A
anaho
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I don´t want to sound unfriendly but this is a gallery. Please ask it somewhere appropriate.

# -------------------------------------------------------------------# NMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX# -------------------------------------------------------------------import bpyimport mathimport mathutilsdef createMesh(name, verts, edges, faces): me = bpy.data.meshes.new(name+'Mesh') ob = bpy.data.objects.new(name, me) ob.show_name = True bpy.context.scene.objects.link(ob) me.from_pydata(verts, edges, faces) me.update(calc_edges=True) return obdef putCam(): # Create a camera and get the shape name. data = bpy.data.cameras.new('NMKIN_1Cam') vcam = bpy.data.objects.new('NMKIN_1Cam', data) vcam.location = (5056.133,4510.261,-1003.658) vcam.rotation_euler = (0.0, 0.0, 0.0) dx = 5055.429 - 5056.133 dy = 4509.716 - 4510.261 dz = -1003.203 - -1003.658 xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2)) zRad = math.atan2(dy, dx) - (3.14159256 / 2.) vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ') vcam.scale = (1.0, 1.0, 1.0) data.lens = 143.394 data.draw_size = 100 bpy.context.scene.objects.link(vcam)def run(): verts1 = ( (-221.0,-272.0,3803.0), (142.0,-272.0,3658.0), (-205.0,-272.0,3660.0), (153.0,-272.0,3808.0), (-1065.0,-273.0,2610.0), (-940.0,-273.0,2585.0), (-1059.0,-273.0,2421.0), (216.0,-272.0,3590.0), (-530.0,-410.0,1217.0), (-863.0,-412.0,1215.0), (-530.0,-410.0,1404.0), (427.0,-272.0,3484.0), (428.0,-272.0,3543.0), (-174.0,-272.0,2817.0), (-498.0,-272.0,3027.0), (-418.0,-272.0,3093.0), (-959.0,-273.0,2470.0), (-532.0,-412.0,1100.0), (-864.0,-412.0,1100.0), (-893.0,-279.0,2474.0), (-928.0,-273.0,3058.0), (-530.0,-412.0,899.0), (-858.0,-412.0,897.0), (-831.0,-411.0,1600.0), (-575.0,-410.0,1560.0), (-831.0,-410.0,1560.0), (-575.0,-410.0,1600.0), (-831.0,-411.0,1727.0), (-575.0,-411.0,1727.0), (-831.0,-278.0,1856.0), (-575.0,-278.0,1856.0), (-573.0,-274.0,1983.0), (153.0,-272.0,3867.0), (-831.0,-278.0,1983.0), (-573.0,-274.0,2023.0), (-831.0,-274.0,2023.0), (-894.0,-274.0,2021.0), (-1491.0,-273.0,3837.0), (-914.0,-273.0,3141.0), (-1257.0,-273.0,3281.0), (-1644.0,-273.0,3281.0), (-535.0,-274.0,2023.0), (-652.0,-279.0,2672.0), (-534.0,-274.0,2695.0), (-972.0,-273.0,2328.0), (-1434.0,-273.0,2332.0), (-652.0,-279.0,2699.0), (-887.0,-279.0,2587.0), (-884.0,-279.0,2670.0), (-1292.0,-273.0,3058.0), (-1969.0,-273.0,3152.0), (-1597.0,-273.0,3167.0), (-1598.0,-273.0,3060.0), (-1775.0,-273.0,2428.0), (-1777.0,-273.0,3059.0), (-1685.0,-273.0,2228.0), (-1438.0,-273.0,2230.0), (-1851.0,-273.0,2390.0), (-1853.0,-273.0,2428.0), (-1303.0,-273.0,3137.0), (-1973.0,-273.0,4246.0), (-1797.0,-273.0,4422.0), (-1649.0,-273.0,4422.0), (-1827.0,-273.0,4452.0), (-2011.0,-273.0,4258.0), (-1617.0,-273.0,4452.0), (-1379.0,-273.0,4450.0), (-1567.0,-273.0,4486.0), (-1417.0,-273.0,4507.0), (-1169.0,-273.0,4396.0), (-903.0,-272.0,4202.0), (-910.0,-272.0,3369.0), (-910.0,-272.0,3287.0), (-1568.0,-271.0,4559.0), (-1420.0,-271.0,4559.0), (-1568.0,-271.0,4664.0), (-1415.0,-271.0,4665.0), (-533.0,-272.0,3287.0), (-533.0,-272.0,3369.0), (-205.0,-272.0,3372.0), (-204.0,-272.0,3309.0), (-184.0,-272.0,3246.0), (-531.0,-272.0,3063.0), (-161.0,-272.0,2828.0), (-143.0,-272.0,3248.0), (-22.0,-272.0,3248.0), (-141.0,-272.0,3304.0), (-24.0,-272.0,3306.0), (15.0,-272.0,3168.0), (15.0,-272.0,3246.0), (132.0,-272.0,2777.0), (62.0,-272.0,3166.0), (120.0,-272.0,3243.0), (95.0,-272.0,3257.0), (60.0,-272.0,3295.0), (97.0,-272.0,3299.0), (427.0,-272.0,3142.0), (159.0,-272.0,3257.0), (148.0,-272.0,2730.0), (428.0,-272.0,3054.0), (167.0,-272.0,3403.0), (217.0,-272.0,3548.0), (142.0,-272.0,3529.0), (-27.0,-272.0,3476.0), (-207.0,-272.0,3478.0), (-529.0,-272.0,3484.0), (-365.0,-272.0,3635.0), (-863.0,-410.0,1404.0), (-864.0,-410.0,1560.0), (-530.0,-410.0,1560.0)) faces1 = ( (0,1,2), (3,1,0), (4,5,6), (3,7,1), (8,9,10), (7,3,11), (3,12,11), (13,14,15), (6,5,16), (17,18,9), (5,19,16), (20,5,4), (21,18,17), (21,22,18), (23,24,25), (23,26,24), (27,26,23), (27,28,26), (29,28,27), (29,30,28), (31,30,29), (32,12,3), (29,33,31), (33,34,31), (35,34,33), (35,19,34), (36,19,35), (37,38,39), (40,37,39), (34,19,41), (42,41,19), (41,42,43), (6,16,44), (45,6,44), (43,42,46), (47,42,19), (47,48,42), (47,19,5), (45,4,6), (45,49,4), (49,20,4), (40,50,37), (51,50,40), (52,49,45), (53,52,45), (53,54,52), (55,53,45), (56,55,45), (55,57,53), (53,57,58), (49,52,59), (59,52,51), (40,59,51), (40,39,59), (50,60,37), (37,60,61), (62,37,61), (63,61,60), (64,63,60), (62,65,37), (37,65,66), (66,65,67), (66,67,68), (66,69,37), (69,70,37), (70,71,37), (71,72,37), (37,72,38), (39,38,59), (73,68,67), (73,74,68), (75,74,73), (75,76,74), (71,77,72), (77,71,78), (78,79,77), (77,79,80), (81,77,80), (81,15,77), (15,82,77), (14,82,15), (83,15,81), (83,13,15), (84,83,81), (84,85,83), (86,85,84), (86,87,85), (85,88,83), (89,88,85), (88,90,83), (91,90,88), (91,92,90), (93,92,91), (94,93,91), (94,95,93), (92,96,90), (97,96,92), (97,11,96), (8,17,9), (98,90,96), (99,98,96), (100,11,97), (100,101,11), (101,7,11), (102,101,100), (103,102,100), (79,103,100), (79,104,103), (105,79,78), (105,104,79), (106,104,105), (106,2,104), (0,2,106), (24,107,25), (107,108,25), (10,107,24), (109,10,24), (10,9,107)) ob1 = createMesh('NMKIN_1WalkMesh', verts1, [], faces1) putCam() returnif __name__ == "__main__": run()
# -------------------------------------------------------------------# SMKIN_1 walkmesh (and cam) Blender Python script generated by SpooX# -------------------------------------------------------------------import bpyimport mathimport mathutilsdef createMesh(name, verts, edges, faces): me = bpy.data.meshes.new(name+'Mesh') ob = bpy.data.objects.new(name, me) ob.show_name = True bpy.context.scene.objects.link(ob) me.from_pydata(verts, edges, faces) me.update(calc_edges=True) return obdef putCam(): # Create a camera and get the shape name. data = bpy.data.cameras.new('SMKIN_1Cam') vcam = bpy.data.objects.new('SMKIN_1Cam', data) vcam.location = (-2458.205,2236.561,5119.068) vcam.rotation_euler = (0.0, 0.0, 0.0) dx = -2457.866 - -2458.205 dy = 2235.799 - 2236.561 dz = 5118.516 - 5119.068 xRad = (3.14159/2.) + math.atan2(dz, math.sqrt(dy**2 + dx**2)) zRad = math.atan2(dy, dx) - (3.14159256 / 2.) vcam.rotation_euler = mathutils.Euler((xRad, 0, zRad), 'XYZ') vcam.scale = (1.0, 1.0, 1.0) data.lens = 143.394 data.draw_size = 100 bpy.context.scene.objects.link(vcam)def run(): verts1 = ( (-1291.0,-277.0,3021.0), (-1654.0,-277.0,3208.0), (-1291.0,-277.0,3209.0), (-1652.0,-277.0,3021.0), (-1784.0,-277.0,2403.0), (-1784.0,-277.0,3021.0), (-1860.0,-277.0,2365.0), (-1860.0,-277.0,2408.0), (-1676.0,-277.0,2292.0), (-1681.0,-277.0,2190.0), (-1626.0,-277.0,2378.0), (-1636.0,-277.0,2292.0), (-967.0,-277.0,2340.0), (-1137.0,-277.0,2340.0), (-1141.0,-277.0,2378.0), (-966.0,-277.0,2540.0), (-853.0,-277.0,2434.0), (-967.0,-277.0,2434.0), (-966.0,-277.0,2626.0), (-935.0,-277.0,2828.0), (-935.0,-277.0,2626.0), (-967.0,-277.0,2830.0), (-512.0,-433.0,915.0), (-875.0,-433.0,1156.0), (-512.0,-433.0,1156.0), (-875.0,-433.0,915.0), (-967.0,-277.0,2898.0), (-934.0,-277.0,3021.0), (-934.0,-277.0,2899.0), (-853.0,-277.0,2540.0), (-1275.0,-277.0,2698.0), (-557.0,-277.0,2307.0), (-534.0,-277.0,2540.0), (-534.0,-277.0,2310.0), (-556.0,-277.0,2218.0), (-802.0,-277.0,2037.0), (-563.0,-277.0,2037.0), (-853.0,-277.0,2037.0), (-802.0,-264.0,1995.0), (-563.0,-264.0,1995.0), (-802.0,-264.0,1845.0), (-563.0,-264.0,1845.0), (-537.0,-277.0,2036.0), (-537.0,-277.0,2217.0), (-537.0,-277.0,1995.0), (-786.0,-433.0,1513.0), (-541.0,-433.0,1513.0), (-512.0,-433.0,1513.0), (-875.0,-433.0,1513.0), (-541.0,-433.0,1624.0), (-783.0,-433.0,1624.0), (-244.0,-274.0,3874.0), (182.0,-274.0,3874.0), (117.0,-274.0,3808.0), (-1347.0,-277.0,4415.0), (-1984.0,-277.0,3208.0), (-1985.0,-277.0,4235.0), (273.0,-274.0,2959.0), (339.0,-274.0,3106.0), (394.0,-274.0,3061.0), (-1396.0,-277.0,4783.0), (-1575.0,-277.0,4470.0), (-1574.0,-277.0,4783.0), (-506.0,-274.0,3073.0), (-270.0,-274.0,3091.0), (-290.0,-274.0,2776.0), (146.0,-274.0,3089.0), (130.0,-274.0,2778.0), (-1345.0,-273.0,3775.0), (-929.0,-273.0,3388.0), (-507.0,-273.0,3314.0), (347.0,-274.0,3337.0), (-272.0,-273.0,3235.0), (-507.0,-273.0,3388.0), (-914.0,-273.0,3314.0), (394.0,-274.0,3474.0), (393.0,-274.0,3336.0), (-984.0,-277.0,4049.0), (-984.0,-277.0,4141.0), (396.0,-274.0,3176.0), (347.0,-274.0,3265.0), (396.0,-274.0,3265.0), (346.0,-274.0,3169.0), (-928.0,-277.0,4049.0), (-929.0,-277.0,4207.0), (-928.0,-277.0,4141.0), (-508.0,-274.0,3536.0), (148.0,-274.0,3231.0), (-1395.0,-277.0,4470.0), (-1628.0,-277.0,4416.0), (-1787.0,-277.0,4416.0), (-1139.0,-277.0,4415.0), (-913.0,-277.0,3208.0)) faces1 = ( (0,1,2), (1,0,3), (4,5,3), (4,6,7), (6,8,9), (8,10,11), (6,10,8), (10,6,4), (12,13,14), (15,16,17), (3,10,4), (18,19,20), (19,18,21), (22,23,24), (23,22,25), (26,27,28), (0,27,26), (16,15,29), (14,17,12), (30,14,10), (3,30,10), (30,3,0), (26,30,0), (30,26,21), (18,30,21), (18,15,30), (14,15,17), (15,14,30), (31,29,32), (29,31,16), (31,32,33), (16,31,34), (35,16,34), (36,35,34), (16,35,37), (38,36,39), (36,38,35), (40,38,39), (41,40,39), (42,34,43), (34,42,36), (36,42,44), (39,36,44), (24,45,46), (45,24,23), (24,46,47), (45,23,48), (49,45,50), (45,49,46), (41,50,40), (50,41,49), (51,52,53), (54,55,56), (57,58,59), (60,61,62), (63,64,65), (66,65,64), (65,66,67), (54,68,55), (68,54,69), (70,64,63), (71,72,73), (66,57,67), (64,70,72), (73,72,70), (74,68,69), (68,74,2), (1,68,2), (71,75,76), (77,69,54), (78,77,54), (79,80,81), (80,79,82), (69,77,83), (84,78,54), (78,84,85), (70,69,73), (51,73,86), (53,73,51), (71,53,75), (53,71,73), (87,72,71), (80,87,71), (69,70,74), (58,66,82), (82,66,87), (61,88,89), (89,88,54), (89,56,90), (54,56,89), (84,54,91), (68,1,55), (2,74,92), (61,60,88), (58,57,66), (80,82,87)) ob1 = createMesh('SMKIN_1WalkMesh', verts1, [], faces1) putCam() returnif __name__ == "__main__": run()
we can always export to lwo object.... that should work....I only use it to get the camera values in Blender and thats it.
So there would practically be no point in exporting the model.



They are able to be ported into the game, SL shows that here in his test...I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.
Getting them in the game is not that tricky, but to do it right with the different layers will require a lot of rendering individual parts for masks.I guess that's the problem now. Everybody is working hard on new backgrounds, but nobody has made a proof of concept. FacePalmer should be able to port them to the game in theory.