.0,-272.0,3168.0),    (15.0,-272.0,3246.0),    (132.0,-272.0,2777.0),    (62.0,-272.0,3166.0),    (120.0,-272.0,3243.0),    (95.0,-272.0,3257.0),    (60.0,-272.0,3295.0),    (97.0,-272.0,3299.0),    (427.0,-272.0,3142.0),    (159.0,-272.0,3257.0),    (148.0,-272.0,2730.0),    (428.0,-272.0,3054.0),    (167.0,-272.0,3403.0),    (217.0,-272.0,3548.0),    (142.0,-272.0,3529.0),    (-27.0,-272.0,3476.0),    (-207.0,-272.0,3478.0),    (-529.0,-272.0,3484.0),    (-365.0,-272.0,3635.0),    (-863.0,-410.0,1404.0),    (-864.0,-410.0,1560.0),    (-530.0,-410.0,1560.0))    faces1 = (    (0,1,2),    (3,1,0),    (4,5,6),    (3,7,1),    (8,9,10),    (7,3,11),    (3,12,11),    (13,14,15),    (6,5,16),    (17,18,9),    (5,19,16),    (20,5,4),    (21,18,17),    (21,22,18),    (23,24,25),    (23,26,24),    (27,26,23),    (27,28,26),    (29,28,27),    (29,30,28),    (31,30,29),    (32,12,3),    (29,33,31),    (33,34,31),    (35,34,33),    (35,19,34),    (36,19,35),    (37,38,39),    (40,37,39),    (34,19,41),    (42,41,19),    (41,42,43),    (6,16,44),    (45,6,44),    (43,42,46),    (47,42,19),    (47,48,42),    (47,19,5),    (45,4,6),    (45,49,4),    (49,20,4),    (40,50,37),    (51,50,40),    (52,49,45),    (53,52,45),    (53,54,52),    (55,53,45),    (56,55,45),    (55,57,53),    (53,57,58),    (49,52,59),    (59,52,51),    (40,59,51),    (40,39,59),    (50,60,37),    (37,60,61),    (62,37,61),    (63,61,60),    (64,63,60),    (62,65,37),    (37,65,66),    (66,65,67),    (66,67,68),    (66,69,37),    (69,70,37),    (70,71,37),    (71,72,37),    (37,72,38),    (39,38,59),    (73,68,67),    (73,74,68),    (75,74,73),    (75,76,74),    (71,77,72),    (77,71,78),    (78,79,77),    (77,79,80),    (81,77,80),    (81,15,77),    (15,82,77),    (14,82,15),    (83,15,81),    (83,13,15),    (84,83,81),    (84,85,83),    (86,85,84),    (86,87,85),    (85,88,83),    (89,88,85),    (88,90,83),    (91,90,88),    (91,92,90),    (93,92,91),    (94,93,91),    (94,95,93),    (92,96,90),    (97,96,92),    (97,11,96),    (8,17,9),    (98,90,96),    (99,98,96),    (100,11,97),    (100,101,11),    (101,7,11),    (102,101,100),    (103,102,100),    (79,103,100),    (79,104,103),    (105,79,78),    (105,104,79),    (106,104,105),    (106,2,104),    (0,2,106),    (24,107,25),    (107,108,25),    (10,107,24),    (109,10,24),    (10,9,107))    ob1 = createMesh('NMKIN_1WalkMesh',  verts1, [], faces1)    putCam()    returnif __name__ == "__main__":    run()
SMKIN1 script:
Code: [Select]
Code:
# -------------------------------------------------------------------# SMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX# -------------------------------------------------------------------import bpyimport mathimport mathutilsdef createMesh(name, verts, edges, faces):    me = bpy.data.meshes.new(name+'Mesh')    ob = bpy.data.objects.new(name, me)    ob.show_name = True    bpy.context.scene.objects.link(ob)    me.from_pydata(verts, edges, faces)    me.update(calc_edges=True)    return obdef putCam():    # Create a camera and get the shape name.    data = bpy.data.cameras.new('SMKIN_1Cam')    vcam = bpy.data.objects.new('SMKIN_1Cam', data)    vcam.location = (-2458.205,2236.561,5119.068)    vcam.rotation_euler = (0.0, 0.0, 0.0)    dx = -2457.866 - -2458.205    dy = 2235.799 - 2236.561    dz = 5118.516 - 5119.068    xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2))    zRad = math.atan2(dy, dx) - (3.14159256 / 2.)    vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ')    vcam.scale = (1.0, 1.0, 1.0)    data.lens = 143.394    data.draw_size = 100    bpy.context.scene.objects.link(vcam)def run():    verts1 = (    (-1291.0,-277.0,3021.0),    (-1654.0,-277.0,3208.0),    (-1291.0,-277.0,3209.0),    (-1652.0,-277.0,3021.0),    (-1784.0,-277.0,2403.0),    (-1784.0,-277.0,3021.0),    (-1860.0,-277.0,2365.0),    (-1860.0,-277.0,2408.0),    (-1676.0,-277.0,2292.0),    (-1681.0,-277.0,2190.0),    (-1626.0,-277.0,2378.0),    (-1636.0,-277.0,2292.0),    (-967.0,-277.0,2340.0),    (-1137.0,-277.0,2340.0),    (-1141.0,-277.0,2378.0),    (-966.0,-277.0,2540.0),    (-853.0,-277.0,2434.0),    (-967.0,-277.0,2434.0),    (-966.0,-277.0,2626.0),    (-935.0,-277.0,2828.0),    (-935.0,-277.0,2626.0),    (-967.0,-277.0,2830.0),    (-512.0,-433.0,915.0),    (-875.0,-433.0,1156.0),    (-512.0,-433.0,1156.0),    (-875.0,-433.0,915.0),    (-967.0,-277.0,2898.0),    (-934.0,-277.0,3021.0),    (-934.0,-277.0,2899.0),    (-853.0,-277.0,2540.0),    (-1275.0,-277.0,2698.0),    (-557.0,-277.0,2307.0),    (-534.0,-277.0,2540.0),    (-534.0,-277.0,2310.0),    (-556.0,-277.0,2218.0),    (-802.0,-277.0,2037.0),    (-563.0,-277.0,2037.0),    (-853.0,-277.0,2037.0),    (-802.0,-264.0,1995.0),    (-563.0,-264.0,1995.0),    (-802.0,-264.0,1845.0),    (-563.0,-264.0,1845.0),    (-537.0,-277.0,2036.0),    (-537.0,-277.0,2217.0),    (-537.0,-277.0,1995.0),    (-786.0,-433.0,1513.0),    (-541.0,-433.0,1513.0),    (-512.0,-433.0,1513.0),    (-875.0,-433.0,1513.0),    (-541.0,-433.0,1624.0),    (-783.0,-433.0,1624.0),    (-244.0,-274.0,3874.0),    (182.0,-274.0,3874.0),    (117.0,-274.0,3808.0),    (-1347.0,-277.0,4415.0),    (-1984.0,-277.0,3208.0),    (-1985.0,-277.0,4235.0),    (273.0,-274.0,2959.0),    (339.0,-274.0,3106.0),    (394.0,-274.0,3061.0),    (-1396.0,-277.0,4783.0),    (-1575.0,-277.0,4470.0),    (-1574.0,-277.0,4783.0),    (-506.0,-274.0,3073.0),    (-270.0,-274.0,3091.0),    (-290.0,-274.0,2776.0),    (146.0,-274.0,3089.0),    (130.0,-274.0,2778.0),    (-1345.0,-273.0,3775.0),    (-929.0,-273.0,3388.0),    (-507.0,-273.0,3314.0),    (347.0,-274.0,3337.0),    (-272.0,-273.0,3235.0),    (-507.0,-273.0,3388.0),    (-914.0,-273.0,3314.0),    (394.0,-274.0,3474.0),    (393.0,-274.0,3336.0),    (-984.0,-277.0,4049.0),    (-984.0,-277.0,4141.0),    (396.0,-274.0,3176.0),    (347.0,-274.0,3265.0),    (396.0,-274.0,3265.0),    (346.0,-274.0,3169.0),    (-928.0,-277.0,4049.0),    (-929.0,-277.0,4207.0),    (-928.0,-277.0,4141.0),    (-508.0,-274.0,3536.0),    (148.0,-274.0,3231.0),    (-1395.0,-277.0,4470.0),    (-1628.0,-277.0,4416.0),    (-1787.0,-277.0,4416.0),    (-1139.0,-277.0,4415.0),    (-913.0,-277.0,3208.0))    faces1 = (    (0,1,2),    (1,0,3),    (4,5,3),    (4,6,7),    (6,8,9),    (8,10,11),    (6,10,8),    (10,6,4),    (12,13,14),    (15,16,17),    (3,10,4),    (18,19,20),    (19,18,21),    (22,23,24),    (23,22,25),    (26,27,28),    (0,27,26),    (16,15,29),    (14,17,12),    (30,14,10),    (3,30,10),    (30,3,0),    (26,30,0),    (30,26,21),    (18,30,21),    (18,15,30),    (14,15,17),    (15,14,30),    (31,29,32),    (29,31,16),    (31,32,33),    (16,31,34),    (35,16,34),    (36,35,34),    (16,35,37),    (38,36,39),    (36,38,35),    (40,38,39),    (41,40,39),    (42,34,43),    (34,42,36),    (36,42,44),    (39,36,44),    (24,45,46),    (45,24,23),    (24,46,47),    (45,23,48),    (49,45,50),    (45,49,46),    (41,50,40),    (50,41,49),    (51,52,53),    (54,55,56),    (57,58,59),    (60,61,62),    (63,64,65),    (66,65,64),    (65,66,67),    (54,68,55),    (68,54,69),    (70,64,63),    (71,72,73),    (66,57,67),    (64,70,72),    (73,72,70),    (74,68,69),    (68,74,2),    (1,68,2),    (71,75,76),    (77,69,54),    (78,77,54),    (79,80,81),    (80,79,82),    (69,77,83),    (84,78,54),    (78,84,85),    (70,69,73),    (51,73,86),    (53,73,51),    (71,53,75),    (53,71,73),    (87,72,71),    (80,87,71),    (69,70,74),    (58,66,82),    (82,66,87),    (61,88,89),    (89,88,54),    (89,56,90),    (54,56,89),    (84,54,91),    (68,1,55),    (2,74,92),    (61,60,88),    (58,57,66),    (80,82,87))    ob1 = createMesh('SMKIN_1WalkMesh',  verts1, [], faces1)    putCam()    returnif __name__ == "__main__":    run()
8-)

you could also send me the script to export the whole scene from max to blender
 
I can send you the script but it is buggy (or Blender 2.52 is).
First of all it only works with Blender 2.52. Than I got strange geometrical problems from objects that were exported and the camera seemed unreliable. I only use it to get the camera values in Blender and thats it.
So there would practically be no point in exporting the model.

BTW did you read my (late) reply in my request-for-an-exporter-thread?
 
Last edited:
I only use it to get the camera values in Blender and thats it.
So there would practically be no point in exporting the model.
we can always export to lwo object.... that should work....

However back to ontopic since this is supposed to be a gallery....


small update on the 'unfinished' plate...
 8-)


another update

 8-)


2012-02-17 added mako, and Cranes



 8-)
 
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I can't wait to see that finished and in game. As it is now it looks gorgeous. How will you do the general lighting of the entire area? Colored lights to make it look like the one in FF7, or texturework?
 
That looks awesome as usual SpooX

I have a question for you guys regarding this project

Would it be unreasonable to take the latest WIP's of all the content that has been made thus far
and make an installer for a beta test. I feel like I have been thoroughly teased by
all of these pictures for the last two years and do not even have access to what has been already finished.
I would even go so far as to offer to take the source data, convert it to ff7 format and put it in the game myself.
 
I can't wait to see that finished and in game. As it is now it looks gorgeous. How will you do the general lighting of the entire area? Colored lights to make it look like the one in FF7, or texturework?
errr lights....?

you mean something like this?



 8-)
 
Yeah, pretty much, as I recall that scene had very heavy yellow lighting (at least it looks like the lighting).

Looks damn nice.
 
Any way i can test the scenes at all? can i get a programme to import them into my game and also find out the name of the scenes?
 
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.
 
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.
They are able to be ported into the game, SL shows that here in his test...
95610606.jpg


Photo is from the original post: https://www.ff7catalog.com/threads/6506/
 
I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.
Getting them in the game is not that tricky, but to do it right with the different layers will require a lot of rendering individual parts for masks.
 
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